Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
outposthd:frequently_asked_questions [2019/01/23 01:22] – created leeor_net | outposthd:frequently_asked_questions [2019/01/23 01:31] (current) – leeor_net | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Frequently Asked Questions ====== | ====== Frequently Asked Questions ====== | ||
+ | ==== Runtime Issues ==== | ||
+ | < | ||
+ | ===Q: When I try to launch OutpostHD, I'm told that I'm missing " | ||
+ | A: You are missing some dependencies that OutpostHD requires in order to run. See the section ' | ||
+ | </ | ||
- | ===Q: When I try to launch OutpostHD, I'm told that I' | + | < |
+ | ===Q: The game generally works but there are some graphics problems like missing | ||
- | A: You are missing | + | A: This is a result of some budget GPU drivers attempting and failing |
+ | This is something that will improve over time -- the game is still under heavy development and a lot changes under the hood. While we've made considerable effort to align all visuals to power of two textures, it's likely we're going to miss some here and there. We're working on it though it would be helpful if you could point it out for us on the discussion boards. | ||
+ | </ | ||
+ | |||
+ | ==== Gameplay ==== | ||
+ | < | ||
===Q: How do I get started?=== | ===Q: How do I get started?=== | ||
Line 13: | Line 24: | ||
After you place the SEED Lander, the Advance Turn button will become available to click on (you must place a SEED Lander before you can do anything else). After you left click on the Advance Turn button, other options will become available to you and the first structures of your colony will be built. | After you place the SEED Lander, the Advance Turn button will become available to click on (you must place a SEED Lander before you can do anything else). After you left click on the Advance Turn button, other options will become available to you and the first structures of your colony will be built. | ||
+ | </ | ||
- | ===Q: How can I lower the resolution or turn off fullscreen mode?=== | + | < |
+ | ===Q: Robots | ||
- | A: By default OutpostHD sets itself | + | A: In order to use the robots that your factory builds, |
- | To turn off fullscreen mode, simply change ' | + | When robots are produced by a Factory, they are first moved to a Warehouse. On the next turn, they are assigned to a Robot Command Center. Without the Warehouse the Robot will sit, finished, on the Factory assembly line with nowhere |
- | When in-game, you can press F11 to toggle between fullscreen and windowed modes. As a note, if you' | + | After they' |
+ | </ | ||
- | ===Q: Can I automatically skip the splash/logo screens?=== | + | < |
+ | ===Q: There are mines that are distant from my colony that I can't place robots on. Why?=== | ||
- | A: Yes. After the first time the game runs, an automatically generated configuration file is saved in the ' | + | A: All robots and structures must be placed within |
- | ===Q: The keybindings for movement (WASD) don't work well on my keyboard layout, | + | You can extend your communications range by building Communications Towers on the edges of your comm range. |
+ | </ | ||
- | A: Not yet; keybindings are hard coded. This will, however, change in the future to configurable keybindings. | + | < |
+ | ===Q: I've built Comm. Towers far away from my colony but I can't place structures, only robots. Why?=== | ||
- | ===Q: The game generally works but there are some graphics problems like missing or corrupt textures. How can I fix this?=== | + | A: Structures must be built within the comm range of a Command Center. This is the large comm circle on your minimap. |
+ | </ | ||
- | A: This is a result of some budget GPU drivers attempting and failing to accommodate for texture resolutions that are not a power of two (e.g., 16x16, 32x32, 128x128, etc.). There really isn't a way to fix this as generally these issues show up on budget laptops and mobile devices with integrated Intel GPU's. | + | ==== Configuration ==== |
+ | < | ||
+ | ===Q: How can I lower the resolution or turn off fullscreen mode?=== | ||
- | This is something that will improve over time -- the game is still under heavy development and a lot changes under the hood. While we've made considerable effort | + | A: By default OutpostHD sets itself to the native screen resolution of your desktop with a minimum resolution of 1024x768. Eventually you'll be able to make changes in the game via an options menu but for now if you want to change the resolution you can open " |
- | ===Q: Robots I'm building in the factory never become available. Why?=== | + | To turn off fullscreen mode, simply change ' |
- | A: In order to use the robots that your factory builds, you'll need both a Robot Command Center | + | When in-game, you can press F11 to toggle between fullscreen and windowed modes. As a note, if you're running the game for the first time and you haven' |
+ | </ | ||
- | When robots are produced by a Factory, they are first moved to a Warehouse. On the next turn, they are assigned to a Robot Command Center. Without the Warehouse the Robot will sit, finished, on the Factory assembly line with nowhere to go. | + | < |
+ | ===Q: Can I automatically skip the splash/logo screens?=== | ||
- | After they' | + | A: Yes. After the first time the game runs, an automatically generated configuration file is saved in the 'data' folder |
+ | </ | ||
- | ===Q: There are mines that are distant from my colony that I can' | + | < |
+ | ===Q: The keybindings for movement (WASD) don' | ||
- | A: All robots and structures must be placed within | + | A: Not yet; keybindings are hard coded. This will, however, change in the future to configurable keybindings. |
+ | </ | ||
- | You can extend your communications range by building Communications Towers on the edges of your comm range. | + | ==== Miscellaneous Questions ==== |
- | + | ||
- | ===Q: I've built Comm. Towers far away from my colony but I can't place structures, only robots. Why?=== | + | |
- | + | ||
- | A: Structures must be built within the comm range of a Command Center. This is the large comm circle on your minimap. | + | |
+ | < | ||
===Q: I have a question that's not answered here. How can I get help?=== | ===Q: I have a question that's not answered here. How can I get help?=== | ||
Line 59: | Line 81: | ||
Alternatively, | Alternatively, | ||
+ | </ | ||