outpost_2:outpost_2_manual:reasearch

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outpost_2:outpost_2_manual:reasearch [2015/12/09 22:13] vagabondoutpost_2:outpost_2_manual:reasearch [2016/02/27 03:01] vagabond
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 ====== Outpost 2 Research ====== ====== Outpost 2 Research ======
  
-{{outpost_2:tech_science.png }}A comprehensive list of all Outpost 2 research topics is below+{{outpost_2:tech_science.png }}Outpost 2 research expands on possible near future scientific breakthroughs 
  
-The research tree can be tailored to each map, so it is possible to change the available research, the lab research is available at, and the cost of research per game. The information below is the usual values seen.+The in game research tree can be tailored to each map, so it is possible to change most all research values. You may see some research change which lab it is supposed to be completed at, not exist on a current map, or change in time to research. The information below represents a usual starting place.
  
-If research time is listed as N/A, it means the colony is unable to research the technology. However, it is sometimes possible to acquire otherwise unobtainable technology through trade centers or using spiders to rewrite software code of other units.+If research time is listed as N/A, it means the colony is unable to research the technology. It is sometimes possible to acquire otherwise unobtainable technology through trade centers or using spiders to rewrite software code of other units.
  
 The number of scientists assigned to research and colony morale will affect how quickly research is completed. The number of scientists assigned to research and colony morale will affect how quickly research is completed.
  
-There are types of laboratories in Outpost 2. The basic lab, which is not required in many scenarios, the standard lab, and the advanced lab. The advanced lab is sometimes referred to as a hot lab and will damage nearby units and buildings if destroyed. Hot labs can spontaneously explode when damaged.+There are types of laboratories in Outpost 2. The basic lab the standard lab, and the advanced lab. The basic lab is not required on many maps. The advanced lab is sometimes referred to as a hot lab and will damage nearby units and buildings if destroyed. Advanced labs can spontaneously explode when damaged.
  
 **Abbreviated Technology Trees:** **Abbreviated Technology Trees:**
   * [[outpost_2:outpost_2_manual:eden_full_tech_tree|Eden Full Tech Tree]]   * [[outpost_2:outpost_2_manual:eden_full_tech_tree|Eden Full Tech Tree]]
   * [[outpost_2:outpost_2_manual:plymouth_full_tech_tree|Plymouth Full Tech Tree]]   * [[outpost_2:outpost_2_manual:plymouth_full_tech_tree|Plymouth Full Tech Tree]]
 +
 +A comprehensive list of all Outpost 2 research topics is below.
  
 ---- ----
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 |              |Social Sciences| |              |Social Sciences|
 |              |Biology| |              |Biology|
 +|Availability  |Only available on certain maps|
  
 === Teaser === === Teaser ===
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 === Results === === Results ===
 A new type of robotic medical assistant has been developed which can perform many routine tasks at the Medical Center, allowing the staff to care for more patients. A new type of robotic medical assistant has been developed which can perform many routine tasks at the Medical Center, allowing the staff to care for more patients.
 +
 +----
  
 ==== Consumerism ==== ==== Consumerism ====
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 === Results === === Results ===
 Our research into the psychological benefits of consumerism has led to the development of a production facility in which a variety of goods can be produced.  These items can induce a short-term increase in Morale. Our research into the psychological benefits of consumerism has led to the development of a production facility in which a variety of goods can be produced.  These items can induce a short-term increase in Morale.
 +
 +----
  
 ==== DIRT Procedural Review ==== ==== DIRT Procedural Review ====
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 === Results === === Results ===
 Using suggestions made by DIRT members, our emergency response procedures have been improved.  Among the improvements are an additional team member, redesigned power-assist armor, and a new type of structural breach patch. Using suggestions made by DIRT members, our emergency response procedures have been improved.  Among the improvements are an additional team member, redesigned power-assist armor, and a new type of structural breach patch.
 +
 +----
  
 ==== Disaster-Resistant Housing ==== ==== Disaster-Resistant Housing ====
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 === Results === === Results ===
 Rather than alter the existing Residence plan, we have designed a new Reinforced Residence, capable of withstanding more serious disaster.  The original Residence structure is still available, at lower cost, for use in areas deemed to be less prone to seismic activity. Rather than alter the existing Residence plan, we have designed a new Reinforced Residence, capable of withstanding more serious disaster.  The original Residence structure is still available, at lower cost, for use in areas deemed to be less prone to seismic activity.
 +
 +----
  
 ==== Expanded Housing ==== ==== Expanded Housing ====
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 === Results === === Results ===
 The new Advanced Residence structure provides our colonists with larger, more spacious quarters, yet reduces administrative and maintenance difficulties and has only a slightly higher cost. The new Advanced Residence structure provides our colonists with larger, more spacious quarters, yet reduces administrative and maintenance difficulties and has only a slightly higher cost.
 +
 +----
  
 ==== Heat Dissipation Systems ==== ==== Heat Dissipation Systems ====
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 === Results === === Results ===
 Our new weapons turret heat sinks allow the Microwave to be fired more quickly.  The heat sinks use dichlorodifluoromethane gas as a coolant to prevent weapon overheating. Our new weapons turret heat sinks allow the Microwave to be fired more quickly.  The heat sinks use dichlorodifluoromethane gas as a coolant to prevent weapon overheating.
 +
 +----
  
 ==== Hypnopaedia ==== ==== Hypnopaedia ====
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 === Results === === Results ===
 Our hypnopaedia project has borne limited fruits.  Sleep-learning is useful only in reducing the time required for memorization.  This is helpful in that a large part of our research training requires knowledge of what types of research are described in our scientific databases. Our hypnopaedia project has borne limited fruits.  Sleep-learning is useful only in reducing the time required for memorization.  This is helpful in that a large part of our research training requires knowledge of what types of research are described in our scientific databases.
 +
 +----
  
 ==== Leisure Studies ==== ==== Leisure Studies ====
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 |Plymouth Cost |1600| |Plymouth Cost |1600|
 |Max Scientists|12| |Max Scientists|12|
-|Laboratory    |Standard|+|Laboratory    |Standard or Advanced, Depends on scenario|
 |Prerequisites |Cybernetic Teleoperation| |Prerequisites |Cybernetic Teleoperation|
 |              |Large-Scale Optical Resonators or Focused Microwave Projection| |              |Large-Scale Optical Resonators or Focused Microwave Projection|
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 === Results === === Results ===
 The 'Lynx' light combat chassis is a design adapted from existing vehicles.  The Lynx includes light armor-plating and a weapons hard point, to which any kind of turret may be attached. The 'Lynx' light combat chassis is a design adapted from existing vehicles.  The Lynx includes light armor-plating and a weapons hard point, to which any kind of turret may be attached.
 +
 +----
  
 ==== Public Performance ==== ==== Public Performance ====
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 === Results === === Results ===
 This entertainment facility provides sufficient seating for performances of concerts, plays, poetry readings, and public meetings. This entertainment facility provides sufficient seating for performances of concerts, plays, poetry readings, and public meetings.
 +
 +----
  
 ==== Rare Ore Processing ==== ==== Rare Ore Processing ====
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 |Laboratory    |Standard| |Laboratory    |Standard|
 |Prerequisites |Mobile Weapons Platform| |Prerequisites |Mobile Weapons Platform|
-|              | 
  
 === Teaser === === Teaser ===
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 Allows Earthworkers to deploy Lava Walls. Allows Earthworkers to deploy Lava Walls.
  
-|Eden Cost     |N/A|+|Eden Cost     |1200 (Not available in Eden campaign)|
 |Plymouth Cost |1200| |Plymouth Cost |1200|
 |Max Scientists|12| |Max Scientists|12|
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 Allows Earthworkers to deploy Microbe Walls. Allows Earthworkers to deploy Microbe Walls.
  
-|Eden Cost     |2000|+|Eden Cost     |2000 (Not available in some Eden colony games)|
 |Plymouth Cost |N/A| |Plymouth Cost |N/A|
 |Max Scientists|14| |Max Scientists|14|
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 === Results === === Results ===
 The dual-turret weapons systems are capable of twice the effective rate-of-fire of their single-turret predecessors, but duplicate only 70% of the components, sharing certain support systems.  Due to their size, they can only be mounted on the Tiger heavy combat chassis, a tracked vehicle based on the Earthworker and Robo-Dozer designs. The dual-turret weapons systems are capable of twice the effective rate-of-fire of their single-turret predecessors, but duplicate only 70% of the components, sharing certain support systems.  Due to their size, they can only be mounted on the Tiger heavy combat chassis, a tracked vehicle based on the Earthworker and Robo-Dozer designs.
 +
 +----
 +
 +==== Directional Magnetic Fields ====
 +Makes the Rail Gun weapon available.
 +
 +|Eden Cost     |2000|
 +|Plymouth Cost |N/A|
 +|Max Scientists|14|
 +|Laboratory    |Advanced|
 +|Prerequisites |Independent Turret Power Systems|
 +|              |Advanced Combat Chassis|
 +
 +=== Teaser ===
 +Some of our researchers, reviewing the military database brought from Earth, have found an abstract of a proposal for a weapon that uses a directional magnetic field to propel a projectile.  Although plans for the weapon were lost, we believe we can recreate such a device.
 +
 +=== Results ===
 +The Rail Gun turret uses an electric current to accelerate a projectile to velocities of several hundred meters per second. The weapon consists of two copper rails and the R-10 cool-fusion power cell, which charges a capacitor.  The capacitor is discharged into one rail and the current flows through the projectile into the second rail, producing a directional magnetic field that accelerates the projectile.
  
 ---- ----
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 |              |Earthworker Power Plant Modification| |              |Earthworker Power Plant Modification|
 |              |Scout-class Drive Train Refit| |              |Scout-class Drive Train Refit|
 +|Availability  |Only available on certain maps|
  
 === Teaser === === Teaser ===
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 |              |Panther Drive Train Refit| |              |Panther Drive Train Refit|
 |              |Reinforced Panther Construction| |              |Reinforced Panther Construction|
 +|Availability  |Only available on certain maps|
  
 === Teaser === === Teaser ===
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 ==== Acid Weaponry ==== ==== Acid Weaponry ====
 +Makes the Acid Cloud weapon available.
  
 |Eden Cost     |3500| |Eden Cost     |3500|
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 |Prerequisites |University Reconfiguration| |Prerequisites |University Reconfiguration|
 |              |Space Program| |              |Space Program|
 +|Availability  |Only available on certain maps|
  
 === Teaser === === Teaser ===
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 |Laboratory    |Advanced| |Laboratory    |Advanced|
 |Prerequisites |High-Energy Ray-Composite Projector| |Prerequisites |High-Energy Ray-Composite Projector|
 +|Availability  |Only available on certain maps|
  
 === Teaser === === Teaser ===
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 |              |Lava Defenses| |              |Lava Defenses|
 |              |Dual-Turret Weapons Systems| |              |Dual-Turret Weapons Systems|
 +|Availability  |Only available on certain maps|
  
 === Teaser === === Teaser ===
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 |Laboratory    |Advanced| |Laboratory    |Advanced|
 |Prerequisites |Dual-Turret Weapons Systems| |Prerequisites |Dual-Turret Weapons Systems|
 +|Availability  |Only available on certain maps|
  
 === Teaser === === Teaser ===