Table of Contents

Setting Alliances

Reviewed For: SDK 2.1

Player Alliances can be set on game initialization for both multiplayer and colony scenarios. For a full alliance, remember to set both players as allied to each other. See sample below.

From Player.h

class OP2 _Player
{
public:
...
    void AllyWith(int playerNum);
...
}

Sample Code

int InitProc()
{
    Player[Player0].AllyWith(Player2);
    Player[Player2].AllyWith(Player0);
}

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