outpost_2:outpost_2_manual:some_combat_considerations

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outpost_2:outpost_2_manual:some_combat_considerations [2015/11/27 17:35]
dave_erald
outpost_2:outpost_2_manual:some_combat_considerations [2016/10/12 21:32] (current)
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 ===Damage Types and Armor=== ===Damage Types and Armor===
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 Many vehicles and structures in the game have armor to protect them from disaster and attack. The damage done by weapons and disasters may be either concussion damage or penetration damage; many weapons do both kinds of damage. Concussion damage, which results from the application of raw force, can be partially reduced by armor. Penetration damage, which results from the piercing of shrapnel or other projectiles, slices right through armor. Armor comes in three different levels: light, medium, and heavy. Many vehicles and structures in the game have armor to protect them from disaster and attack. The damage done by weapons and disasters may be either concussion damage or penetration damage; many weapons do both kinds of damage. Concussion damage, which results from the application of raw force, can be partially reduced by armor. Penetration damage, which results from the piercing of shrapnel or other projectiles, slices right through armor. Armor comes in three different levels: light, medium, and heavy.
  
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- - //Go Back to [[Hit Points and Repair]]//\\+ - //Go Back to [[Hit Points and Repair]]// 
  - //Go Back to [[Rules Section]]//  - //Go Back to [[Rules Section]]//
 ---- ----
  - //Go Back to [[Online Manual]]//\\  - //Go Back to [[Online Manual]]//\\
- - //Go Back to [[http://wiki.outpostuniverse.org/doku.php?id=start|Wiki Home Page]]//+ - //Go Back to [[http://wiki.outpost2.net/doku.php?id=start|Wiki Home Page]]//
  • outpost_2/outpost_2_manual/some_combat_considerations.1448645730.txt.gz
  • Last modified: 2015/11/27 17:35
  • by dave_erald