Below is a listing of published maps for Outpost 2 and explanation of their major differences. This list includes the original maps shipped with the games, maps from the 3 official expansions, and maps created by the Outpost Universe Community.
Scenario Type Index
Learn how to make maps: Outpost 2 Mapmaking
A wide range of single player maps are available:
The following are the basic types of multiplayer maps:
Multiplayer maps can be adjusted to suit an intended style of play and the varying experience level of the players.
On some maps, checking Morale Steady, Day/Night, or Disasters will affect the game play in unrelated ways such as changing the behavior of the AI. See specifics about these maps for details.
Each map requires a .MAP file and a DLL file to play. The map file lays out the basic terrain and the DLL contains the scenario information. Each map file can support multiple different scenarios with each scenario having its own dll. Maps can also contain a separate tech tree file to customize the technology.
Map sizes below are listed as size in tiles with horizontal first and vertical second. Some maps feature wraparound from Eastern to Western side and vice-versa. No map will allow wraparound from North to South. The largest map size is 512 x 256 tiles.
Each Eden and Plymouth campaign map has a separate page containing mission briefings, objectives, and storyline. Each campaign can be played on a different difficulty level: easy, medium, and hard.
Each colony map can be played on a different difficulty level: easy, medium, and hard. Colony maps are intended to take significantly longer to play than an individual campaign map.
Below is an alphabetical listing of multiplayer maps. In order to play a multiplayer map, all players must have the same version of the map. To add a new map to your copy of Outpost 2, simply drop the required files into the root directory of your Outpost 2 install and restart the game. Typically a new map will contain a new .DLL file and possibly and new .MAP and/or new .txt (tech tree) file as well.
Created by | Dynamix |
Filename | mp603.map|
|Map Size|128 x 128|
^Scenarios^Scenario DLL^
|6P, Last One Standing|ml603.dll |
Created by | Dynamix |
Filename | mp208.map|
|Map Size|64 x 64|
^Scenarios^Scenario DLL^
|2P, Last One Standing|ml208.dll |
Created by | Dynamix |
Filename | mp405.map or newworld.map|
|Map Size|512 x 256|
^Scenarios^Scenario DLL^
|6P, Last One Standing|ml602.dll |
6P, Land Rush | mu602.dll|
|6P, Space Race|mf602.dll |
Created by | Dynamix |
Map filename | mp601.map|
|Map Size|512 x 256|
^Scenarios^Scenario DLL^
|6P, Last One Standing|ml601.dll |
6P, Land Rush | mu601.dll|
|???|mf601.dll |
6P, Resource Race | mr6_01.dll |
Barren Land
Created by | Dynamix |
Map filename | mp404.map|
|Map Size|256 x 256|
^Scenarios^Scenario DLL^
|4P, Land Rush|mu404.dll |
4P, Midas | mm4_04.dll |
Created by | Dynamix |
Map filename | mp210.map|
|Map Size|128 x 128|
^Scenarios^Scenario DLL^
|2P, Last One Standing|ml210.dll |
2P, Land Rush | mp210.dll|
|2P, Resource Race|mp210.map |
Created by | Dynamix |
Map filename | mp302.map|
|Map Size|128 x 128|
^Scenarios^Scenario DLL^
|3P, Space Race|mf302.dll |
Created by | Dynamix |
Map filename | mp406.map|
|Map Size|xxx x xxx|
^Scenarios^Scenario DLL^
|4P, Last One Standing|ml406.dll |
6P, Land Rush | ml4_06.dll |
Created by | Mcshay |
Map filename | Crossfire.map |
Map Size | xxx x xxx |
Map Tech Tree filename | survtech.txt |
Scenarios | Scenario DLL |
4P, Survivor | mf4_ccf.dll |
Includes an AI opponent.
Based on the map Barren Land.
Created by | Dynamix |
Map filename | mp201.map|
|Map Size|128 x 64|
^Scenarios^Scenario DLL^
|2P, Last One Standing|ml201.dll |
2P, Space Race | mf2_01.dll |
Created by | Dynamix |
Map filename | mp401.map|
|Map Size|128 x 128|
^Scenarios^Scenario DLL^
|4P, Last One Standing|ml401.dll |
4P, Midas | mm4_01.dll |
Created by | Dynamix |
Map filename | mp405.map|
|Map Size|256 x 128|
^Scenarios^Scenario DLL^
|4P, Last One Standing|ml405.dll |
4P, Space Race | mf405.dll|
|4P, Resource Race|mr405.dll |
Created by | Dynamix |
Map filename | mp410.map|
|Map Size|128 x 128|
^Scenarios^Scenario DLL^
|4P, Last One Standing|ml410.dll |
4P, Resource Race | mr4_10.dll |
Created by | Dynamix |
Map filename | opu07.map|
|Map Size|xxx x xxx|
^Scenarios^Scenario DLL^
|6P, Last One Standing|ml631.dll |
Created by | Leviathan |
Map filename | opu01.map|
|Map Size|128 x 64|
^Scenarios^Scenario DLL^
|4P, Last One Standing|ml233.dll |
Based on a StarCraft Map.
Created by | Dynamix |
Map filename | opu05.map|
|Map Size|xxx x xxx|
^Scenarios^Scenario DLL^
|4P, Land Rush|mu431.dll |
Created by | Mcshay |
Map filename | survaxen.map |
Map Size | xxx x xxx |
Scenarios | Scenario DLL |
4P, Survival | mf4_hso.dll |
Created by | Dynamix |
Map filename | mp407.map|
|Map Size|xxx x xxx|
^Scenarios^Scenario DLL^
|4P, Last One Standing|ml407.dll |
4P, Land Rush | mu4_07.dll |
Created by | Dynamix |
Map filename | opu08.map|
|Map Size|xxx x xxx|
^Scenarios^Scenario DLL^
|5P, Land rush|mu641.dll |
Created by | Dynamix |
Map filename | mp202.map|
|Map Size|128 x 64|
^Scenarios^Scenario DLL^
|2P, Last One Standing|ml202.dll |
2P, Land Rush | mu2_02.dll |
Handprint
Created by | Dynamix |
Map filename | opu06.map|
|Map Size|xxx x xxx|
^Scenarios^Scenario DLL^
|4P, Last One Standing|ml441.dll |
Created by | Dynamix |
Map filename | mm411.map |
|Map Size|128×128|
^Scenarios^Scenario DLL^
|4P, Midas|mm411.dll |
Created by | Leviathan |
Map filename | opu15.map|
|Map Size|128 x 128|
^Scenarios^Scenario DLL^
|4P, Last One Standing|ml4p1.dll |
Based on the map Pie Chart.
Created by | Dynamix |
Map filename | opu03.map|
|Map Size|128 x 128|
^Scenarios^Scenario DLL^
|4P, Last One Standing|ml421.dll |
Includes a peacekeeper AI.
Created by Dynamix | |
Map filename | mp211.map|
|Map Size|128 x 128|
^Scenarios^Scenario DLL^
|2P, Last One Standing|ml211.dll |
Created by | Outpost Universe |
Map filename | mpdemohax.map |
Map Size | 128 x 128 |
Scenarios | Scenario DLL |
4P, Last One Standing | ml4_46.dll |
Based on the map Unsettled Earth.
Created by | Leviathan |
Map filename | opu03.map|
|Map Size|128 x 128|
^Scenarios^Scenario DLL^
|4P, Last One Standing|ml443.dll |
Based on a StarCraft Map.
Created by | Dynamix |
Map filename | ml412.map|
|Map Size|256 x 256|
^Scenarios^Scenario DLL^
|4P, Last One Standing|ml412.dll |
4P, Resource Race | mr4_12.dll |
Created by | Dynamix |
Map filename | opu13.map|
|Map Size|xxx x xxx|
^Scenarios^Scenario DLL^
|2P, Last One Standing|ml221.dll |
Includes a peacekeeper AI.
Created by | Dynamix |
Map filename | opu04.map|
|Map Size|xxx x xxx|
^Scenarios^Scenario DLL^
|6P, Last One Standing|ml621.dll |
Plains and Passes
Created by | Outpost Universe |
Map filename | opu12.map|
|Map Size|xxx x xxx|
^Scenarios^Scenario DLL^
|6P, Land Rush|mu432.dll |
Based on the map Allied Siege.
Created by | Outpost Universe |
Map filename | opu03.map|
|Map Size|xxx x xxx|
^Scenarios^Scenario DLL^
|4P, Last One Standing|ml444.dll |
Based on map La Corrida. Removes Peacekeeper AI and move mining beacons.
Note: If when attempting to play you get the message, Local Load Fail, check and see if you have the file opu03.map in the root directory. If the file is missing, make a copy of on401.map and rename it opu_03.map. Then place this file in the root directory of your Outpost 2 install.
Created by | Outpost Universe |
Map filename | opu11.map|
|Map Size|xxx x xxx|
^Scenarios^Scenario DLL^
|6P, Last One Standing|ml606.dll |
Created by | Dynamix |
Map filename | mp203.map|
|Map Size|64 x 128|
^Scenarios^Scenario DLL^
|2P, Last One Standing|ml203.dll |
Created by | Dynamix |
Map filename | mp405.map|
|Map Size|256 x 256|
^Scenarios^Scenario DLL^
|5P, Land rush|mu403.dll |
5P, Resource Race | mr403.dll|
|5P, Space Race|mf403.dll |
Created by | Dynamix |
Map filename | mp212.map|
|Map Size|256×128|
^Scenarios^Scenario DLL^
|6P, Last One Standing|ml612.dll |
6P, Land Rush | mu612.dll|
|6P, Space Race|mf612.dll |
For last one standing scenario, players start with basic defensive structures.
Team Handprint
Created by | Outpost Universe |
Map filename | opu10.map|
|Map Size|xxx x xxx|
^Scenarios^Scenario DLL^
|4P, Last One Standing|ml442.dll |
Based on the map Handprint.
Created by | Outpost Universe |
Map Filename | opu09.map|
|Map Size|128 x 128|
^Scenarios^Scenario DLL^
|4P, Last One Standing|ml422.dll |
Based on the map La Corrida
Includes a peacekeeper AI
Created by | Dynamix |
Map filename | mp408.map|
|Map Size|256 x 128|
^Scenarios^Scenario DLL^
|4P, Last One Standing|ml408.dll |
4P, Land Rush | mu408.dll|
|4P, Space Race|mf408.dll |
4P, Midas | mm4_08.dll |
Created by | Dynamix |
Map filename | mp308.map|
|Map Size|128 x 128|
^Scenarios^Scenario DLL^
|3P, Last One Standing|ml308.dll |
3P, Land Rush | mu308.dll|
|3P, Space Race|mf308.dll |
3P, Midas | mm308.dll|
|3P, Resource Race|mr308.dll |
Created by | Dynamix |
Map filename | on22.map|
|Map Size|64 x 64|
^Scenarios^Scenario DLL^
|2P, Last One Standing|ml231.dll |
Players start with basic defensive structures.
Created by | Dynamix |
Map filename | mp207.map|
|Map Size|64 x 256|
^Scenarios^Scenario DLL^
|2P, Midas|mm207.dll |
Created by | Dynamix |
Map filename | mpdemo.map |
Map Size | 128 x 128 |
Scenarios | Scenario DLL |
4P, Last One Standing | ml413.dll|
|4P, Land Rush|mu413.dll |
Created by | Dynamix |
Map filename | mp205.map|
|Map Size|128 x 64|
^Scenarios^Scenario DLL^
|2P Last One Standing|ml205.dll |
Last One Standing (LoS) Map list
Land Rush (LR) Map List