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In Game Text Dialog Box
A text dialog box can be opened when a new colony mission is started to give background story and mission briefings.
Creating the text dialog box programmatically requires the following steps
- Write up the briefing/backstory in rich text format (RTF).
- Add a resource script (.rc) to the project detailing the design of the dialog box.
- Add a resource header file (typically resource.h) to the project providing a link between the resource script file and the rest of the source code.
- Add code to the scenario that formats and opens the dialog screen through the windows API.
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