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====== Structures ====== | ====== Structures ====== | ||
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+ | ===== Construction ===== | ||
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+ | Build facilities for your colonists at the first opportunity. | ||
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+ | They’ll really think you’re the greatest if, early on, you provide them with a place to live and food to eat. | ||
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+ | You should build your first structures in this order: Agricultural Dome, CHAP, Residential Units, Storage Tanks, and Power Facility. | ||
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+ | Later, as their lower-order needs are met, your colonists will demand Medical Facilities, Research Labs, and Parks. | ||
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+ | There are a lot of buildings to choose from in Outpost. | ||
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+ | What does each one do? | ||
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+ | When it’s time to construct some buildings, use this handy guide showing your building options. | ||
===== Surface structures ===== | ===== Surface structures ===== | ||
- | ^ Title ^ Description ^ # People to operate ^ # Turns to build ^ Morale effect ^ Production result ^ Chance of breakdown ^ | + | ^ Title ^ Description |
- | | Agricultural Dome | Provides Food | 1 | 5 | +1 | Food | 20 | | + | | Agricultural Dome | Provides Food | 1 | 5 | +1 | Food | 20 | |
- | | CHAP Facility | Produces life-support gases and water | 4 | 6 | 0 | LSA, LSB, LSC | 10 | | + | | CHAP Facility | Produces life-support gases and water | 4 | 6 | 0 | LSA, LSB, LSC | 10 | |
- | | Command Center | Allows colony-building to commence | 1 | 3 | 0 | | 50 | | + | | Command Center | Allows colony-building to commence | 1 | 3 | 0 | | 50 | |
- | | Communications Tower | | | | | | | | + | | Communications Tower | Extends communications |
- | | DIRT Facility | | | | | | | | + | | DIRT Facility | Helps minimize damage from catastrophes |
- | | Factory | | | + | | Factory | Produces robots, road material, etc. | |
- | | Hot Laboratory | | | + | | Hot Laboratory | Houses potentially dangerous experiments |
- | | Mass Driver | | | | | | | | + | | Mass Driver | Launches payloads into orbit | |
- | | Mine | | | + | | Mine | Provides ore for building |
- | | Monorail | | | | | | | | + | | Monorail | Carries ore, resources, or passengers |
- | | Monorail Intersection | | | | | | | | + | | Monorail Intersection | Carries ore, resources, or passengers |
- | | Monorail Power | | | | | | | | + | | Monorail Power | Powers the Monorail |
- | | Monorail Station | | | | | | | | + | | Monorail Station | Acts as required terminal for Monorail line | |
- | | Nanotechnology Facility | | | + | | Nanotechnology Facility | Eliminates reliance on resources |
- | | Police | | | | | | | | + | | Police | Reduces crime level, improves morale |
- | | Road | | | | | | | | + | | Road | Allows transportation of resources |
- | | Robot Command | | | | | | | | + | | Robot Command | Communicates with robots, orders repairs |
- | | Seed Factory | | | + | | Seed Factory | Produces robots and processes ore | |
- | | Smelter/Ore Processor | | | + | | Smelter/Ore Processor | Changes ore into processed resources |
- | | Solar Powersat Receiver Array | | | + | | Solar Powersat Receiver Array | Solar Powersat Receiver Array | |
- | | Spaceport | | | | | | | | + | | Spaceport | Launches cargo and satellites into orbit | |
- | | SPEW Facility | | | + | | SPEW Facility | Recycles wastes |
- | | Storage Tanks | | | | | | | | + | | Storage Tanks | Acts as delivery points for processed resources |
- | | Terraforming Facility | | | + | | Terraforming Facility | Creates breathable atmosphere for planet |
- | | Tokamak Fusion Reactor | | | + | | Tokamak Fusion Reactor | Creates safe, reliable fusion energy |
- | | Trade Mission | | | + | | Trade Mission | Allows trade–built by trade partner |
- | | Tube | | | | | | | | + | | Tube | Provides a supply line between buildings |
- | | Warehouse | | | | | | | | + | | Warehouse | Stores medicine, fuel cells, robots, etc. | |
===== Underground structures ===== | ===== Underground structures ===== | ||
^ Title ^ Description ^ # People to operate ^ # Turns to build ^ Morale effect ^ Production result ^ Chance of breakdown ^ | ^ Title ^ Description ^ # People to operate ^ # Turns to build ^ Morale effect ^ Production result ^ Chance of breakdown ^ | ||
- | | Administration | Provides administration site | 1 | 2 | 0 | | | | + | | Administration | Provides administration site | 1 | 2 | 0 | Increase in productivity |
- | | Commercial | Acts as a retail outlet for luxury items | 2 | 3 | +1 | | | | + | | Commercial | Acts as a retail outlet for luxury items | 2 | 3 | +1 | | 10 | |
- | | Geothermal Power Plant | Provides a clean source of energy | 1 | 9 | 0 | | | | + | | Geothermal Power Plant | Provides a clean source of energy | 1 | 9 | 0 | Power | 20 | |
- | | Laboratory | Allows “safe” experiments to take place | 2 | 4 | 0 | | | | + | | Laboratory | Allows “safe” experiments to take place | 2 | 4 | 0 | Research |
- | | Light Industry | Produces luxuries, clothing, or medicine | 2 | 4 | 0 | | | | + | | Light Industry | Produces luxuries, clothing, or medicine | 2 | 4 | 0 | Luxuries, Clothing, Medicine |
- | | Medical Facility | Reduces population attrition from disasters | 2 | 4 | 0 | | | | + | | Medical Facility | Reduces population attrition from disasters | 2 | 4 | 0 | Life extension |
- | | Mine Shaft | Provides mine access (built by robominer) | 0 | varies by terrain | 0 | | | | + | | Mine Shaft | Provides mine access (built by robominer) | 0 | varies by terrain | 0 | Mined ore | 0 | |
- | | Park/ | + | | Park/ |
- | | Police | Reduces crime level, improves morale | 2 | 3 underground | +1 or -1 | | | | + | | Police | Reduces crime level, improves morale | 2 | 3 underground | +1 or -1 | | 20 | |
- | | Recreational Facility | Provides colonists with entertainment | 1 | 4 | +1 per turn | | | | + | | Recreational Facility | Provides colonists with entertainment | 1 | 4 | +1 per turn | Entertainment |
- | | Red Light District | Provides colonists with entertainment | 2 | 4, or spontaneous | +2 per turn | | | | + | | Red Light District | Provides colonists with entertainment | 2 | 4, or spontaneous | +2 per turn | Entertainment |
- | | Residential | Houses colonists | 1 | 3 | +1 or -1 | | | | + | | Residential | Houses colonists | 1 | 3 | +1 or -1 | | 10 | |
- | | Tokamak Containment | Contains reactor (built along with reactor) | 0 | varies by terrain | -1 to 0 | | | | + | | Tokamak Containment | Contains reactor (built along with reactor) | 0 | varies by terrain | -1 to 0 | | 0 | |
- | | University | Educates the rabble | 2 | 4 | +1 per turn | | | | + | | University | Educates the rabble | 2 | 4 | +1 per turn | Education |