outposthd:frequently_asked_questions

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outposthd:frequently_asked_questions [2019/01/23 01:22] – created leeor_netoutposthd:frequently_asked_questions [2019/01/23 01:25] leeor_net
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 ====== Frequently Asked Questions ====== ====== Frequently Asked Questions ======
  
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-===Q: When I try to launch OutpostHD, I'm told that I'm missing "msvcp140.dll" and "vcruntime140.dll". How do I fix this?===+===Q: When I try to launch OutpostHD, I'm told that I'm missing "msvcp150.dll" and "vcruntime150.dll". How do I fix this?===
  
 A: You are missing some dependencies that OutpostHD requires in order to run. See the section '[Windows Dependencies](#3)' above. A: You are missing some dependencies that OutpostHD requires in order to run. See the section '[Windows Dependencies](#3)' above.
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 ===Q: How do I get started?=== ===Q: How do I get started?===
  
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 After you place the SEED Lander, the Advance Turn button will become available to click on (you must place a SEED Lander before you can do anything else). After you left click on the Advance Turn button, other options will become available to you and the first structures of your colony will be built. After you place the SEED Lander, the Advance Turn button will become available to click on (you must place a SEED Lander before you can do anything else). After you left click on the Advance Turn button, other options will become available to you and the first structures of your colony will be built.
 +</panel>
  
 +<panel>
 ===Q: How can I lower the resolution or turn off fullscreen mode?=== ===Q: How can I lower the resolution or turn off fullscreen mode?===
  
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 When in-game, you can press F11 to toggle between fullscreen and windowed modes. As a note, if you're running the game for the first time and you haven't set a resolution less than your native desktop resolution, pressing F11 may appear to have no effect. You will need to modify your config.xml file after which you will see the window border. When in-game, you can press F11 to toggle between fullscreen and windowed modes. As a note, if you're running the game for the first time and you haven't set a resolution less than your native desktop resolution, pressing F11 may appear to have no effect. You will need to modify your config.xml file after which you will see the window border.
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 +<panel>
 ===Q: Can I automatically skip the splash/logo screens?=== ===Q: Can I automatically skip the splash/logo screens?===
  
 A: Yes. After the first time the game runs, an automatically generated configuration file is saved in the 'data' folder ('data/config.xml'). Open this file in a text editor, look for the line that says 'skip-splash' and change 'value' from 'false' to 'true'. A: Yes. After the first time the game runs, an automatically generated configuration file is saved in the 'data' folder ('data/config.xml'). Open this file in a text editor, look for the line that says 'skip-splash' and change 'value' from 'false' to 'true'.
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 +<panel>
 ===Q: The keybindings for movement (WASD) don't work well on my keyboard layout, can this be changed?=== ===Q: The keybindings for movement (WASD) don't work well on my keyboard layout, can this be changed?===
  
 A: Not yet; keybindings are hard coded. This will, however, change in the future to configurable keybindings. A: Not yet; keybindings are hard coded. This will, however, change in the future to configurable keybindings.
 +</panel>
  
 +<panel>
 ===Q: The game generally works but there are some graphics problems like missing or corrupt textures. How can I fix this?=== ===Q: The game generally works but there are some graphics problems like missing or corrupt textures. How can I fix this?===
  
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 This is something that will improve over time -- the game is still under heavy development and a lot changes under the hood. While we've made considerable effort to align all visuals to power of two textures, it's likely we're going to miss some here and there. We're working on it though it would be helpful if you could point it out for us on the discussion boards. This is something that will improve over time -- the game is still under heavy development and a lot changes under the hood. While we've made considerable effort to align all visuals to power of two textures, it's likely we're going to miss some here and there. We're working on it though it would be helpful if you could point it out for us on the discussion boards.
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 +<panel>
 ===Q: Robots I'm building in the factory never become available. Why?=== ===Q: Robots I'm building in the factory never become available. Why?===
  
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 After they're moved to a Warehouse, you'll need to have a Robot Command Center with available slots. When you first start the game, you're given 3 slots for robots (this is for the initial three robots though after you place your miner you can build another robot type to fill the now vacant slot). Each Robot Command Center can handle 10 robots. After they're moved to a Warehouse, you'll need to have a Robot Command Center with available slots. When you first start the game, you're given 3 slots for robots (this is for the initial three robots though after you place your miner you can build another robot type to fill the now vacant slot). Each Robot Command Center can handle 10 robots.
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 +<panel>
 ===Q: There are mines that are distant from my colony that I can't place robots on. Why?=== ===Q: There are mines that are distant from my colony that I can't place robots on. Why?===
  
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 You can extend your communications range by building Communications Towers on the edges of your comm range. You can extend your communications range by building Communications Towers on the edges of your comm range.
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 ===Q: I've built Comm. Towers far away from my colony but I can't place structures, only robots. Why?=== ===Q: I've built Comm. Towers far away from my colony but I can't place structures, only robots. Why?===
  
 A: Structures must be built within the comm range of a Command Center. This is the large comm circle on your minimap. A: Structures must be built within the comm range of a Command Center. This is the large comm circle on your minimap.
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 ===Q: I have a question that's not answered here. How can I get help?=== ===Q: I have a question that's not answered here. How can I get help?===
  
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 Alternatively, you can hop onto IRC and join OPU's official IRC channel and ask for help there. The lead developer, leeor_net, is often available during the day (US Eastern Time, UTC-5:00). (IRC Server: irc.quakenet.org, channel #Outpost2). Alternatively, you can hop onto IRC and join OPU's official IRC channel and ask for help there. The lead developer, leeor_net, is often available during the day (US Eastern Time, UTC-5:00). (IRC Server: irc.quakenet.org, channel #Outpost2).
 +</panel>
  
  • outposthd/frequently_asked_questions.txt
  • Last modified: 2019/01/23 01:31
  • by leeor_net