outpost_2:outpost_2_manual:reasearch

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outpost_2:outpost_2_manual:reasearch [2015/12/09 22:24] vagabondoutpost_2:outpost_2_manual:reasearch [2016/02/27 03:01] vagabond
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 ====== Outpost 2 Research ====== ====== Outpost 2 Research ======
  
-{{outpost_2:tech_science.png }}A comprehensive list of all Outpost 2 research topics is below+{{outpost_2:tech_science.png }}Outpost 2 research expands on possible near future scientific breakthroughs 
  
-The research tree can be tailored to each map, so it is possible to change the available research, the lab research is available at, and the cost of research per game. The information below is the usual values seen.+The in game research tree can be tailored to each map, so it is possible to change most all research values. You may see some research change which lab it is supposed to be completed at, not exist on a current map, or change in time to research. The information below represents a usual starting place.
  
-If research time is listed as N/A, it means the colony is unable to research the technology. However, it is sometimes possible to acquire otherwise unobtainable technology through trade centers or using spiders to rewrite software code of other units.+If research time is listed as N/A, it means the colony is unable to research the technology. It is sometimes possible to acquire otherwise unobtainable technology through trade centers or using spiders to rewrite software code of other units.
  
 The number of scientists assigned to research and colony morale will affect how quickly research is completed. The number of scientists assigned to research and colony morale will affect how quickly research is completed.
  
-There are types of laboratories in Outpost 2. The basic lab, which is not required in many scenarios, the standard lab, and the advanced lab. The advanced lab is sometimes referred to as a hot lab and will damage nearby units and buildings if destroyed. Hot labs can spontaneously explode when damaged.+There are types of laboratories in Outpost 2. The basic lab the standard lab, and the advanced lab. The basic lab is not required on many maps. The advanced lab is sometimes referred to as a hot lab and will damage nearby units and buildings if destroyed. Advanced labs can spontaneously explode when damaged.
  
 **Abbreviated Technology Trees:** **Abbreviated Technology Trees:**
   * [[outpost_2:outpost_2_manual:eden_full_tech_tree|Eden Full Tech Tree]]   * [[outpost_2:outpost_2_manual:eden_full_tech_tree|Eden Full Tech Tree]]
   * [[outpost_2:outpost_2_manual:plymouth_full_tech_tree|Plymouth Full Tech Tree]]   * [[outpost_2:outpost_2_manual:plymouth_full_tech_tree|Plymouth Full Tech Tree]]
 +
 +A comprehensive list of all Outpost 2 research topics is below.
  
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 |Plymouth Cost |1600| |Plymouth Cost |1600|
 |Max Scientists|12| |Max Scientists|12|
-|Laboratory    |Standard|+|Laboratory    |Standard or Advanced, Depends on scenario|
 |Prerequisites |Cybernetic Teleoperation| |Prerequisites |Cybernetic Teleoperation|
 |              |Large-Scale Optical Resonators or Focused Microwave Projection| |              |Large-Scale Optical Resonators or Focused Microwave Projection|
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 Allows Earthworkers to deploy Lava Walls. Allows Earthworkers to deploy Lava Walls.
  
-|Eden Cost     |N/A|+|Eden Cost     |1200 (Not available in Eden campaign)|
 |Plymouth Cost |1200| |Plymouth Cost |1200|
 |Max Scientists|12| |Max Scientists|12|
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 Allows Earthworkers to deploy Microbe Walls. Allows Earthworkers to deploy Microbe Walls.
  
-|Eden Cost     |2000|+|Eden Cost     |2000 (Not available in some Eden colony games)|
 |Plymouth Cost |N/A| |Plymouth Cost |N/A|
 |Max Scientists|14| |Max Scientists|14|
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 === Results === === Results ===
 The dual-turret weapons systems are capable of twice the effective rate-of-fire of their single-turret predecessors, but duplicate only 70% of the components, sharing certain support systems.  Due to their size, they can only be mounted on the Tiger heavy combat chassis, a tracked vehicle based on the Earthworker and Robo-Dozer designs. The dual-turret weapons systems are capable of twice the effective rate-of-fire of their single-turret predecessors, but duplicate only 70% of the components, sharing certain support systems.  Due to their size, they can only be mounted on the Tiger heavy combat chassis, a tracked vehicle based on the Earthworker and Robo-Dozer designs.
 +
 +----
 +
 +==== Directional Magnetic Fields ====
 +Makes the Rail Gun weapon available.
 +
 +|Eden Cost     |2000|
 +|Plymouth Cost |N/A|
 +|Max Scientists|14|
 +|Laboratory    |Advanced|
 +|Prerequisites |Independent Turret Power Systems|
 +|              |Advanced Combat Chassis|
 +
 +=== Teaser ===
 +Some of our researchers, reviewing the military database brought from Earth, have found an abstract of a proposal for a weapon that uses a directional magnetic field to propel a projectile.  Although plans for the weapon were lost, we believe we can recreate such a device.
 +
 +=== Results ===
 +The Rail Gun turret uses an electric current to accelerate a projectile to velocities of several hundred meters per second. The weapon consists of two copper rails and the R-10 cool-fusion power cell, which charges a capacitor.  The capacitor is discharged into one rail and the current flows through the projectile into the second rail, producing a directional magnetic field that accelerates the projectile.
  
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