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outpost_2:maps [2016/11/09 19:32] – vagabond | outpost_2:maps [2021/01/08 22:29] (current) – [Outpost 2 Scenarios] arklon | ||
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- | ====== Outpost 2 Maps ====== | + | ====== Outpost 2 Scenarios |
- | {{outpost_2: | + | [[http:// |
- | Below is a listing | + | Outpost 2 contains |
- | **Scenario Type Index** | + | **Scenario Type Index:** |
- | * [[maps:Eden Campaign Maps]] | + | |
- | * [[outpost_2: | + | |
- | * [[outpost_2: | + | |
- | * [[outpost_2: | + | |
- | * [[outpost_2: | + | |
- | * [[outpost_2: | + | |
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**Learn how to make maps: **[[outpost_2: | **Learn how to make maps: **[[outpost_2: | ||
- | ==== Single Player Map Categories ==== | + | ===== Single Player Map Categories |
A wide range of single player maps are available: | A wide range of single player maps are available: | ||
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* **Colony Game** - Standalone single player map. Typically, they start from a small, undeveloped colony or expedition and require the player to play through the end of a lengthy objective such as launching a starship or obtaining a substantial population. | * **Colony Game** - Standalone single player map. Typically, they start from a small, undeveloped colony or expedition and require the player to play through the end of a lengthy objective such as launching a starship or obtaining a substantial population. | ||
- | ==== Multiplayer Map Categories ==== | + | ===== Multiplayer Map Categories |
The following are the basic types of multiplayer maps: | The following are the basic types of multiplayer maps: | ||
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* // | * // | ||
- | ==== Multiplayer Map Options ==== | + | ===== Components of a Map ===== |
- | + | ||
- | Multiplayer maps can be adjusted to suit an intended style of play and the varying experience level of the players. | + | |
- | + | ||
- | On some maps, checking Morale Steady, Day/Night, or Disasters will affect the game play in unrelated ways such as changing the behavior of the AI. See specifics about these maps for details. | + | |
- | + | ||
- | * **Morale Steady** - Checking this keeps morale at 75 out of 100 for all colonies for the entire game. With steady morale, there is no reason to research or construct morale specific building such as residences, recreation facilities, etc. With steady morale, medical centers can still extend the life of colonists. | + | |
- | + | ||
- | * **Day/ | + | |
- | + | ||
- | * **Disasters** - Checking this allows natural disasters to occur. This is often left unchecked to make gameplay more balanced. | + | |
- | + | ||
- | * **Starting Vehicles** - Adding starting vehicles gives each player a starting number of laser or microwave lynx, up to a maximum of 12. Some games modify the starting vehicles to not be available or to provide vehicles besides lynx. | + | |
- | + | ||
- | ==== Components of a Map ==== | + | |
Each map requires a .MAP file and a DLL file to play. The map file lays out the basic terrain and the DLL contains the scenario information. Each map file can support multiple different scenarios with each scenario having its own dll. Maps can also contain a separate tech tree file to customize the technology. | Each map requires a .MAP file and a DLL file to play. The map file lays out the basic terrain and the DLL contains the scenario information. Each map file can support multiple different scenarios with each scenario having its own dll. Maps can also contain a separate tech tree file to customize the technology. | ||
- | ==== Map Size ==== | + | ===== Map Size ===== |
- | Map sizes below are listed as size in tiles with horizontal first and vertical second. Some maps feature wraparound from Eastern to Western side and vice-versa. No map will allow wraparound from North to South. The largest map size is 512 x 256 tiles. | + | Map sizes are listed as size in tiles with horizontal first and vertical second. Some maps feature wraparound from Eastern to Western side and vice-versa. No map will allow wraparound from North to South. The largest map size is 512 x 256 tiles. |
---- | ---- | ||
- | ====== | + | ====== |
- | ===== Campaign Maps ===== | + | Below is an index of all multiplayer |
- | + | ||
- | Each Eden and Plymouth campaign map has a separate page containing mission briefings, objectives, and storyline. Each campaign can be played on a different difficulty level: easy, medium, and hard. | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ===== Colony Maps ===== | + | |
- | + | ||
- | Each colony map can be played on a different difficulty level: easy, medium, and hard. Colony maps are intended to take significantly longer to play than an individual campaign map. | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ====== Multiplayer Maps ====== | + | |
- | + | ||
- | Below is an alphabetical listing | + | |
- | + | ||
- | ---- | + | |
- | ===== Last One Standing (LoS) Map list ===== | + | ===== Last One Standing (LoS) Scenarios |
* 2P, LoS, Ambush Alley | * 2P, LoS, Ambush Alley | ||
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* 2P, LoS, Wishbone | * 2P, LoS, Wishbone | ||
* 3P, LoS, Three' | * 3P, LoS, Three' | ||
+ | * //4P, LoS, Battle of the Blight// | ||
+ | * 4P, LoS, Bomber' | ||
* 4P, LoS, BoreHole | * 4P, LoS, BoreHole | ||
+ | * //4P, LoS, Bridge Defence// | ||
* 4P, LoS, Coliseum | * 4P, LoS, Coliseum | ||
+ | * //4P, LoS, Confrontation// | ||
* 4P, LoS, Crash Zone | * 4P, LoS, Crash Zone | ||
+ | * //4P, LoS, Doomsday// | ||
* 4P, LoS, Double Cross | * 4P, LoS, Double Cross | ||
* 4P, LoS, Enter the Dragon | * 4P, LoS, Enter the Dragon | ||
* 4P, LoS, Four Mesas | * 4P, LoS, Four Mesas | ||
* 4P, LoS, Handprint | * 4P, LoS, Handprint | ||
+ | * 4P, LoS, Hidden Treasure | ||
* 4P, LoS, Improved Pie Chart | * 4P, LoS, Improved Pie Chart | ||
* 4P, LoS, La Corrida | * 4P, LoS, La Corrida | ||
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* 4P, LoS, Nostalgia | * 4P, LoS, Nostalgia | ||
* 4P, LoS, Olympus Mons | * 4P, LoS, Olympus Mons | ||
+ | * //4P, LoS, Outpost Monopoly// | ||
* 4P, LoS, Pre-Release Demo | * 4P, LoS, Pre-Release Demo | ||
- | * 4P, LoS, Punwick Junction | ||
* 4P, LoS, Team Handprint | * 4P, LoS, Team Handprint | ||
* 4P, LoS, Team La Corrida | * 4P, LoS, Team La Corrida | ||
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* 6P, LoS, Ridge & Siege Warfare | * 6P, LoS, Ridge & Siege Warfare | ||
* 6P, LoS, Root Canal | * 6P, LoS, Root Canal | ||
+ | * //6P, LoS, Scout Rush// | ||
- | ===== Land Rush (LR) Map List ===== | + | ===== Land Rush (LR) Scenarios |
+ | * 2P, Convoy, Rescue Escort | ||
* 2P, LR, Beach Party | * 2P, LR, Beach Party | ||
* 2P, LR, Great Divide | * 2P, LR, Great Divide | ||
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* 6P, LR, Axen's Home | * 6P, LR, Axen's Home | ||
* 6P, LR, BoreHole | * 6P, LR, BoreHole | ||
+ | * //6P, LR, Flood Plain V2// | ||
* 6P, LR, Fractures | * 6P, LR, Fractures | ||
+ | * //6P, LR, PlayGround// | ||
* 6P, LR, Root Canal | * 6P, LR, Root Canal | ||
+ | * //6P, LR, 'The Green World'// | ||
- | ===== Space Race (SR) Map List ===== | + | ===== Space Race (SR) Scenarios |
* 2P, SR, Close Encounter | * 2P, SR, Close Encounter | ||
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* 6P, SR, Root Canal | * 6P, SR, Root Canal | ||
- | ===== Midas Map List ===== | + | ===== Midas Scenarios |
* 2P, Midas, Twin Valleys | * 2P, Midas, Twin Valleys | ||
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* 4P, Midas, The Rift | * 4P, Midas, The Rift | ||
- | ===== Resource Race (RR) ===== | + | ===== Resource Race (RR) Scenarios |
* 2P, RR, Beach Party | * 2P, RR, Beach Party | ||
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* 6P, RR, Axen's Home | * 6P, RR, Axen's Home | ||
- | ===== Survival (SRV, SURV) ===== | + | ===== Survival (SRV, SURV) Scenarios |
+ | * 4P, SRV, Darkest Hour | ||
* 4P, SRV, Forsaken World | * 4P, SRV, Forsaken World | ||
* 4P, SURV, To the Skies or to the Grave | * 4P, SURV, To the Skies or to the Grave | ||
* 4P, SRV, Caught in the Crossfire | * 4P, SRV, Caught in the Crossfire | ||
* 5P, SRV, Danger Zone | * 5P, SRV, Danger Zone | ||
+ | * 5P, SRV, Forsaken World | ||
* 5P, SRV, Fractured Alliance | * 5P, SRV, Fractured Alliance | ||
* 6P, SRV, Judgement Day | * 6P, SRV, Judgement Day | ||
- | ====== Game Demos ====== | + | ====== Game Demo Scenarios |
* Demo #1: eden04.map, ademo1.dll | * Demo #1: eden04.map, ademo1.dll |