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outpost_2:outpost_2_manual:some_combat_considerations [2015/11/27 17:34] – created dave_erald | outpost_2:outpost_2_manual:some_combat_considerations [2016/10/12 21:32] (current) – external edit 127.0.0.1 | ||
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- | =====Some Combat Considerations===== | + | ====Some Combat Considerations==== |
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+ | ===Damage Types and Armor=== | ||
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+ | {{outpost_2: | ||
- | ====Damage Types and Armor==== | ||
Many vehicles and structures in the game have armor to protect them from disaster and attack. The damage done by weapons and disasters may be either concussion damage or penetration damage; many weapons do both kinds of damage. Concussion damage, which results from the application of raw force, can be partially reduced by armor. Penetration damage, which results from the piercing of shrapnel or other projectiles, | Many vehicles and structures in the game have armor to protect them from disaster and attack. The damage done by weapons and disasters may be either concussion damage or penetration damage; many weapons do both kinds of damage. Concussion damage, which results from the application of raw force, can be partially reduced by armor. Penetration damage, which results from the piercing of shrapnel or other projectiles, | ||
- | ====Line of Sight==== | + | ===Line of Sight=== |
Some weapons are " | Some weapons are " | ||
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+ | - //Go Back to [[Hit Points and Repair]]// | ||
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+ | - //Go Back to [[Rules Section]]// | ||
+ | ---- | ||
+ | - //Go Back to [[Online Manual]]// | ||
+ | - //Go Back to [[http:// |