outpost_2:outpost_2_manual:weapons

Weapons

Each colony use's guard posts and one of three different vehicle chassis' to mount a modular weapon system on. Both colonies use the same three attack vehicle's, classified as the Lynx, the Panther, and the Tiger. Each of these represents a combat chassis of increasing power and sophistication. Every new guard post and vehicle unit at time of manufacture can be produced with one of a variety of weapons turrets, depending on which colony produces the unit, and what technologies are available.

These weapons turrets are:

Plymouth's StickyFoam weapon is a low-velocity projectile weapon firing a non-metallic warhead. The warhead is a two-compartment bi-chemical system that discharges on impact. The shells are stored in the magazine empty, and are filled from separate tanks only when they are in the firing chamber. The mixing of the two highly reactive liquids produces a rapidly expanding glob of aerogel. Aerogels are extremely light, open-cell foam materials with cell sizes in the nanometer range. They contain materials that are solid, but seem little more substantial than smoke. While most aerogels have little mechanical strength, StickyFoam is laced with ultra-strong carbon Buckytubes, 600 times stronger than steel. The foam disintegrates after a short period, but while it remains intact, a vehicle covered with it will be completely immobilized.

Common Metals Costmedium
Rare Metals Costnone
Area of Effectsmall
Rangemedium
Rate of Firehigh
Concussion Damagenone
Penetration Damagelow

In addition to the smaller Starflare, Plymouth has also developed the much more powerful Supernova self-destruct turret. The Supernova employs a cluster bomb approach to deliver massive damage over a wide, but strictly controlled, area. A central charge delivers damage close to the turret and distributes a ring of secondary shaped charges that explode a fraction of a second later to devastating effect. A well-placed Supernova is capable of destroying an entire column of enemy units, or taking out numerous structures.

Common Metals Costvery high
Rare Metals Costvery low
Area of Effectlarge
Rangevery short
Rate of Fireonce
Concussion Damagevery high
Penetration Damagevery high

- Go Back to Online Manual
- Go Back to Wiki Home Page

  • outpost_2/outpost_2_manual/weapons.1448748848.txt.gz
  • Last modified: 2015/11/28 22:14
  • by dave_erald