outpost_2:outpost_2_manual:reasearch

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outpost_2:outpost_2_manual:reasearch [2015/12/09 09:19] vagabondoutpost_2:outpost_2_manual:reasearch [2016/02/27 03:01] vagabond
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 ====== Outpost 2 Research ====== ====== Outpost 2 Research ======
  
-{{outpost_2:tech_science.png }}A comprehensive list of all Outpost 2 research topics is below+{{outpost_2:tech_science.png }}Outpost 2 research expands on possible near future scientific breakthroughs 
  
-The research tree can be tailored to each map, so it is possible to change the available research, the lab research is available at, and the cost of research per game. The information below is the usual values seen.+The in game research tree can be tailored to each map, so it is possible to change most all research values. You may see some research change which lab it is supposed to be completed at, not exist on a current map, or change in time to research. The information below represents a usual starting place. 
 + 
 +If research time is listed as N/A, it means the colony is unable to research the technology. It is sometimes possible to acquire otherwise unobtainable technology through trade centers or using spiders to rewrite software code of other units. 
 + 
 +The number of scientists assigned to research and colony morale will affect how quickly research is completed. 
 + 
 +There are 3 types of laboratories in Outpost 2. The basic lab the standard lab, and the advanced lab. The basic lab is not required on many maps. The advanced lab is sometimes referred to as a hot lab and will damage nearby units and buildings if destroyed. Advanced labs can spontaneously explode when damaged. 
 + 
 +**Abbreviated Technology Trees:** 
 +  * [[outpost_2:outpost_2_manual:eden_full_tech_tree|Eden Full Tech Tree]] 
 +  * [[outpost_2:outpost_2_manual:plymouth_full_tech_tree|Plymouth Full Tech Tree]] 
 + 
 +A comprehensive list of all Outpost 2 research topics is below.
  
 ---- ----
Line 106: Line 118:
 === Results === === Results ===
 Reclamation of the social sciences database is complete. Reclamation of the social sciences database is complete.
 +
 +----
 +
 +==== Earth Scientific Database ====
 +Contributes towards allowing construction of standard lab kits at the structure factory.
 +
 +|Eden Cost     |1100|
 +|Plymouth Cost |1100|
 +|Max Scientists|8|
 +|Laboratory    |Basic|
 +|Prerequisites |Astronomy|
 +|              |Boptronics|
 +|              |Chemistry|
 +|              |Planetary Sciences|
 +|              |Social Sciences|
 +|              |Biology|
 +|Availability  |Only available on certain maps|
 +
 +=== Teaser ===
 +The Earth Database, the database containing information on all scientific research conducted on Earth before its destruction, has been severely damaged.  Though our research department is unsure of how much of the data they can recover, they wish to attempt to rebuild the Earth Database.
 +
 +=== Results ===
 +The Earth Database has been, for the most part, rebuilt.  Our Scientists were unable to reconstruct the data regarding the design and construction of the Conestoga, the starship that brought us to New Terra.  It seems that if we are unable to stop the Blight, we will have to build our own starship.
  
 ---- ----
Line 337: Line 372:
 |Max Scientists|11| |Max Scientists|11|
 |Laboratory    |Standard| |Laboratory    |Standard|
-|Prerequisites |[[reasearch#internal|High-Temperature Superconductivity]]|+|Prerequisites |[[reasearch#High-Temperature Superconductivity|High-Temperature Superconductivity]]|
  
 === Teaser === === Teaser ===
Line 361: Line 396:
 === Results === === Results ===
 A new type of robotic medical assistant has been developed which can perform many routine tasks at the Medical Center, allowing the staff to care for more patients. A new type of robotic medical assistant has been developed which can perform many routine tasks at the Medical Center, allowing the staff to care for more patients.
 +
 +----
  
 ==== Consumerism ==== ==== Consumerism ====
Line 376: Line 413:
 === Results === === Results ===
 Our research into the psychological benefits of consumerism has led to the development of a production facility in which a variety of goods can be produced.  These items can induce a short-term increase in Morale. Our research into the psychological benefits of consumerism has led to the development of a production facility in which a variety of goods can be produced.  These items can induce a short-term increase in Morale.
 +
 +----
  
 ==== DIRT Procedural Review ==== ==== DIRT Procedural Review ====
Line 391: Line 430:
 === Results === === Results ===
 Using suggestions made by DIRT members, our emergency response procedures have been improved.  Among the improvements are an additional team member, redesigned power-assist armor, and a new type of structural breach patch. Using suggestions made by DIRT members, our emergency response procedures have been improved.  Among the improvements are an additional team member, redesigned power-assist armor, and a new type of structural breach patch.
 +
 +----
  
 ==== Disaster-Resistant Housing ==== ==== Disaster-Resistant Housing ====
Line 406: Line 447:
 === Results === === Results ===
 Rather than alter the existing Residence plan, we have designed a new Reinforced Residence, capable of withstanding more serious disaster.  The original Residence structure is still available, at lower cost, for use in areas deemed to be less prone to seismic activity. Rather than alter the existing Residence plan, we have designed a new Reinforced Residence, capable of withstanding more serious disaster.  The original Residence structure is still available, at lower cost, for use in areas deemed to be less prone to seismic activity.
 +
 +----
  
 ==== Expanded Housing ==== ==== Expanded Housing ====
Line 421: Line 464:
 === Results === === Results ===
 The new Advanced Residence structure provides our colonists with larger, more spacious quarters, yet reduces administrative and maintenance difficulties and has only a slightly higher cost. The new Advanced Residence structure provides our colonists with larger, more spacious quarters, yet reduces administrative and maintenance difficulties and has only a slightly higher cost.
 +
 +----
  
 ==== Heat Dissipation Systems ==== ==== Heat Dissipation Systems ====
Line 436: Line 481:
 === Results === === Results ===
 Our new weapons turret heat sinks allow the Microwave to be fired more quickly.  The heat sinks use dichlorodifluoromethane gas as a coolant to prevent weapon overheating. Our new weapons turret heat sinks allow the Microwave to be fired more quickly.  The heat sinks use dichlorodifluoromethane gas as a coolant to prevent weapon overheating.
 +
 +----
  
 ==== Hypnopaedia ==== ==== Hypnopaedia ====
Line 451: Line 498:
 === Results === === Results ===
 Our hypnopaedia project has borne limited fruits.  Sleep-learning is useful only in reducing the time required for memorization.  This is helpful in that a large part of our research training requires knowledge of what types of research are described in our scientific databases. Our hypnopaedia project has borne limited fruits.  Sleep-learning is useful only in reducing the time required for memorization.  This is helpful in that a large part of our research training requires knowledge of what types of research are described in our scientific databases.
 +
 +----
  
 ==== Leisure Studies ==== ==== Leisure Studies ====
Line 475: Line 524:
 |Plymouth Cost |1600| |Plymouth Cost |1600|
 |Max Scientists|12| |Max Scientists|12|
-|Laboratory    |Standard|+|Laboratory    |Standard or Advanced, Depends on scenario|
 |Prerequisites |Cybernetic Teleoperation| |Prerequisites |Cybernetic Teleoperation|
 |              |Large-Scale Optical Resonators or Focused Microwave Projection| |              |Large-Scale Optical Resonators or Focused Microwave Projection|
Line 484: Line 533:
 === Results === === Results ===
 The 'Lynx' light combat chassis is a design adapted from existing vehicles.  The Lynx includes light armor-plating and a weapons hard point, to which any kind of turret may be attached. The 'Lynx' light combat chassis is a design adapted from existing vehicles.  The Lynx includes light armor-plating and a weapons hard point, to which any kind of turret may be attached.
 +
 +----
  
 ==== Public Performance ==== ==== Public Performance ====
Line 499: Line 550:
 === Results === === Results ===
 This entertainment facility provides sufficient seating for performances of concerts, plays, poetry readings, and public meetings. This entertainment facility provides sufficient seating for performances of concerts, plays, poetry readings, and public meetings.
 +
 +----
  
 ==== Rare Ore Processing ==== ==== Rare Ore Processing ====
Line 722: Line 775:
 |Laboratory    |Standard| |Laboratory    |Standard|
 |Prerequisites |Mobile Weapons Platform| |Prerequisites |Mobile Weapons Platform|
-|              | 
  
 === Teaser === === Teaser ===
Line 805: Line 857:
 Allows Earthworkers to deploy Lava Walls. Allows Earthworkers to deploy Lava Walls.
  
-|Eden Cost     |N/A|+|Eden Cost     |1200 (Not available in Eden campaign)|
 |Plymouth Cost |1200| |Plymouth Cost |1200|
 |Max Scientists|12| |Max Scientists|12|
Line 841: Line 893:
 Allows Earthworkers to deploy Microbe Walls. Allows Earthworkers to deploy Microbe Walls.
  
-|Eden Cost     |2000|+|Eden Cost     |2000 (Not available in some Eden colony games)|
 |Plymouth Cost |N/A| |Plymouth Cost |N/A|
 |Max Scientists|14| |Max Scientists|14|
Line 1027: Line 1079:
 === Results === === Results ===
 The dual-turret weapons systems are capable of twice the effective rate-of-fire of their single-turret predecessors, but duplicate only 70% of the components, sharing certain support systems.  Due to their size, they can only be mounted on the Tiger heavy combat chassis, a tracked vehicle based on the Earthworker and Robo-Dozer designs. The dual-turret weapons systems are capable of twice the effective rate-of-fire of their single-turret predecessors, but duplicate only 70% of the components, sharing certain support systems.  Due to their size, they can only be mounted on the Tiger heavy combat chassis, a tracked vehicle based on the Earthworker and Robo-Dozer designs.
 +
 +----
 +
 +==== Directional Magnetic Fields ====
 +Makes the Rail Gun weapon available.
 +
 +|Eden Cost     |2000|
 +|Plymouth Cost |N/A|
 +|Max Scientists|14|
 +|Laboratory    |Advanced|
 +|Prerequisites |Independent Turret Power Systems|
 +|              |Advanced Combat Chassis|
 +
 +=== Teaser ===
 +Some of our researchers, reviewing the military database brought from Earth, have found an abstract of a proposal for a weapon that uses a directional magnetic field to propel a projectile.  Although plans for the weapon were lost, we believe we can recreate such a device.
 +
 +=== Results ===
 +The Rail Gun turret uses an electric current to accelerate a projectile to velocities of several hundred meters per second. The weapon consists of two copper rails and the R-10 cool-fusion power cell, which charges a capacitor.  The capacitor is discharged into one rail and the current flows through the projectile into the second rail, producing a directional magnetic field that accelerates the projectile.
  
 ---- ----
Line 1164: Line 1234:
 |              |Earthworker Power Plant Modification| |              |Earthworker Power Plant Modification|
 |              |Scout-class Drive Train Refit| |              |Scout-class Drive Train Refit|
 +|Availability  |Only available on certain maps|
  
 === Teaser === === Teaser ===
Line 1219: Line 1290:
 |              |Panther Drive Train Refit| |              |Panther Drive Train Refit|
 |              |Reinforced Panther Construction| |              |Reinforced Panther Construction|
 +|Availability  |Only available on certain maps|
  
 === Teaser === === Teaser ===
Line 1229: Line 1301:
  
 ==== Acid Weaponry ==== ==== Acid Weaponry ====
 +Makes the Acid Cloud weapon available.
  
 |Eden Cost     |3500| |Eden Cost     |3500|
Line 1253: Line 1325:
 |Max Scientists|17| |Max Scientists|17|
 |Laboratory    |Advanced| |Laboratory    |Advanced|
-|Prerequisites || +|Prerequisites |Advanced Combat Chassis
-|              ||+|              |Enhanced Defensive Fortifications|
  
 === Teaser === === Teaser ===
 +The technologies developed by our space program have some spinoff applications on New Terra.  One of these is an improvement to the armor systems we use on some of our vehicles.
  
 +=== Results ===
 +Materials research done as part of our space program has resulted in an alloy well suited for use in combat vehicle armor.
 +
 +----
 +
 +==== Arachnid Weaponry ====
 +Allows production of Scorpions at the Arachnid Factory.
 +
 +|Eden Cost     |N/A|
 +|Plymouth Cost |1800|
 +|Max Scientists|12|
 +|Laboratory    |Advanced|
 +|Prerequisites |Focused Microwave Projection|
 +|              |Legged Robots|
 +
 +=== Teaser ===
 +The speed and low cost of the Spiders has led some of our Scientists to suggest that we build a second Arachnid model incorporating a weapon system.
  
 === Results === === Results ===
 +The Scorpion, armed with a specially-adapted Microwave weapon, is a low-cost, high-mobility combat unit.  Groups of Scorpions can quickly overwhelm enemy units.
  
 ---- ----
  
-TEMPLATE +==== Extended-Range Projectile Launcher (Plymouth) ==== 
-====  ====+Increases EMP, StickyFoam, and ESG ranges.
  
 +|Eden Cost     |N/A|
 +|Plymouth Cost |4500|
 +|Max Scientists|14|
 +|Laboratory    |Advanced|
 +|Prerequisites |Dissipating Adhesives|
 +|              |Electromagnetic Pulsing|
 +|              |Multiple Mine Projectile System|
  
-|Eden Cost     || +=== Teaser === 
-|Plymouth Cost || +Our after-action equipment performance reports show a weakness in the launch mechanism used in our EMP, ESG, and StickyFoam weapons turrets.  Though this weakness does not cause an equipment failure, our engineers would like to revisit the design of this launcher. 
-|Max Scientists||+ 
 +=== Results === 
 +The redesigned launch mechanism used in both of these weapons has lengthened the maximum range of these weapons. 
 + 
 +---- 
 + 
 +==== Extended-Range Projectile Launcher (Eden) ==== 
 +Increases EMP and Acid Cloud ranges. 
 + 
 +|Eden Cost     |4000| 
 +|Plymouth Cost |N/A| 
 +|Max Scientists|18| 
 +|Laboratory    |Advanced| 
 +|Prerequisites |Electromagnetic Pulsing| 
 +|              |Acid Weaponry| 
 + 
 +=== Teaser === 
 +Our after-action equipment performance reports show a weakness in the launch mechanism used in our EMP and Acid Cloud weapons turrets.  Though this weakness does not cause an equipment failure, our engineers would like to revisit the design of this launcher. 
 + 
 +=== Results === 
 +The redesigned launch mechanism used in both of these weapons has lengthened the maximum range of these weapons. 
 + 
 +---- 
 + 
 +==== High-Powered Explosives ==== 
 +Makes the Supernova weapon available. Increases RPG Damage. 
 + 
 +|Eden Cost     |N/A
 +|Plymouth Cost |1500
 +|Max Scientists|12|
 |Laboratory    |Standard| |Laboratory    |Standard|
-|Prerequisites ||+|Prerequisites |Rocket Propulsion| 
 +|              |Explosive Charges|
  
 === Teaser === === Teaser ===
 +The proven effectiveness of the Starflare weapon has led our scientists to propose a more powerful version.  We have several formulas for chemical explosives more powerful than trinitrotoluene, but testing is required to determine which is most suitable for use as a reliable weapon.
  
 +=== Results ===
 +A new explosive material, pentaerythritol tetranitrate (PETN), has been developed.  PETN is about 60 percent more powerful than the material used in our Starflare weapons.  Our RPG weapons systems have been upgraded to use PETN
 +
 +----
 +
 +==== Increased Capacitance Circuitry ====
 +Increases Rail Gun damage.
 +
 +|Eden Cost     |1800|
 +|Plymouth Cost |N/A|
 +|Max Scientists|10|
 +|Laboratory    |Advanced|
 +|Prerequisites |Directional Magnetic Fields|
 +
 +=== Teaser ===
 +As our experience in using Rare Metals grows, we find new applications for these materials.  Our boptronics engineers believe they can refine the design of the dielectric insulators used in some of our high-voltage capacitors to improve their efficiency.
  
 === Results === === Results ===
 +The new design of the dielectric insulator has increased the capacitance of the capacitors used in the Rail Gun weapon systems.  The higher discharge increases the acceleration of the projectile by 20%.  In addition, our researchers are brainstorming another possible use for this technology, and will soon submit a new project proposal.
  
 ---- ----
 +
 +==== Magma Purity Control ====
 +Increases Magma Well yield.
 +
 +|Eden Cost     |4500|
 +|Plymouth Cost |N/A|
 +|Max Scientists|18|
 +|Laboratory    |Advanced|
 +|Prerequisites |Magma Refining|
 +
 +=== Teaser ===
 +Although magma contains all of the elements we classify as Rare Metals, it also contains several other elements which are essentially waste materials.  We may be able filter out some of these additional materials in our molten magma flow.
 +
 +=== Results ===
 +Our Magma Purity Control technique removes several waste materials from the magma before cooling it for transport to the Rare Ore Smelter.
 +
 +----
 +
 +==== Space Program ====
 +Allows production of Spaceport structure kits at the Structure Factory.
 +
 +|Eden Cost     |3600|
 +|Plymouth Cost |4600|
 +|Max Scientists|16|
 +|Laboratory    |Advanced|
 +|Prerequisites |Rare Ore Processing|
 +
 +=== Teaser ===
 +With the discovery that the Blight cannot be stopped, and that New Terra will eventually become uninhabitable, it becomes imperative that we develop a space launch facility as the first step in our evacuation of New Terra.
 +
 +=== Results ===
 +Our space program is underway.  As an initial cargo, we have developed the Early Disaster Warning and Resource Detection (EDWARD) satellite.
 +
 +----
 +
 +==== Spider Maintenance Software Revision ====
 +Improves Spider repair rate.
 +
 +|Eden Cost     |N/A|
 +|Plymouth Cost |1600|
 +|Max Scientists|12|
 +|Laboratory    |Standard|
 +|Prerequisites |Legged Robots|
 +
 +=== Teaser ===
 +Bugs in the software controlling our Spiders' repair function are impairing its ability to make repairs on structures and vehicles.  Although the Spiders are adequately performing this function, we believe we can make some improvements.
 +
 +=== Results ===
 +Spider Maintenance Software version 1.32 has been installed in all Spider units, fixing some inadequacies in the damage diagnostics and repair procedures routines.
 +
 +----
 +
 +==== Advanced Artificial Intelligence ====
 +Decreases University Scientist requirements; increases University Worker requirements.
 +
 +|Eden Cost     |2400|
 +|Plymouth Cost |2800|
 +|Max Scientists|19|
 +|Laboratory    |Standard|
 +|Prerequisites |University Reconfiguration|
 +|              |Space Program|
 +|Availability  |Only available on certain maps|
 +
 +=== Teaser ===
 +With the initial success of our Space Program, the Council has voted to devote all of our resources and scientific development to our new starship.  In an effort to reduce Scientist demand in other areas of the Colony, the Council wants our researchers to develop an advanced AI that could replace University staff.
 +
 +=== Results ===
 +Our research department has successfully developed a new AI system for our Universities.  These new AI are, in certain aspects, more advanced than the Savant computers themselves, as the new AI are capable of independent thought and emotion; one of the software engineers described them as '99% human' However, the Savant computers are far superior to this new AI in terms of processing power and analytical ability.
 +
 +----
 +
 +==== Arachnid Durability ====
 +Increases Spider and Scorpion Hit Points.
 +
 +|Eden Cost     |N/A|
 +|Plymouth Cost |1800|
 +|Max Scientists|14|
 +|Laboratory    |Advanced|
 +|Prerequisites |Arachnid Weaponry|
 +
 +=== Teaser ===
 +Our Arachnid units, while very useful, are too easily destroyed.  This project seeks to increase the survivability of the Arachnids while maintaining their speed and low cost.
 +
 +=== Results ===
 +Our metallurgical staff has devised a lightweight steel alloy, which we are now using in the joint assemblies of our Arachnids.  This leg reinforcement, as well as certain structural modifications to the bodies of the Arachnids, has produced a substantial increase in the durability of these units.
 +
 +----
 +
 +==== Artificial Lightning ====
 +Makes the Thor's Hammer weapon available.
 +
 +|Eden Cost     |4000|
 +|Plymouth Cost |N/A|
 +|Max Scientists|18|
 +|Laboratory    |Advanced|
 +|Prerequisites |Increased Capacitance Circuitry|
 +
 +=== Teaser ===
 +A new weapons system proposal has been submitted by our research staff.  Using the dielectric insulator produced by our Increased Capacitance Circuitry project, a rapid discharge of a bank of capacitors could create an artificial lightning strike of massive power.  The difficulty is in targeting the strike to strike enemy units, rather than a random discharge.
 +
 +=== Results ===
 +Our artificial lightning weapon, dubbed Thor's Hammer, is the most powerful weapon we have ever developed.  This targeted lightning strike is capable of destroying small enemy units with a single shot!
 +
 +----
 +
 +==== Efficiency Engineering ====
 +Reduces production time at all factories.
 +
 +|Eden Cost     |4000|
 +|Plymouth Cost |4000|
 +|Max Scientists|16 for Eden, 18 for Plymouth|
 +|Laboratory    |Standard|
 +|Prerequisites |Consumerism or Legged Robots|
 +|              |Space Program|
 +
 +=== Teaser ===
 +All of our factories use a similar assembly-line method of production.  Some of our factory workers, reading through the databases of industrial engineering techniques from Earth, have proposed a study of our factories, to look for possible increases in manufacturing efficiency.
 +
 +=== Results ===
 +Using time-and-motion analysis of the various production facilities, our researchers developed several new tools and techniques that reduced the production time of all products by 25%.
 +
 +----
 +
 +==== Grenade Loading Mechanism ====
 +Plymouth: Improves EMP and ESG rate of fire.\\
 +Eden: Improves EMP and Acid Cloud rate of fire.
 +
 +|Eden Cost     |3600|
 +|Plymouth Cost |3800|
 +|Max Scientists|18 for Eden, 16 for Plymouth|
 +|Laboratory    |Advanced|
 +|Prerequisites |Extended-Range Projectile Launcher|
 +
 +=== Teaser ===
 +Tests of the reloading mechanism in our grenade launching weapons have revealed some potential areas of improvement.
 +
 +=== Results ===
 +The hydraulic grenade loading mechanism used in some of our weapons turrets had been designed to handle ammunition that was much less shock-resistant that those we currently have in use.  Increasing the 'rattle' tolerances of the system allows for a faster loading system.
 +
 +----
 +
 +==== Improved Launch Vehicle ====
 +Allows production of the Reusable Launch Vehicle (RLV) at the Spaceport.
 +
 +|Eden Cost     |6000|
 +|Plymouth Cost |N/A|
 +|Max Scientists|18|
 +|Laboratory    |Advanced|
 +|Prerequisites |Space Program|
 +
 +=== Teaser ===
 +Our SULVs are proving quite expensive on a per launch basis.  Our aeronautical experts have proposed a new launch vehicle to address this issue.
 +
 +=== Results ===
 +Though a single RLV is much more costly than a single SULV, on a per-launch basis, the RLV is significantly less expensive.
 +
 +----
 +
 +==== Meteor-Watch Observatory ====
 +Allows production of Observatory structure kits at the Structure Factory.
 +
 +|Eden Cost     |1800|
 +|Plymouth Cost |N/A|
 +|Max Scientists|12|
 +|Laboratory    |Standard|
 +|Prerequisites |Space Program|
 +
 +=== Teaser ===
 +After the recent meteorite impacts, our observations have found that more are to come.  New Terra is entering a field of debris, probably caused by the collision of two asteroids.  We need a way to track this debris so we can have some advance warning of meteorite impacts.
 +
 +=== Results ===
 +Deployment of the Observatory structure will allow us at least a minimal amount of warning of meteorite impacts in the area of our colony.  The Observatory incorporates a wide-field optical telescope with a sophisticated tracking system to allow us to project the path of incoming meteors.
 +
 +----
 +
 +==== Precision Trajectory Projection Software ====
 +Improves Observatory's meteor targeting system.
 +
 +|Eden Cost     |2400|
 +|Plymouth Cost |N/A|
 +|Max Scientists|14|
 +|Laboratory    |Standard|
 +|Prerequisites |High-Energy Ray-Composite Projector|
 +
 +=== Teaser ===
 +Our Meteor Defense is effective... when it can find the target.  Field tests of the system show a significant possibility of inaccurate targeting coordinates generated by the Observatory tracking software.
 +
 +=== Results ===
 +Revision of the meteor tracking software, using algorithms developed as part of the space program, has improved the trajectory projection software used at the Observatory.  This will increase the probability of destroying incoming meteors before they reach our colony.
 +
 +----
 +
 +==== Rocket Atmospheric Re-entry System ====
 +Allows production of EMP Missiles at the Spaceport.
 +
 +|Eden Cost     |N/A|
 +|Plymouth Cost |4500|
 +|Max Scientists|14|
 +|Laboratory    |Advanced|
 +|Prerequisites |Space Program|
 +|              |Electromagnetic Pulsing|
 +
 +=== Teaser ===
 +Our SULVs have been designed to launch payloads into orbit, but the only portion which returns to New Terra is the nose cone containing the crew.  With some modification, it may be possible to assemble a new model of SULV that can re-enter the atmosphere.
 +
 +=== Results ===
 +Our missile re-entry program has had limited success.  We have developed an EMP missile that can be launched at the Eden colony and disable their units in a wide area.
 +
 +----
 +
 +==== Scorpion Power Systems ====
 +Increases Scorpion weapon damage.
 +
 +|Eden Cost     |N/A|
 +|Plymouth Cost |1800|
 +|Max Scientists|14|
 +|Laboratory    |Advanced|
 +|Prerequisites |Arachnid Weaponry|
 +
 +=== Teaser ===
 +The weapons on the Scorpion are just not powerful enough.  We believe we can increase the amount of damage they do by improving the Scorpion's power system.
 +
 +=== Results ===
 +By installing a slightly larger power system in the Scorpion, we have increased its combat effectiveness substantially.
 +
 +----
 +
 +==== Skydock ====
 +Allows production of the Skydock at the Spaceport.
 +
 +|Eden Cost     |3600|
 +|Plymouth Cost |4600|
 +|Max Scientists|16|
 +|Laboratory    |Advanced|
 +|Prerequisites |Space Program|
 +
 +=== Teaser ===
 +We must begin construction of an evacuation starship as soon as possible.  The first step is an orbital station from which we can start deploying components of the ship.
 +
 +=== Results ===
 +Our Skydock will function as an orbital command post.  In addition to docking facilities for our launch vehicles ferrying components and technicians, it serves as a command and control facility for construction of our starship.
 +
 +----
 +
 +==== Solar Power ====
 +Allows production of the Solar Power systems.
 +
 +|Eden Cost     |3600|
 +|Plymouth Cost |4600|
 +|Max Scientists|16|
 +|Laboratory    |Advanced|
 +|Prerequisites |Space Program|
 +
 +=== Teaser ===
 +The technology behind solar power has been available for quite some time, the size of the solar collector panels needed to generate a significant amount of power has always been judged prohibitive, especially since our periodic evacuations began.  However, with the redevelopment of a space program, it is possible to build a solar collector satellite which beams the energy it collects to a ground-based receiver.
 +
 +=== Results ===
 +The solar power system, comprised of a collector satellite and ground-based receiver, is an inexpensive alternative energy source.  The satellite, once in orbit, can be retargeted at a new ground location after an evacuation, and the receivers are much less volatile than our Tokamak fusion reactors.
 +
 +----
 +
 +==== Stasis Systems ====
 +Allows production of the Stasis Systems at the Spaceport.
 +
 +|Eden Cost     |3600|
 +|Plymouth Cost |4600|
 +|Max Scientists|18|
 +|Laboratory    |Advanced|
 +|Prerequisites |Health Maintenance|
 +|              |Habitat Ring|
 +
 +=== Teaser ===
 +The cold-sleep system used in the 'Conestoga' successfully slowed the metabolic rate of the colonists traveling from Earth to New Terra, but at the cost of shortening their lives once they had arrived.  Fortunately, our medical technology has advanced significantly since our arrival, and we believe we now have a method of inducing true suspended animation without the same loss of longevity.
 +
 +=== Results ===
 +The Stasis Systems contain suspended animation chambers for 200 colonists.  This module, like the Habitat Ring, is equipped with our superconductive magnetic coil radiation shield system.
 +
 +----
 +
 +==== Habitat Ring ====
 +Allows production of the Habitat Ring at the Spaceport.
 +
 +|Eden Cost     |3600|
 +|Plymouth Cost |4600|
 +|Max Scientists|16|
 +|Laboratory    |Advanced|
 +|Prerequisites |Skydock|
 +
 +=== Teaser ===
 +Two of the recovered fragments of the 'Conestoga' are from the hull of the habitat ring.  They contain large superconductive magnetic coils, which appear to be a kind of radiation shielding system.
 +
 +=== Results ===
 +Before and after our interstellar flight, our colonists will live in the Habitat Ring.  These temporary quarters are shielded from radiation and small particle collisions by a magnetic field generated by superconductive coils built into the hull.
 +
 +----
 +
 +==== Heat Dissipation Systems ====
 +Increases Laser, Rail Gun, and Thor's Hammer rate of fire.
 +
 +|Eden Cost     |3600|
 +|Plymouth Cost |N/A|
 +|Max Scientists|18|
 +|Laboratory    |Advanced|
 +|Prerequisites |Artificial Lightning|
 +
 +=== Teaser ===
 +Some of our weapons systems generate high levels of heat when repeatedly fired in combat.  These weapons require a cooling-off period before they can be fired again.  This delay could be shortened by adding a heat dissipation system.
 +
 +=== Results ===
 +Our new weapons turret heat sinks allow these weapons to be fired more quickly.  The heat sinks use dichlorodifluoromethane gas as a coolant to prevent weapon overheating.
 +
 +----
 +
 +==== High-Energy Ray-Composite Projector ====
 +Allows production of Meteor Defense structure kits at the Structure Factory.
 +
 +|Eden Cost     |4000|
 +|Plymouth Cost |N/A|
 +|Max Scientists|18|
 +|Laboratory    |Standard|
 +|Prerequisites |Meteor-Watch Observatory|
 +
 +=== Teaser ===
 +Some very ambitious high-energy physicists have submitted a proposal for an energy weapon.  Their theory combines both microwave and laser projection with a particle beam projector.
 +
 +=== Results ===
 +The High-Energy Ray-Composite (HERC) Projector is now functional.  Although the equipment needed to produce this energy/particle beam is far too massive for use in a weapons turret, it is ideal for use as a meteor defense.  Using the tracking capabilities of the Observatory, the HERC beam can destroy even the largest meteors with a single shot---if it hits its target.
 +
 +----
 +
 +==== Ion Drive Module ====
 +Allows production of the Ion Drive Module at the Spaceport.
 +
 +|Eden Cost     |3600|
 +|Plymouth Cost |4600|
 +|Max Scientists|16|
 +|Laboratory    |Advanced|
 +|Prerequisites |Skydock|
 +
 +=== Teaser ===
 +While the main drive of the 'Conestoga' was a less capable fusion drive, it appears that an improved ion propulsion system was developed shortly before launch and used in some thruster systems.  The remains of one of these thrusters has been recovered from the 'Conestoga' crash site.  Reverse-engineering this thruster will be a substantial step in developing our evacuation starship.
 +
 +=== Results ===
 +The ion motor used in the 'Conestoga' was a low-thrust/long-duration system activated once the ship reached interstellar space.  The Ion Drive Module contains this interstellar drive as well as supplemental ion and chemical guidance thrusters to be attached to the starship
 +
 +----
 +
 +==== Command Module ====
 +Allows production of the Command Module at the Spaceport.
 +
 +|Eden Cost     |3600|
 +|Plymouth Cost |4600|
 +|Max Scientists|16|
 +|Laboratory    |Advanced|
 +|Prerequisites |Skydock|
 +
 +=== Teaser ===
 +Wreckage from the second 'Conestoga' crash site included a remarkably intact section of the ship's command deck.  This will speed our development of the command and control systems of the ship.
 +
 +=== Results ===
 +Several dozen Savant computer systems, working in parallel, make up the core of the Command Module.  This is the most sophisticated computer system we have ever devised, capable of guidance control, power direction, and self-maintenance, without human intervention, for decades.
 +
 +----
 +
 +==== Meteor Detection ====
 +Gives early warning of meteor strikes.
 +
 +|Eden Cost     |N/A|
 +|Plymouth Cost |1600|
 +|Max Scientists|12|
 +|Laboratory    |Standard|
 +|Prerequisites |Skydock|
 +
 +=== Teaser ===
 +After the recent meteorite impacts, our observations have found that more are to come.  New Terra is entering a field of debris, probably caused by the collision of two asteroids.  We need a way to track this debris so we can have some advance warning of meteorite impacts
 +
 +=== Results ===
 +Our Skydock facility has been fitted with a series of telescopes to look for incoming meteors.  This should give us some warning before they fall.
 +
 +----
 +
 +==== Orbital Package ====
 +Allows production of the Orbital Package at the Spaceport.
 +
 +|Eden Cost     |3600|
 +|Plymouth Cost |4600|
 +|Max Scientists|16|
 +|Laboratory    |Advanced|
 +|Prerequisites |Skydock|
 +
 +=== Teaser ===
 +Upon arrival at our new home, we want to deploy a series of satellites and probes that will provide data about the planet and support colony operations.
 +
 +=== Results ===
 +This group of satellites and probes, to be deployed upon reaching our destination planet, includes EDWARD, a communications satellite, a solar power satellite, orbital observers, and several types of atmospheric and geologic probes.
 +
 +----
 +
 +==== Sensor Package ====
 +Allows production of the Sensor Package at the Spaceport.
 +
 +|Eden Cost     |3600|
 +|Plymouth Cost |4600|
 +|Max Scientists|16|
 +|Laboratory    |Advanced|
 +|Prerequisites |Skydock|
 +
 +=== Teaser ===
 +A portion of the 'Conestoga's sensor suite was among the debris retrieved from the second crash site.  This appears to have been part of the telemetry system used to monitor the deep-space probes sent out to locate a suitable destination.  We believe we can use this as the basis for a similar system.
 +
 +=== Results ===
 +Before we can depart the New Terra system, we must have a destination.  Our Sensor Package includes a Nanoprobe launcher, capable of sending thousands of microbe-sized probes toward potentially habitable planets, and a sensor/telemetry system which will evaluate the reports sent back by the Nanoprobes.
 +
 +----
 +
 +==== Laser Intensity Upgrade ====
 +Increases Laser range and damage.
 +
 +|Eden Cost     |2600|
 +|Plymouth Cost |N/A|
 +|Max Scientists|14|
 +|Laboratory    |Advanced|
 +|Prerequisites |High-Energy Ray-Composite Projector|
 +|Availability  |Only available on certain maps|
 +
 +=== Teaser ===
 +Our original Laser weapon can no longer compete with more advanced weaponry.  Some of our scientists believe that the Laser can be upgraded to better defend against more advanced weapon systems.
 +
 +=== Results ===
 +We have successfully modified our Laser weapon system.  By increasing the power available to the weapon's large-scale optical resonators, our scientists have been able to improve the Laser's firepower and effective range.  Unfortunately, this development has given the Laser a slightly higher production cost than its previous incarnation.
 +
 +----
 +
 +==== Advanced Microwave Power System ====
 +Increases Microwave range and damage.
 +
 +|Eden Cost     |N/A|
 +|Plymouth Cost |2800|
 +|Max Scientists|15|
 +|Laboratory    |Advanced|
 +|Prerequisites |Independent Turret Power Systems|
 +|              |Space Program|
 +|              |Lava Defenses|
 +|              |Dual-Turret Weapons Systems|
 +|Availability  |Only available on certain maps|
 +
 +=== Teaser ===
 +The Microwave has been made obsolete by more advanced weapons.  Some of our scientists believe some slight improvements to the Microwave's power system and beam focusing system may be able to significantly increase the weapon's range and firepower, allowing it to compete with modern weaponry.
 +
 +=== Results ===
 +Our Microwave weapon has been enhanced.  The weapon is now capable of enhanced firepower and increased firing range.  Unfortunately, a small price increase was required to modernize the Microwave.
 +
 +----
 +
 +==== Fueling Systems ====
 +Allows production of the Fueling Systems at the Spaceport.
 +
 +|Eden Cost     |3600|
 +|Plymouth Cost |4600|
 +|Max Scientists|16|
 +|Laboratory    |Advanced|
 +|Prerequisites |Ion Drive Module|
 +
 +=== Teaser ===
 +Portions of a severely-damaged spacecraft were among the wreckage found at the 'Conestoga' crash site.  The ship was known to have carried an emergency refueling unit, designed to scoop hydrogen from the atmosphere of gas giants similar to Jupiter.  Should New Terra have been found to be uninhabitable, this 'Fuel Shark' would have been able to refuel the 'Conestoga' for travel to another star.
 +
 +=== Results ===
 +The Fueling Systems consist of storage tanks for liquid mercury, used to fuel the Ion Drive, and the Fuel Shark, an autonomous ramscoop vehicle that dives into the outer layers of the planet's atmosphere to gather hydrogen fuel for the Fusion Drive.  The Fuel Shark will substantially reduce the number of launches necessary to prepare the starship for flight.
 +
 +----
 +
 +==== Fusion Drive Module ====
 +Allows production of the Fusion Drive Module at the Spaceport.
 +
 +|Eden Cost     |3600|
 +|Plymouth Cost |4600|
 +|Max Scientists|16|
 +|Laboratory    |Advanced|
 +|Prerequisites |Ion Drive Module|
 +
 +=== Teaser ===
 +Some of the wreckage recovered from the starship crash site appears to be part of a fusion motor propulsion system.  Further examination of the wreckage will allow us to re-build such a system.
 +
 +=== Results ===
 +Our fusion propulsion system plans are complete.  The Fusion Drive Module contains both the fusion motor, used for high-acceleration in-system maneuvering, and the tanks which store the hydrogen fuel used in this motor.  Once we have reached interstellar space, this fusion motor will convert into a fusion reactor that will provide power to the Ion Drive.
 +
 +----
 +
 +==== Phoenix Module ====
 +Allows production of the Phoenix Module at the Spaceport.
 +
 +|Eden Cost     |3600|
 +|Plymouth Cost |4600|
 +|Max Scientists|16|
 +|Laboratory    |Advanced|
 +|Prerequisites |Fusion Drive Module|
 +|              |Command Module|
 +|              |Fueling Systems|
 +|              |Sensor Package|
 +|              |Stasis Systems|
 +|              |Orbital Package|
 +
 +=== Teaser ===
 +Before we land our colonists on the new planet, we must send a lander to prepare the early stages of a colony.  We have in our databases portions of the plans for the Seed Factory used on our arrival on New Terra, but they are incomplete and obsolescent.
 +
 +=== Results ===
 +When deployed, this self-contained lander transforms into several of the initial structures and vehicles needed to start a colony.  These structures are all capable of operation without human presence, and will give our new home a head start.
 +
 +----
 +
 +==== Tiger Speed Modification ====
 +Increases Tiger speed.
 +
 +|Eden Cost     |5000|
 +|Plymouth Cost |5000|
 +|Max Scientists|10|
 +|Laboratory    |Advanced|
 +|Prerequisites |Dual-Turret Weapons Systems|
 +|Availability  |Only available on certain maps|
 +
 +=== Teaser ===
 +Our Tiger heavy combat chassis uses the R-3500 power plant and G-90 drive train.  The G-90 drive train was originally designed from our G-75 style drive train mainly for use in light vehicles, and the R-3500 was built around the R-3000 designed in our Advanced Vehicle Power Plant project. This project would design a more efficient power plant and drive train for our Tiger heavy combat chassis.
 +
 +=== Results ===
 +The G-90 drive train used in our Tiger heavy combat chassis has been replaced by the G-100 model, allowing improved vehicle speed through a more efficient transfer of energy from the newly developed R-4000 power plant to the tracks.  The R-4000 is our most advanced cool-fusion power plant to date.
 +
 +----
 + - //Go Back to [[Online Manual]]//\\
 + - //Go Back to [[outpost_2:storyline|Storyline]]//\\
 + - //Go Back to [[http://wiki.outpostuniverse.org/doku.php?id=start|Wiki Home Page]]//
 +