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outpost_2:outpost_2_manual:reasearch [2015/12/09 22:24] – vagabond | outpost_2:outpost_2_manual:reasearch [2016/02/27 03:01] – vagabond | ||
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====== Outpost 2 Research ====== | ====== Outpost 2 Research ====== | ||
- | {{outpost_2: | + | {{outpost_2: |
- | The research tree can be tailored to each map, so it is possible to change | + | The in game research tree can be tailored to each map, so it is possible to change |
- | If research time is listed as N/A, it means the colony is unable to research the technology. | + | If research time is listed as N/A, it means the colony is unable to research the technology. |
The number of scientists assigned to research and colony morale will affect how quickly research is completed. | The number of scientists assigned to research and colony morale will affect how quickly research is completed. | ||
- | There are types of laboratories in Outpost 2. The basic lab, which is not required in many scenarios, | + | There are 3 types of laboratories in Outpost 2. The basic lab the standard lab, and the advanced lab. The basic lab is not required on many maps. The advanced lab is sometimes referred to as a hot lab and will damage nearby units and buildings if destroyed. |
**Abbreviated Technology Trees:** | **Abbreviated Technology Trees:** | ||
* [[outpost_2: | * [[outpost_2: | ||
* [[outpost_2: | * [[outpost_2: | ||
+ | |||
+ | A comprehensive list of all Outpost 2 research topics is below. | ||
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|Plymouth Cost |1600| | |Plymouth Cost |1600| | ||
|Max Scientists|12| | |Max Scientists|12| | ||
- | |Laboratory | + | |Laboratory |
|Prerequisites |Cybernetic Teleoperation| | |Prerequisites |Cybernetic Teleoperation| | ||
| |Large-Scale Optical Resonators or Focused Microwave Projection| | | |Large-Scale Optical Resonators or Focused Microwave Projection| | ||
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Allows Earthworkers to deploy Lava Walls. | Allows Earthworkers to deploy Lava Walls. | ||
- | |Eden Cost |N/A| | + | |Eden Cost |1200 (Not available in Eden campaign)| |
|Plymouth Cost |1200| | |Plymouth Cost |1200| | ||
|Max Scientists|12| | |Max Scientists|12| | ||
Line 891: | Line 893: | ||
Allows Earthworkers to deploy Microbe Walls. | Allows Earthworkers to deploy Microbe Walls. | ||
- | |Eden Cost | + | |Eden Cost |
|Plymouth Cost |N/A| | |Plymouth Cost |N/A| | ||
|Max Scientists|14| | |Max Scientists|14| | ||
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=== Results === | === Results === | ||
The dual-turret weapons systems are capable of twice the effective rate-of-fire of their single-turret predecessors, | The dual-turret weapons systems are capable of twice the effective rate-of-fire of their single-turret predecessors, | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Directional Magnetic Fields ==== | ||
+ | Makes the Rail Gun weapon available. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |N/A| | ||
+ | |Max Scientists|14| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Independent Turret Power Systems| | ||
+ | | |Advanced Combat Chassis| | ||
+ | |||
+ | === Teaser === | ||
+ | Some of our researchers, | ||
+ | |||
+ | === Results === | ||
+ | The Rail Gun turret uses an electric current to accelerate a projectile to velocities of several hundred meters per second. The weapon consists of two copper rails and the R-10 cool-fusion power cell, which charges a capacitor. | ||
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