Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revisionBoth sides next revision | ||
outpost_2:mapmaking [2015/10/11 14:52] – Trying to find out why line breaks weren't appearing. drankof | outpost_2:mapmaking [2016/03/10 15:57] – vagabond | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | [DO THIS FIRST] | + | ====== Introduction to the Files ====== |
- | 1) Install Microsoft Visual Studio with support for C++ | + | **Map Directory File Construct when Starting Out:** |
+ | * BaseData.h - - This is where you declare a lot of structures (I think of them like complex variable arrays). | ||
+ | * Main.cpp - - This is where the map is initialized. It will "# | ||
+ | * OP2Script.dsp - - This is ... the developer studio project file ... whatever that is. | ||
+ | * OP2Script.dsw - - This is ... the developer studio workspace file ... whatever that is. | ||
- | NOTE: This take a while, follow [this link] and install. This is a time-consuming process. | + | **The following files are generated by Visual Studio:** |
+ | * OP2Script.ncb - - This is a non-plain text data file. | ||
+ | * OP2Script.opt - - This is a file that is generated and edited by Visual Studio. | ||
+ | * OP2Script.plg | ||
- | 2) Get the DLL SDK and decompress it somewhere. | + | **Terrain File:** |
- | 3) Copy the " | + | [yourmapname].map - - This gets edited with the [[outpost_2: |
- | Map Directory File Construct: | + | ====== Rule of Thumb ====== |
- | * BaseData.h | + | |
- | * Main.cpp - - This is where the map is initialized. It will "# | + | As any map-making tutorial will tell you, make sure you plan out/draw out your map by hand first. If you're just playing around, try to just make a simple 1 on 1 last one standing map with standard starting units. |
- | * OP2Script.dsp - - This is ... the developer studio project file. | + | |
- | * OP2Script.dsw - - This is ... the developer studio workspace file. | + | ====== Editing: Where to Begin? ====== |
- | * OP2Script.ncb - - This is ... the non-plain text data file. | + | |
- | * OP2Script.opt - - This is ... a file that is generated | + | The order in which you go about editing and designing your map is not important, but I would suggest mapping it out in the Mapper map editor first. You'll probably go back and forth as you make adjustments. |
- | * OP2Script.plg - - This is ... another file that is generated and edited by Visual Studio. | + | |
+ | ====== Basic Introduction to Mapper ====== | ||
+ | It's buggy. **Save after every single action.** | ||
- | Terrain File | + | **To Copy + Paste:** Click on the copy icon up top, left click on the top let of the area you want to copy, then left click again on the lower right of the area you want to copy. The pasting part is simple and intuitive, click on the paste icon at the top, then you'll see a box representing where the copied tiles will go. |
- | .map file - - This gets edited with the OP2Mapper program. Don' | + | At present, copying and pasting doesn' |
+ | **What' | ||
- | Editing | + | ---- |
- | Mapper | + | |
+ | - //Go Back to [[outpost_2: | ||
+ | - //Go Back to [[http:// | ||