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outpost_2:outpost_2_manual:hit_points_and_repair [2015/11/27 17:31] – created dave_erald | outpost_2:outpost_2_manual:hit_points_and_repair [2016/10/12 21:32] (current) – external edit 127.0.0.1 | ||
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+ | =====Hit Points and Repair===== | ||
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+ | All vehicles and structures have Hit Points, a measure of the amount of damage they can take before they are destroyed. Damage may come from disaster or attack. The current and maximum Hit Points a structure or vehicle has is indicated in the Status display shown in the Command Pane. | ||
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+ | Damage can impair or prevent normal function of a unit. Structures reduced below 25 percent of their maximum Hit Points become Disabled until they are repaired. Certain structures may spontaneously explode when damaged. Damaged vehicles move more slowly in proportion to the amount of damage they have received. | ||
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+ | Three vehicles are capable of making field repairs to other vehicles or to structures. ConVecs can fully repair structures, but cannot repair units. Eden's Repair Vehicle and Plymouth' | ||
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+ | **Example**: | ||
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+ | Repairs use metals. The amount of Common and Rare Metals required depends on the original cost of the unit or structure to be repaired and the amount of damage it has taken. Each Hit Point repaired costs one-half of the original cost of the unit or structure, divided by its maximum number of Hit Points. If a unit was damaged down to its last Hit Point, it would cost just less than one-half the original metals cost of the unit to fully repair it. | ||
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+ | **Example**: | ||
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+ | Repairs are made a few Hit Points at a time, and the metals are taken out of storage automatically as repairs proceed. If you run out of metals while making repairs, repairs will stop. (NOTE: Some units or structures require both Common and Rare Metals to build, and therefore require both to repair. If you run out of either while repairing such a unit or structure, repairs will stop, even though you still have the other kind of metals in storage.) You will have to tell them to start repairing again when you get more metals. | ||
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+ | - //Go Back to [[Cargoes and Docking]] - Continue on to [[Some Combat Considerations]]// | ||
- | - //Go Back to [[Unit Commands]] - Continue on to [[Cargoes and Docking]]// | ||
- //Go Back to [[Rules Section]]// | - //Go Back to [[Rules Section]]// | ||
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- //Go Back to [[Online Manual]]// | - //Go Back to [[Online Manual]]// | ||
- | - //Go Back to [[http:// | + | - //Go Back to [[http:// |