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outposthd:frequently_asked_questions [2019/01/23 01:25]
leeor_net
outposthd:frequently_asked_questions [2019/01/23 01:31] (current)
leeor_net
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 ====== Frequently Asked Questions ====== ====== Frequently Asked Questions ======
 +==== Runtime Issues ====
 <​panel>​ <​panel>​
 ===Q: When I try to launch OutpostHD, I'm told that I'm missing "​msvcp150.dll"​ and "​vcruntime150.dll"​. How do I fix this?=== ===Q: When I try to launch OutpostHD, I'm told that I'm missing "​msvcp150.dll"​ and "​vcruntime150.dll"​. How do I fix this?===
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 </​panel>​ </​panel>​
  
 +<​panel>​
 +===Q: The game generally works but there are some graphics problems like missing or corrupt textures. How can I fix this?===
 +
 +A: This is a result of some budget GPU drivers attempting and failing to accommodate for texture resolutions that are not a power of two (e.g., 16x16, 32x32, 128x128, etc.). There really isn't a way to fix this as generally these issues show up on budget laptops and mobile devices with integrated Intel GPU's.
 +
 +This is something that will improve over time -- the game is still under heavy development and a lot changes under the hood. While we've made considerable effort to align all visuals to power of two textures, it's likely we're going to miss some here and there. We're working on it though it would be helpful if you could point it out for us on the discussion boards.
 +</​panel>​
 +
 +==== Gameplay ====
 <​panel>​ <​panel>​
 ===Q: How do I get started?=== ===Q: How do I get started?===
Line 18: Line 27:
  
 <​panel>​ <​panel>​
-===Q: How can lower the resolution or turn off fullscreen mode?===+===Q: Robots ​I'm building in the factory never become available. Why?===
  
-A: By default OutpostHD sets itself ​to the native screen resolution of your desktop with a minimum resolution of 1024x768. Eventually ​you'​ll ​be able to make changes in the game via an options menu but for now if you want to change the resolution you can open "​data/​config.xml"​ and modify the screenwidth and screenheight values. There is no sanity checking so set this to a sane value or you could get weird behavior including crashing.+A: In order to use the robots that your factory builds, ​you'​ll ​need both a Robot Command Center and a Warehouse with enough space to store the robot.
  
-To turn off fullscreen modesimply change '​fullscreen="​true"' ​to '​fullscreen="​false"'​.+When robots are produced by a Factory, they are first moved to a Warehouse. On the next turn, they are assigned to a Robot Command Center. Without the Warehouse the Robot will sit, finished, on the Factory assembly line with nowhere ​to go.
  
-When in-game, you can press F11 to toggle between fullscreen and windowed modes. As noteif you'​re ​running the game for the first time and you haven'​t set a resolution less than your native desktop resolution, pressing F11 may appear to have no effect. You will need to modify your config.xml file after which you will see the window border.+After they'​re moved to a Warehouse, you'll need to have Robot Command Center with available slots. When you first start the game, you'​re ​given 3 slots for robots (this is for the initial three robots though after you place your miner you can build another robot type to fill the now vacant slot). Each Robot Command Center can handle 10 robots.
 </​panel>​ </​panel>​
  
 <​panel>​ <​panel>​
-===Q: Can automatically skip the splash/logo screens?===+===Q: There are mines that are distant from my colony that can't place robots on. Why?===
  
-A: Yes. After the first time the game runs, an automatically generated configuration file is saved in the '​data'​ folder ('​data/​config.xml'). Open this file in text editor, look for the line that says '​skip-splash'​ and change '​value'​ from '​false'​ to '​true'​. +A: All robots and structures must be placed within ​the communications range of the Command Center or a Communications TowerThese are denoted on your minimap as light blue circle.
-</​panel>​+
  
-<​panel>​ +You can extend your communications range by building Communications Towers on the edges of your comm range.
-===Q: The keybindings for movement (WASD) don't work well on my keyboard layout, ​can this be changed?​=== +
- +
-A: Not yet; keybindings are hard coded. This will, however, change in the future to configurable keybindings.+
 </​panel>​ </​panel>​
  
 <​panel>​ <​panel>​
-===Q: The game generally works but there are some graphics problems like missing or corrupt texturesHow can I fix this?=== +===Q: I've built Comm. Towers far away from my colony ​but I can't place structures, only robotsWhy?===
- +
-A: This is a result of some budget GPU drivers attempting and failing to accommodate for texture resolutions that are not a power of two (e.g., 16x16, 32x32, 128x128, etc.). There really isn't a way to fix this as generally these issues show up on budget laptops and mobile devices with integrated Intel GPU's.+
  
-This is something that will improve over time -- the game is still under heavy development and a lot changes under the hood. While we've made considerable effort to align all visuals to power of two textures, it's likely we're going to miss some here and there. We're working ​on it though it would be helpful if you could point it out for us on the discussion boards.+A: Structures must be built within the comm range of a Command Center. ​This is the large comm circle ​on your minimap.
 </​panel>​ </​panel>​
  
 +==== Configuration ====
 <​panel>​ <​panel>​
-===Q: Robots ​I'm building in the factory never become available. Why?===+===Q: How can lower the resolution or turn off fullscreen mode?===
  
-A: In order to use the robots that your factory builds, ​you'​ll ​need both a Robot Command Center and a Warehouse with enough space to store the robot.+A: By default OutpostHD sets itself ​to the native screen resolution of your desktop with a minimum resolution of 1024x768. Eventually ​you'​ll ​be able to make changes in the game via an options menu but for now if you want to change the resolution you can open "​data/​config.xml"​ and modify the screenwidth and screenheight values. There is no sanity checking so set this to a sane value or you could get weird behavior including crashing.
  
-When robots are produced by a Factory, they are first moved to a Warehouse. On the next turn, they are assigned to a Robot Command Center. Without the Warehouse the Robot will sit, finished, on the Factory assembly line with nowhere ​to go.+To turn off fullscreen modesimply change '​fullscreen="​true"' ​to '​fullscreen="​false"'​.
  
-After they'​re moved to a Warehouse, you'll need to have Robot Command Center with available slots. When you first start the game, you'​re ​given 3 slots for robots (this is for the initial three robots though after you place your miner you can build another robot type to fill the now vacant slot). Each Robot Command Center can handle 10 robots.+When in-game, you can press F11 to toggle between fullscreen and windowed modes. As noteif you'​re ​running the game for the first time and you haven'​t set a resolution less than your native desktop resolution, pressing F11 may appear to have no effect. You will need to modify your config.xml file after which you will see the window border.
 </​panel>​ </​panel>​
  
 <​panel>​ <​panel>​
-===Q: There are mines that are distant from my colony that can't place robots on. Why?=== +===Q: Can automatically skip the splash/logo screens?===
- +
-A: All robots and structures must be placed within the communications range of the Command Center or a Communications Tower. These are denoted on your minimap as a light blue circle.+
  
-You can extend your communications range by building Communications Towers on the edges of your comm range.+A: Yes. After the first time the game runs, an automatically generated configuration file is saved in the '​data'​ folder ('​data/​config.xml'​). Open this file in a text editor, look for the line that says '​skip-splash'​ and change '​value'​ from '​false'​ to '​true'​.
 </​panel>​ </​panel>​
  
 <​panel>​ <​panel>​
-===Q: I've built Comm. Towers far away from my colony but I can't place structures, only robots. Why?===+===Q: The keybindings for movement (WASD) don't work well on my keyboard layout, ​can this be changed?===
  
-A: Structures must be built within the comm range of a Command Center. This is the large comm circle on your minimap.+A: Not yet; keybindings are hard coded. This will, however, change in the future to configurable keybindings.
 </​panel>​ </​panel>​
 +
 +==== Miscellaneous Questions ====
  
 <​panel>​ <​panel>​
  • outposthd/frequently_asked_questions.txt
  • Last modified: 2019/01/23 01:31
  • by leeor_net