outpost_1:structures

Structures

Title Description # People to operate # Turns to build Morale effect Production result Chance of breakdown
Agricultural Dome Provides Food 1 5 +1 Food 20
CHAP Facility Produces life-support gases and water 4 6 0 LSA, LSB, LSC 10
Command Center Allows colony-building to commence 1 3 0 50
Communications Tower
DIRT Facility
Factory
Hot Laboratory
Mass Driver
Mine
Monorail
Monorail Intersection
Monorail Power
Monorail Station
Nanotechnology Facility
Police
Road
Robot Command
Seed Factory
Smelter/Ore Processor
Solar Powersat Receiver Array
Spaceport
SPEW Facility
Storage Tanks
Terraforming Facility
Tokamak Fusion Reactor
Trade Mission
Tube
Warehouse
Title Description # People to operate # Turns to build Morale effect Production result Chance of breakdown
Administration Provides administration site 1 2 0
Commercial Acts as a retail outlet for luxury items 2 3 +1
Geothermal Power Plant Provides a clean source of energy 1 9 0
Laboratory Allows “safe” experiments to take place 2 4 0
Light Industry Produces luxuries, clothing, or medicine 2 4 0
Medical Facility Reduces population attrition from disasters 2 4 0
Mine Shaft Provides mine access (built by robominer) 0 varies by terrain 0
Park/Reservoir Provides safe environment to play in 0 3 +1 per turn
Police Reduces crime level, improves morale 2 3 underground +1 or -1
Recreational Facility Provides colonists with entertainment 1 4 +1 per turn
Red Light District Provides colonists with entertainment 2 4, or spontaneous +2 per turn
Residential Houses colonists 1 3 +1 or -1
Tokamak Containment Contains reactor (built along with reactor) 0 varies by terrain -1 to 0
University Educates the rabble 2 4 +1 per turn
  • outpost_1/structures.1470347408.txt.gz
  • Last modified: 2016/08/04 21:50
  • by goof