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outpost_2:maps [2016/11/09 16:21] – vagabond | outpost_2:maps [2021/01/08 22:29] (current) – [Outpost 2 Scenarios] arklon | ||
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- | ====== Outpost 2 Maps ====== | + | ====== Outpost 2 Scenarios |
- | {{outpost_2: | + | [[http:// |
- | Below is a listing | + | Outpost 2 contains |
- | **Scenario Type Index** | + | **Scenario Type Index:** |
- | * [[maps:Eden Campaign Maps]] | + | |
- | * [[outpost_2: | + | |
- | * [[outpost_2: | + | |
- | * [[outpost_2: | + | |
- | * [[outpost_2: | + | |
- | * [[outpost_2: | + | |
+ | | ||
+ | |||
+ | | ||
+ | |||
+ | | ||
**Learn how to make maps: **[[outpost_2: | **Learn how to make maps: **[[outpost_2: | ||
- | ==== Single Player Map Categories ==== | + | ===== Single Player Map Categories |
A wide range of single player maps are available: | A wide range of single player maps are available: | ||
Line 26: | Line 31: | ||
* **Colony Game** - Standalone single player map. Typically, they start from a small, undeveloped colony or expedition and require the player to play through the end of a lengthy objective such as launching a starship or obtaining a substantial population. | * **Colony Game** - Standalone single player map. Typically, they start from a small, undeveloped colony or expedition and require the player to play through the end of a lengthy objective such as launching a starship or obtaining a substantial population. | ||
- | ==== Multiplayer Map Categories ==== | + | ===== Multiplayer Map Categories |
The following are the basic types of multiplayer maps: | The following are the basic types of multiplayer maps: | ||
Line 44: | Line 49: | ||
* // | * // | ||
- | ==== Multiplayer Map Options ==== | + | ===== Components of a Map ===== |
- | + | ||
- | Multiplayer maps can be adjusted to suit an intended style of play and the varying experience level of the players. | + | |
- | + | ||
- | On some maps, checking Morale Steady, Day/Night, or Disasters will affect the game play in unrelated ways such as changing the behavior of the AI. See specifics about these maps for details. | + | |
- | + | ||
- | * **Morale Steady** - Checking this keeps morale at 75 out of 100 for all colonies for the entire game. With steady morale, there is no reason to research or construct morale specific building such as residences, recreation facilities, etc. With steady morale, medical centers can still extend the life of colonists. | + | |
- | + | ||
- | * **Day/ | + | |
- | + | ||
- | * **Disasters** - Checking this allows natural disasters to occur. This is often left unchecked to make gameplay more balanced. | + | |
- | + | ||
- | * **Starting Vehicles** - Adding starting vehicles gives each player a starting number of laser or microwave lynx, up to a maximum of 12. Some games modify the starting vehicles to not be available or to provide vehicles besides lynx. | + | |
- | + | ||
- | ==== Components of a Map ==== | + | |
Each map requires a .MAP file and a DLL file to play. The map file lays out the basic terrain and the DLL contains the scenario information. Each map file can support multiple different scenarios with each scenario having its own dll. Maps can also contain a separate tech tree file to customize the technology. | Each map requires a .MAP file and a DLL file to play. The map file lays out the basic terrain and the DLL contains the scenario information. Each map file can support multiple different scenarios with each scenario having its own dll. Maps can also contain a separate tech tree file to customize the technology. | ||
- | ==== Map Size ==== | + | ===== Map Size ===== |
- | Map sizes below are listed as size in tiles with horizontal first and vertical second. Some maps feature wraparound from Eastern to Western side and vice-versa. No map will allow wraparound from North to South. The largest map size is 512 x 256 tiles. | + | Map sizes are listed as size in tiles with horizontal first and vertical second. Some maps feature wraparound from Eastern to Western side and vice-versa. No map will allow wraparound from North to South. The largest map size is 512 x 256 tiles. |
---- | ---- | ||
- | ====== | + | ====== |
- | ===== Campaign Maps ===== | + | Below is an index of all multiplayer |
- | + | ||
- | Each Eden and Plymouth campaign map has a separate page containing mission briefings, objectives, and storyline. Each campaign can be played on a different difficulty level: easy, medium, and hard. | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ===== Colony Maps ===== | + | |
- | + | ||
- | Each colony map can be played on a different difficulty level: easy, medium, and hard. Colony maps are intended to take significantly longer to play than an individual campaign map. | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ====== Multiplayer Maps ====== | + | |
- | + | ||
- | Below is an alphabetical listing | + | |
- | + | ||
- | ==== Allied Siege ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created | + | |
- | |Filename|mp6_03.map| | + | |
- | |Map Size|128 x 128| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |6P, Last One Standing|ml6_03.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Ambush Alley ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Filename|mp2_08.map| | + | |
- | |Map Size|64 x 64| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |2P, Last One Standing|ml2_08.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Around the World ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Filename|mp4_05.map or newworld.map| | + | |
- | |Map Size|512 x 256| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |6P, Last One Standing|ml6_02.dll| | + | |
- | |6P, Land Rush|mu6_02.dll| | + | |
- | |6P, Space Race|mf6_02.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Axen's Home ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|mp6_01.map| | + | |
- | |Map Size|512 x 256| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |6P, Last One Standing|ml6_01.dll| | + | |
- | |6P, Land Rush|mu6_01.dll| | + | |
- | |??? | + | |
- | |6P, Resource Race|mr6_01.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Barren Land ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | |Created by | Dynamix| | + | |
- | |Map filename|mp4_04.map| | + | |
- | |Map Size|256 x 256| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |4P, Land Rush|mu4_04.dll| | + | |
- | |4P, Midas|mm4_04.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Beach Party ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|mp2_10.map| | + | |
- | |Map Size|128 x 128| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |2P, Last One Standing|ml2_10.dll| | + | |
- | |2P, Land Rush|mp2_10.dll| | + | |
- | |2P, Resource Race|mp2_10.map| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Biohazard ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | |Created by|Dynamix| | + | |
- | |Map filename|mp3_02.map| | + | |
- | |Map Size|128 x 128| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |3P, Space Race|mf3_02.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== BoreHole ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|mp4_06.map| | + | |
- | |Map Size|xxx x xxx| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |4P, Last One Standing|ml4_06.dll| | + | |
- | |6P, Land Rush|ml4_06.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Caught | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Mcshay| | + | |
- | |Map filename|Crossfire.map| | + | |
- | |Map Size|xxx x xxx| | + | |
- | |Map Tech Tree filename|survtech.txt| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |4P, Survivor|mf4_ccf.dll| | + | |
- | + | ||
- | Includes an AI opponent.\\ | + | |
- | Based on the map Barren Land. | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Close Encounter ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|mp2_01.map| | + | |
- | |Map Size|128 x 64| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |2P, Last One Standing|ml2_01.dll| | + | |
- | |2P, Space Race|mf2_01.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Coliseum ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|mp4_01.map| | + | |
- | |Map Size|128 x 128| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |4P, Last One Standing|ml4_01.dll| | + | |
- | |4P, Midas|mm4_01.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Crash Zone ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|mp4_05.map| | + | |
- | |Map Size|256 x 128| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |4P, Last One Standing|ml4_05.dll| | + | |
- | |4P, Space Race|mf4_05.dll| | + | |
- | |4P, Resource Race|mr4_05.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Double Cross ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|mp4_10.map| | + | |
- | |Map Size|128 x 128| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |4P, Last One Standing|ml4_10.dll| | + | |
- | |4P, Resource Race|mr4_10.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Earlobe ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|opu_07.map| | + | |
- | |Map Size|xxx x xxx| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |6P, Last One Standing|ml6_31.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Enter the Dragon ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Leviathan| | + | |
- | |Map filename|opu_01.map| | + | |
- | |Map Size|128 x 64| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |4P, Last One Standing|ml2_33.dll| | + | |
- | + | ||
- | Based on a StarCraft Map. | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Flood Plain ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|opu_05.map| | + | |
- | |Map Size|xxx x xxx| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |4P, Land Rush|mu4_31.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Forsaken World ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Mcshay| | + | |
- | |Map filename|survaxen.map| | + | |
- | |Map Size|xxx x xxx| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |4P, Survival|mf4_hso.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Four Mesas ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|mp4_07.map| | + | |
- | |Map Size|xxx x xxx| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |4P, Last One Standing|ml4_07.dll| | + | |
- | |4P, Land Rush|mu4_07.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Fractures ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|opu_08.map| | + | |
- | |Map Size|xxx x xxx| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |5P, Land rush|mu6_41.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Great Divide ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|mp2_02.map| | + | |
- | |Map Size|128 x 64| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |2P, Last One Standing|ml2_02.dll| | + | |
- | |2P, Land Rush|mu2_02.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Handprint ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|opu_06.map| | + | |
- | |Map Size|xxx x xxx| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |4P, Last One Standing|ml4_41.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Hidden Treasure ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|mm4_11.map | | + | |
- | |Map Size|128x128| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |4P, Midas|mm4_11.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Improved Pie Chart ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Leviathan| | + | |
- | |Map filename|opu_15.map| | + | |
- | |Map Size|128 x 128| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |4P, Last One Standing|ml4_p1.dll| | + | |
- | + | ||
- | Based on the map Pie Chart. | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== La Corrida ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|opu_03.map| | + | |
- | |Map Size|128 x 128| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |4P, Last One Standing|ml4_21.dll| | + | |
- | + | ||
- | Includes a peacekeeper AI. | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Labyrinth ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by Dynamix| | + | |
- | |Map filename|mp2_11.map| | + | |
- | |Map Size|128 x 128| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |2P, Last One Standing|ml2_11.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Moogle Ville ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Outpost Universe| | + | |
- | |Map filename|mpdemohax.map| | + | |
- | |Map Size|128 x 128| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |4P, Last One Standing|ml4_46.dll| | + | |
- | + | ||
- | Based on the map Unsettled Earth. | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Nostalgia ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | |Created by|Leviathan| | + | |
- | |Map filename|opu_03.map| | + | |
- | |Map Size|128 x 128| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |4P, Last One Standing|ml4_43.dll| | + | |
- | + | ||
- | Based on a StarCraft Map. | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Olympus Mons ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|ml4_12.map| | + | |
- | |Map Size|256 x 256| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |4P, Last One Standing|ml4_12.dll| | + | |
- | |4P, Resource Race|mr4_12.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Peacekeeper ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|opu_13.map| | + | |
- | |Map Size|xxx x xxx| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |2P, Last One Standing|ml2_21.dll| | + | |
- | + | ||
- | Includes a peacekeeper AI. | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Pie Chart ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|opu_04.map| | + | |
- | |Map Size|xxx x xxx| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |6P, Last One Standing|ml6_21.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Plains and Passes ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Outpost | + | |
- | |Map filename|opu_12.map| | + | |
- | |Map Size|xxx x xxx| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |6P, Land Rush|mu4_32.dll| | + | |
- | + | ||
- | Based on the map Allied Siege. | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Punwick Junction ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Outpost Universe| | + | |
- | |Map filename|opu_03.map| | + | |
- | |Map Size|xxx x xxx| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |4P, Last One Standing|ml4_44.dll| | + | |
- | + | ||
- | Based on map La Corrida. Removes Peacekeeper AI and move mining beacons.\\ | + | |
- | \\ | + | |
- | Note: If when attempting | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Ridge & Siege Warfare ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Outpost Universe| | + | |
- | |Map filename|opu_11.map| | + | |
- | |Map Size|xxx x xxx| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |6P, Last One Standing|ml6_06.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== River of Fire ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|mp2_03.map| | + | |
- | |Map Size|64 x 128| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |2P, Last One Standing|ml2_03.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Rock Garden ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|mp4_05.map| | + | |
- | |Map Size|256 x 256| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |5P, Land rush|mu4_03.dll| | + | |
- | |5P, Resource Race|mr4_03.dll| | + | |
- | |5P, Space Race|mf4_03.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Root Canal ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|mp2_12.map| | + | |
- | |Map Size|256x128| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |6P, Last One Standing|ml6_12.dll| | + | |
- | |6P, Land Rush|mu6_12.dll| | + | |
- | |6P, Space Race|mf6_12.dll| | + | |
- | + | ||
- | For last one standing | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Team Handprint ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Outpost Universe| | + | |
- | |Map filename|opu_10.map| | + | |
- | |Map Size|xxx x xxx| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |4P, Last One Standing|ml4_42.dll| | + | |
- | + | ||
- | Based on the map Handprint. | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Team La Corrida ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Outpost Universe| | + | |
- | |Map Filename|opu_09.map| | + | |
- | |Map Size|128 x 128| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |4P, Last One Standing|ml4_22.dll| | + | |
- | + | ||
- | Based on the map La Corrida\\ | + | |
- | Includes a peacekeeper AI | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== The Rift ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|mp4_08.map| | + | |
- | |Map Size|256 x 128| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |4P, Last One Standing|ml4_08.dll| | + | |
- | |4P, Land Rush|mu4_08.dll| | + | |
- | |4P, Space Race|mf4_08.dll| | + | |
- | |4P, Midas|mm4_08.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Three' | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|mp3_08.map| | + | |
- | |Map Size|128 x 128| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |3P, Last One Standing|ml3_08.dll| | + | |
- | |3P, Land Rush|mu3_08.dll| | + | |
- | |3P, Space Race|mf3_08.dll| | + | |
- | |3P, Midas|mm3_08.dll| | + | |
- | |3P, Resource Race|mr3_08.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Tug-O-War ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|on2_2.map| | + | |
- | |Map Size|64 x 64| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |2P, Last One Standing|ml2_31.dll| | + | |
- | + | ||
- | Players start with basic defensive structures. | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Twin Valleys ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|mp2_07.map| | + | |
- | |Map Size|64 x 256| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |2P, Midas|mm2_07.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Unsettled Earth ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|mpdemo.map| | + | |
- | |Map Size|128 x 128| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |4P, Last One Standing|ml4_13.dll| | + | |
- | |4P, Land Rush|mu4_13.dll| | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Wishbone ==== | + | |
- | + | ||
- | {{outpost_2: | + | |
- | + | ||
- | |Created by|Dynamix| | + | |
- | |Map filename|mp2_05.map| | + | |
- | |Map Size|128 x 64| | + | |
- | ^Scenarios^Scenario DLL^ | + | |
- | |2P Last One Standing|ml2_05.dll| | + | |
- | + | ||
- | ---- | + | |
- | ===== Last One Standing (LoS) Map list ===== | + | ===== Last One Standing (LoS) Scenarios |
* 2P, LoS, Ambush Alley | * 2P, LoS, Ambush Alley | ||
Line 683: | Line 75: | ||
* 2P, LoS, Wishbone | * 2P, LoS, Wishbone | ||
* 3P, LoS, Three' | * 3P, LoS, Three' | ||
+ | * //4P, LoS, Battle of the Blight// | ||
+ | * 4P, LoS, Bomber' | ||
* 4P, LoS, BoreHole | * 4P, LoS, BoreHole | ||
+ | * //4P, LoS, Bridge Defence// | ||
* 4P, LoS, Coliseum | * 4P, LoS, Coliseum | ||
+ | * //4P, LoS, Confrontation// | ||
* 4P, LoS, Crash Zone | * 4P, LoS, Crash Zone | ||
+ | * //4P, LoS, Doomsday// | ||
* 4P, LoS, Double Cross | * 4P, LoS, Double Cross | ||
* 4P, LoS, Enter the Dragon | * 4P, LoS, Enter the Dragon | ||
* 4P, LoS, Four Mesas | * 4P, LoS, Four Mesas | ||
* 4P, LoS, Handprint | * 4P, LoS, Handprint | ||
+ | * 4P, LoS, Hidden Treasure | ||
* 4P, LoS, Improved Pie Chart | * 4P, LoS, Improved Pie Chart | ||
* 4P, LoS, La Corrida | * 4P, LoS, La Corrida | ||
Line 695: | Line 93: | ||
* 4P, LoS, Nostalgia | * 4P, LoS, Nostalgia | ||
* 4P, LoS, Olympus Mons | * 4P, LoS, Olympus Mons | ||
+ | * //4P, LoS, Outpost Monopoly// | ||
* 4P, LoS, Pre-Release Demo | * 4P, LoS, Pre-Release Demo | ||
- | * 4P, LoS, Punwick Junction | ||
* 4P, LoS, Team Handprint | * 4P, LoS, Team Handprint | ||
* 4P, LoS, Team La Corrida | * 4P, LoS, Team La Corrida | ||
Line 708: | Line 106: | ||
* 6P, LoS, Ridge & Siege Warfare | * 6P, LoS, Ridge & Siege Warfare | ||
* 6P, LoS, Root Canal | * 6P, LoS, Root Canal | ||
+ | * //6P, LoS, Scout Rush// | ||
- | ===== Land Rush (LR) Map List ===== | + | ===== Land Rush (LR) Scenarios |
+ | * 2P, Convoy, Rescue Escort | ||
* 2P, LR, Beach Party | * 2P, LR, Beach Party | ||
* 2P, LR, Great Divide | * 2P, LR, Great Divide | ||
Line 723: | Line 123: | ||
* 6P, LR, Axen's Home | * 6P, LR, Axen's Home | ||
* 6P, LR, BoreHole | * 6P, LR, BoreHole | ||
+ | * //6P, LR, Flood Plain V2// | ||
* 6P, LR, Fractures | * 6P, LR, Fractures | ||
+ | * //6P, LR, PlayGround// | ||
* 6P, LR, Root Canal | * 6P, LR, Root Canal | ||
+ | * //6P, LR, 'The Green World'// | ||
- | ===== Space Race (SR) Map List ===== | + | ===== Space Race (SR) Scenarios |
* 2P, SR, Close Encounter | * 2P, SR, Close Encounter | ||
Line 737: | Line 140: | ||
* 6P, SR, Root Canal | * 6P, SR, Root Canal | ||
- | ===== Midas Map List ===== | + | ===== Midas Scenarios |
* 2P, Midas, Twin Valleys | * 2P, Midas, Twin Valleys | ||
Line 746: | Line 149: | ||
* 4P, Midas, The Rift | * 4P, Midas, The Rift | ||
- | ===== Resource Race (RR) ===== | + | ===== Resource Race (RR) Scenarios |
* 2P, RR, Beach Party | * 2P, RR, Beach Party | ||
Line 756: | Line 159: | ||
* 6P, RR, Axen's Home | * 6P, RR, Axen's Home | ||
- | ===== Survival (SRV, SURV) ===== | + | ===== Survival (SRV, SURV) Scenarios |
+ | * 4P, SRV, Darkest Hour | ||
* 4P, SRV, Forsaken World | * 4P, SRV, Forsaken World | ||
* 4P, SURV, To the Skies or to the Grave | * 4P, SURV, To the Skies or to the Grave | ||
* 4P, SRV, Caught in the Crossfire | * 4P, SRV, Caught in the Crossfire | ||
* 5P, SRV, Danger Zone | * 5P, SRV, Danger Zone | ||
+ | * 5P, SRV, Forsaken World | ||
* 5P, SRV, Fractured Alliance | * 5P, SRV, Fractured Alliance | ||
* 6P, SRV, Judgement Day | * 6P, SRV, Judgement Day | ||
- | ====== Game Demos ====== | + | ====== Game Demo Scenarios |
* Demo #1: eden04.map, ademo1.dll | * Demo #1: eden04.map, ademo1.dll |