outpost_1:structures

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outpost_1:structures [2016/08/04 21:50] goofoutpost_1:structures [2017/05/28 00:55] – [Surface structures] leeor_net
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 ====== Structures ====== ====== Structures ======
  
-===== Surface structures =====+===== Construction =====
  
-^ Title ^ Description ^ # People to operate ^ # Turns to build ^ Morale effect ^ Production result ^ Chance of breakdown ^ +Build facilities for your colonists at the first opportunity.
-| Agricultural Dome | Provides Food | 1 | 5 | +1 | Food | 20 | +
-| CHAP Facility | Produces life-support gases and water | 4 | 6 | 0 | LSA, LSB, LSC | 10 | +
-| Command Center | Allows colony-building to commence | 1 | 3 | 0 |  | 50 | +
-| Communications Tower |  |  |  |  |  |  | +
-| DIRT Facility |  |  |  |  |  |  | +
-| Factory |  |  |  |  |  |  | +
-| Hot Laboratory |  |  |  |  |  |  | +
-| Mass Driver |  |  |  |  |  |  | +
-| Mine |  |  |  |  |  |  | +
-| Monorail |  |  |  |  |  |  | +
-| Monorail Intersection |  |  |  |  |  |  | +
-| Monorail Power |  |  |  |  |  |  | +
-| Monorail Station |  |  |  |  |  |  | +
-| Nanotechnology Facility |  |  |  |  |  |  | +
-| Police |  |  |  |  |  |  | +
-| Road |  |  |  |  |  |  | +
-| Robot Command |  |  |  |  |  |  | +
-| Seed Factory |  |  |  |  |  |  | +
-| Smelter/Ore Processor |  |  |  |  |  |  | +
-| Solar Powersat Receiver Array |  |  |  |  |  |  | +
-| Spaceport |  |  |  |  |  |  | +
-| SPEW Facility |  |  |  |  |  |  | +
-| Storage Tanks |  |  |  |  |  |  | +
-| Terraforming Facility |  |  |  |  |  |  | +
-| Tokamak Fusion Reactor |  |  |  |  |  |  | +
-| Trade Mission |  |  |  |  |  |  | +
-| Tube |  |  |  |  |  |  | +
-| Warehouse |  |  |  |  |  |  |+
  
-===== Underground structures =====+They’ll really think you’re the greatest if, early on, you provide them with a place to live and food to eat. 
 + 
 +You should build your first structures in this order: Agricultural Dome, CHAP, Residential Units, Storage Tanks, and Power Facility. 
 + 
 +Later, as their lower-order needs are met, your colonists will demand Medical Facilities, Research Labs, and Parks. 
 + 
 +There are a lot of buildings to choose from in Outpost. 
 + 
 +What does each one do? 
 + 
 +When it’s time to construct some buildings, use this handy guide showing your building options. 
 + 
 +==== Surface Structures ==== 
 + 
 +^  Title  ^  Description  ^  # People to operate  ^  # Turns to build  ^  Morale effect  ^  Production result  ^  Chance of breakdown 
 +| Agricultural Dome | Provides Food |  1  |  5  |  +1  | Food |  20  | 
 +| CHAP Facility | Produces life-support gases and water |  4  |  6  |  0  | LSA, LSB, LSC |  10  | 
 +| Command Center | Allows colony-building to commence |  1  |  3  |  0  |  |  50  | 
 +| Communications Tower | Extends communications |  1  |  2  |  0  |  |  5  | 
 +| DIRT Facility | Helps minimize damage from catastrophes |  2  |  5  |  +1  |  |  0  | 
 +| Factory | Produces robots, road material, etc. |  1  |  6  |  0  | Robots, Parts, Roads, Fuel Cells |  10  | 
 +| Hot Laboratory | Houses potentially dangerous experiments |  2  |  5  |  -1  | Research |  20  | 
 +| Mass Driver | Launches payloads into orbit |  4  |  9 per segment  |  0  |  |  20  | 
 +| Mine | Provides ore for building |  1  |  7  |  0  | Mined ore |  30  | 
 +| Monorail | Carries ore, resources, or passengers |  1  |  7 per segment  |  0  |  |  30  | 
 +| Monorail Intersection | Carries ore, resources, or passengers |  1  |  12 per segment  |  0  |  |  30  | 
 +| Monorail Power | Powers the Monorail |  0  |  6  |  0  |  |  30  | 
 +| Monorail Station | Acts as required terminal for Monorail line |  1  |  6  |  0  |  |  30  | 
 +| Nanotechnology Facility | Eliminates reliance on resources |  2  |  5  |  +1  | No resources requirements |  20  | 
 +| Police | Reduces crime level, improves morale |  2  |  4 surface  |  +1 or -1  |  |  20  | 
 +| Road | Allows transportation of resources |  0  |  2  |  0  |  |  0  | 
 +| Robot Command | Communicates with robots, orders repairs |  1  |  3  |  0  |  |  30  | 
 +| Seed Factory | Produces robots and processes ore |  0  |  2  |  0  | Robots |  0  | 
 +| Smelter/Ore Processor | Changes ore into processed resources |  3  |  7  |  0  | Processed resources |  10  | 
 +| Solar Powersat Receiver Array | Solar Powersat Receiver Array |  1  |  4  |  0  | Power |  20  | 
 +| Spaceport | Launches cargo and satellites into orbit |  4  |  7  |  0  |  |  30  | 
 +| SPEW Facility | Recycles wastes |  2  |  8  |  +1  | MPG (Multi-Purpose Goo) |  40  | 
 +| Storage Tanks | Acts as delivery points for processed resources |  0  |  2  |  0  |  |  0  | 
 +| Terraforming Facility | Creates breathable atmosphere for planet |  4  |  9  |  +5  | Breathable air |  20  | 
 +| Tokamak Fusion Reactor | Creates safe, reliable fusion energy |  1  |  2 if brought, 9 if built  |  0  | Power |  5 if brought, 30 if built  | 
 +| Trade Mission | Allows trade–built by trade partner |  1  |  2  |  0  | Trade |  0  | 
 +| Tube | Provides a supply line between buildings |  0  |  1  |  0  |  |  0  | 
 +| Warehouse | Stores medicine, fuel cells, robots, etc. |  1  |  2  |  0  |  |  5  | 
 + 
 +==== Underground Structures ====
  
 ^ Title ^ Description ^ # People to operate ^ # Turns to build ^ Morale effect ^ Production result ^ Chance of breakdown ^ ^ Title ^ Description ^ # People to operate ^ # Turns to build ^ Morale effect ^ Production result ^ Chance of breakdown ^
-| Administration | Provides administration site | 1 | 2 | 0 |   +| Administration | Provides administration site | 1 | 2 | 0 | Increase in productivity 10 
-| Commercial | Acts as a retail outlet for luxury items | 2 | 3 | +1 |  |  +| Commercial | Acts as a retail outlet for luxury items | 2 | 3 | +1 |  | 10 
-| Geothermal Power Plant | Provides a clean source of energy | 1 | 9 | 0 |   +| Geothermal Power Plant | Provides a clean source of energy | 1 | 9 | 0 | Power 20 
-| Laboratory | Allows “safe” experiments to take place | 2 | 4 | 0 |   +| Laboratory | Allows “safe” experiments to take place | 2 | 4 | 0 | Research 20 
-| Light Industry | Produces luxuries, clothing, or medicine | 2 | 4 | 0 |   +| Light Industry | Produces luxuries, clothing, or medicine | 2 | 4 | 0 | Luxuries, Clothing, Medicine 20 
-| Medical Facility | Reduces population attrition from disasters | 2 | 4 | 0 |   +| Medical Facility | Reduces population attrition from disasters | 2 | 4 | 0 | Life extension 20 
-| Mine Shaft | Provides mine access (built by robominer) | 0 | varies by terrain | 0 |   +| Mine Shaft | Provides mine access (built by robominer) | 0 | varies by terrain | 0 | Mined ore 
-| Park/Reservoir | Provides safe environment to play in | 0 | 3 | +1 per turn |   +| Park/Reservoir | Provides safe environment to play in | 0 | 3 | +1 per turn | Entertainment 10 
-| Police | Reduces crime level, improves morale | 2 | 3 underground | +1 or -1 |  |  +| Police | Reduces crime level, improves morale | 2 | 3 underground | +1 or -1 |  | 20 
-| Recreational Facility | Provides colonists with entertainment | 1 | 4 | +1 per turn |   +| Recreational Facility | Provides colonists with entertainment | 1 | 4 | +1 per turn | Entertainment 20 
-| Red Light District | Provides colonists with entertainment | 2 | 4, or spontaneous | +2 per turn |   +| Red Light District | Provides colonists with entertainment | 2 | 4, or spontaneous | +2 per turn | Entertainment 
-| Residential | Houses colonists | 1 | 3 | +1 or -1 |  |  +| Residential | Houses colonists | 1 | 3 | +1 or -1 |  | 10 
-| Tokamak Containment | Contains reactor (built along with reactor) | 0 | varies by terrain | -1 to 0 |  |  +| Tokamak Containment | Contains reactor (built along with reactor) | 0 | varies by terrain | -1 to 0 |  | 
-| University | Educates the rabble | 2 | 4 | +1 per turn |   |+| University | Educates the rabble | 2 | 4 | +1 per turn | Education 20 | 
 + 
 +==== Power structures ==== 
 + 
 +^ Power source ^ Pros ^ Cons ^ 
 +| Fuel Cells | Simple, immediately available | Limited to robots | 
 +| Geothermal Energy | Cheap, clean | You may not find a fumarole | 
 +| Seed Power | Immediately available | Extremely limited | 
 +| Solar Power Satellite | Generates up to 2000 | No more than two receiver arrays per satellite | 
 +| Tokamak Fusion Reactor | 1000 units of power per turn, efficient | Requires maintenance | 
 + 
 + 
 +===== Seed factory collapse ===== 
 + 
 +Remember also that you will lose your Seed Factory units (power, smelter, robot factory) after 150 turns, so you must build structures to account for this loss if you want to maintain those functions. 
 + 
 +Before the Seed Factory units collapse, make sure that your tube connections will be maintained between structures. 
 + 
 +Tubes are required to carry power and air, both for construction of new buildings and maintenance of those buildings. 
 + 
 +You need a constant physical connection of buildings and tubes to keep supplying power and air to all of your structures, so there must be tubes that bypass your Seed Factory units by the time the units collapse. 
 + 
 +More informations on the [[Outpost_1:StructuresDetails|Structures details]] page. 
 +---- 
 + 
 +//Excerpt from the Outpost Manual//
  
 +----
  
 +<columns 100% right>
 +<fs x-small>
 +//Go Back to [[:start|Wiki Home Page]]//
 +</fs>
 +</columns>
  • outpost_1/structures.txt
  • Last modified: 2017/05/28 18:57
  • by leeor_net