outpost_2:outpost_2_manual:colonists

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outpost_2:outpost_2_manual:colonists [2015/11/27 14:34] – [Colonists Report] dave_eraldoutpost_2:outpost_2_manual:colonists [2016/10/12 21:32] (current) – external edit 127.0.0.1
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 =====Types of Colonists===== =====Types of Colonists=====
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 +{{outpost_2:tech_colonists.png }}
  
 Outpost 2 has three Colonists classes: Children, Workers, and Scientists. Children have no productive function in the colony, but after a period of time, they may become Workers. Workers operate structures in the colony. Scientists also have some duties in operating structures, as well as doing research to advance the overall colony technology. Outpost 2 has three Colonists classes: Children, Workers, and Scientists. Children have no productive function in the colony, but after a period of time, they may become Workers. Workers operate structures in the colony. Scientists also have some duties in operating structures, as well as doing research to advance the overall colony technology.
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 **Note:** There is a short delay between a structure being idled, and the workers/scientists actually leaving that structure. Idle your structures well in advance of an expected disaster or your people may end up dieing anyway when the building is destroyed. **Note:** There is a short delay between a structure being idled, and the workers/scientists actually leaving that structure. Idle your structures well in advance of an expected disaster or your people may end up dieing anyway when the building is destroyed.
 Finally, Colonists will die if there is insufficient Food available. Normally, each Colonist requires one unit of Food. This can be stretched a little bit. In times of famine 100 units of Food can feed 105 Colonists, but any Colonists over this amount will die of starvation, with Children and Scientists being more likely to starve than Workers. Finally, Colonists will die if there is insufficient Food available. Normally, each Colonist requires one unit of Food. This can be stretched a little bit. In times of famine 100 units of Food can feed 105 Colonists, but any Colonists over this amount will die of starvation, with Children and Scientists being more likely to starve than Workers.
-Information about your Colonists is shown in the Colonists report in the Command Pane. To see this report, click the Resources Reports button (third from the left), then select Colonists in the list box and click the DETAILS button.+Information about your Colonists is shown in the Colonists report in the Command Pane. To see this report, click the Resources Reports button (third from the left), then select **COLONISTS** in the list box and click the **DETAILS** button.
  
 =====Colonists Report===== =====Colonists Report=====
  
-Image:Colrep.jpg+{{colonist_status.png}}
  
 This Command Pane displays information about the colony's Colonists. This Command Pane displays information about the colony's Colonists.
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   * The **STRUCTURES** button takes you to a list of all structures that affect the number, type, or longevity of your Colonists: Nurseries, Universities, and Medical Centers. The SUMMARY button returns you to the Resources report.   * The **STRUCTURES** button takes you to a list of all structures that affect the number, type, or longevity of your Colonists: Nurseries, Universities, and Medical Centers. The SUMMARY button returns you to the Resources report.
  
- - //Go Back to [[Rules Section]] - Continue on to + - //Go Back to [[Rules Section]] - Continue on to [[Morale]]// 
 +---- 
 + - //Go Back to [[Online Manual]]// \\ 
 + - //Go Back to [[http://wiki.outpost2.net/doku.php?id=start|Wiki Home Page]]// 
  • outpost_2/outpost_2_manual/colonists.1448634898.txt.gz
  • Last modified: 2015/11/27 14:34
  • by dave_erald