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outpost_2:maps [2016/11/09 16:06] vagabondoutpost_2:maps [2021/01/08 22:29] (current) – [Outpost 2 Scenarios] arklon
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-====== Outpost 2 Maps ======+====== Outpost 2 Scenarios ======
  
-{{outpost_2:maps:Fractures.jpg }}+[[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:on6_04.s6.png|{{ outpost_2:maps:on6_04.s1.png|Fractures Multiplayer Map}}]]
  
-Below is listing of published maps for Outpost 2 and explanation of their major differences. This list includes the original maps shipped with the games, maps from the 3 official expansionsand maps created by the Outpost Universe Community.+Outpost 2 contains large selection of well crafted maps. Below are links to pages with details on all the maps contained in Outpost 2 and explanation of their differences. This includes all the maps from the 3 official expansions and maps created by the Outpost Universe Community.
  
-**Scenario Type Index**+**Scenario Type Index:**
  
-  * [[maps:Eden Campaign Maps]] +  * **[[outpost_2:maps:Eden Campaign Maps|Eden Campaign Scenarios]]** - All 12 of the Eden Campaign Scenarios. 
-  * [[outpost_2:maps:Plymouth Campaign Maps]] + 
-  * [[outpost_2:maps:Colony Game Maps]] +  * **[[outpost_2:maps:Plymouth Campaign Maps|Plymouth Campaign Scenarios]]** - All 12 of the Plymouth Campaign Scenarios. 
-  * [[outpost_2:maps:Multiplayer Maps]] + 
-  * [[outpost_2:maps:Custom Scenarios]] +  * **[[outpost_2:maps:Colony Game Maps|Colony Game Scenarios]]** - All Colony Games currently included in the Outpost 2 community update. 
-  * [[outpost_2:maps:Other]]+ 
 +  * **[[outpost_2:maps:Multiplayer Maps|Multiplayer Scenarios]]** - All multiplayer scenarios currently included in the Outpost 2 community update. 
 + 
 +  * **[[outpost_2:maps:Custom Scenarios]]** - Includes many scenarios that are not currently shipped with the current Outpost 2 community update. 
 + 
 +  * **[[outpost_2:maps:Other|Other Scenarios]]** - Includes Tutorials, Outpost Renegades, and auto demo scenarios.
  
 **Learn how to make maps: **[[outpost_2:mapmaking|Outpost 2 Mapmaking]] **Learn how to make maps: **[[outpost_2:mapmaking|Outpost 2 Mapmaking]]
  
-==== Single Player Map Categories ====+===== Single Player Map Categories =====
  
 A wide range of single player maps are available: A wide range of single player maps are available:
Line 26: Line 31:
   * **Colony Game** - Standalone single player map. Typically, they start from a small, undeveloped colony or expedition and require the player to play through the end of a lengthy objective such as launching a starship or obtaining a substantial population.   * **Colony Game** - Standalone single player map. Typically, they start from a small, undeveloped colony or expedition and require the player to play through the end of a lengthy objective such as launching a starship or obtaining a substantial population.
  
-==== Multiplayer Map Categories ====+===== Multiplayer Map Categories =====
  
 The following are the basic types of multiplayer maps: The following are the basic types of multiplayer maps:
Line 44: Line 49:
   * //Peacekeeper AI// - Some maps include a computer player strategically placed between opponents. In order for the opponents to engage each other, they must first destroy or move through the hostile AI territory. This naturally allows players extra time to build up their colonies before an engagement. Typically the AI will not directly attack the other players, but will defend itself when engaged.   * //Peacekeeper AI// - Some maps include a computer player strategically placed between opponents. In order for the opponents to engage each other, they must first destroy or move through the hostile AI territory. This naturally allows players extra time to build up their colonies before an engagement. Typically the AI will not directly attack the other players, but will defend itself when engaged.
  
-==== Multiplayer Map Options ==== +===== Components of a Map =====
- +
-Multiplayer maps can be adjusted to suit an intended style of play and the varying experience level of the players.  +
- +
-On some maps, checking Morale Steady, Day/Night, or Disasters will affect the game play in unrelated ways such as changing the behavior of the AI. See specifics about these maps for details. +
- +
-  * **Morale Steady** - Checking this keeps morale at 75 out of 100 for all colonies for the entire game. With steady morale, there is no reason to research or construct morale specific building such as residences, recreation facilities, etc. With steady morale, medical centers can still extend the life of colonists. +
- +
-  * **Day/Night** - Checking this allows for a day/night cycle. If the blight is present, during night-time it will expand slower. With night enabled, vehicles with their headlights off become more difficult to spot by opponents. +
- +
-  * **Disasters** - Checking this allows natural disasters to occur. This is often left unchecked to make gameplay more balanced. +
- +
-  * **Starting Vehicles** - Adding starting vehicles gives each player a starting number of laser or microwave lynx, up to a maximum of 12. Some games modify the starting vehicles to not be available or to provide vehicles besides lynx. +
- +
-==== Components of a Map ====+
  
 Each map requires a .MAP file and a DLL file to play. The map file lays out the basic terrain and the DLL contains the scenario information. Each map file can support multiple different scenarios with each scenario having its own dll. Maps can also contain a separate tech tree file to customize the technology. Each map requires a .MAP file and a DLL file to play. The map file lays out the basic terrain and the DLL contains the scenario information. Each map file can support multiple different scenarios with each scenario having its own dll. Maps can also contain a separate tech tree file to customize the technology.
  
-==== Map Size ====+===== Map Size =====
  
-Map sizes below are listed as size in tiles with horizontal first and vertical second. Some maps feature wraparound from Eastern to Western side and vice-versa. No map will allow wraparound from North to South. The largest map size is 512 x 256 tiles.+Map sizes are listed as size in tiles with horizontal first and vertical second. Some maps feature wraparound from Eastern to Western side and vice-versa. No map will allow wraparound from North to South. The largest map size is 512 x 256 tiles.
  
 ---- ----
  
-====== Single Player Maps ======+====== Multiplayer Scenario Index ======
  
-===== Campaign Maps ===== +Below is an index of all multiplayer scenarios in Outpost 2 separated by scenario type. Scenarios listed in italics are not included in the Outpost Universe Outpost 2 download and must be added to the game separately to play. See the Multiplayer and Custom scenario pages for details on each scenario.
- +
-Each Eden and Plymouth campaign map has a separate page containing mission briefings, objectives, and storyline. Each campaign can be played on a different difficulty level: easy, medium, and hard. +
- +
----- +
- +
-===== Colony Maps ===== +
- +
-Each colony map can be played on a different difficulty level: easy, medium, and hard. Colony maps are intended to take significantly longer to play than an individual campaign map. +
- +
-==== Colony Builder - Eden, Population ==== +
-  +
-{{outpost_2:maps:colony_builder_eden_population.jpg}} +
- +
-|Created by|Dynamix|  +
-|Map filename|cm02.map| +
-|Scenario DLL|cep1.dll|  +
- +
----- +
- +
-==== Colony Builder - Eden, Starship ====  +
- +
-{{outpost_2:maps:colony_builder_eden_starship.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|cm03.map| +
-|Scenario DLL|ces1.dll| +
- +
----- +
- +
-==== Colony Builder - Plymouth, Population ==== +
- +
-{{outpost_2:maps:colony_builder_plymouth_population.jpg}} +
- +
-|Created by|Dynamix|  +
-|Map filename|cm04.map|  +
-|Scenario DLL|cpp1.dll|  +
- +
----- +
- +
-==== Colony Builder - Plymouth, Starship ==== +
- +
-{{outpost_2:maps:colony_builder_plymouth_starship.jpg}} +
- +
-|Created by|Dynamix|  +
-|Map filename|cm01.map|  +
-|Scenario DLL|cps1.dll| +
- +
----- +
- +
-==== Colony Builder II - Plymouth, Starship ==== +
- +
-{{outpost_2:maps:colony_builder_ii_plymouth_starship.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|cbcm01.map| +
-|Scenario DLL|cps2.dll| +
- +
----- +
- +
-==== Plymouth Cold War ==== +
- +
-{{outpost_2:maps:cold_war.jpg}} +
- +
-|Created by|Black Box| +
-|Edits by|elwood_s| +
- +
-Based on Eden's third campaign map. +
- +
-Current version contains a game crash that occurs when attacking the opponent's base. +
- +
----- +
- +
-==== Post-Release Colony Demo ==== +
- +
-{{outpost_2:maps:colony_builder_post_release_demo.jpg}} +
- +
-|Created by|Dynamix|  +
- +
-Some research is not available. Some typically advanced lab research occurs at the standard lab. +
- +
----- +
- +
-==== Pre-Release Eden Demo ==== +
- +
-{{outpost_2:maps:colony_builder_eden_pre_release_demo.jpg}} +
-  +
-|Created by|Dynamix| +
- +
-Map requires a replacement tech tree to be be beatable. Map is unbeatable on all difficulty levels due to being unable to build a Tokomak structure kit. See post: http://forum.outpost2.net/index.php/topic,5795.msg82861.html#msg82861. +
- +
----- +
- +
-==== Pre-Release Plymouth Demo ==== +
- +
-{{outpost_2:maps:colony_builder_plymouth_pre_release_demo.jpg}} +
- +
-|Created by|Dynamix| +
- +
-Sandbox scenario. +
- +
----- +
- +
-====== Multiplayer Maps ====== +
- +
-Below is an alphabetical listing of multiplayer maps. In order to play a multiplayer map, all players must have the same version of the map. To add a new map to your copy of Outpost 2, simply drop the required files into the root directory of your Outpost 2 install and restart the game. Typically a new map will contain a new .DLL file and possibly and new .MAP and/or new .txt (tech tree) file as well. +
- +
-==== Allied Siege ==== +
- +
-{{outpost_2:maps:allied_siege.jpg}} +
- +
-|Created by|Dynamix| +
-|Filename|mp6_03.map| +
-|Map Size|128 x 128| +
-^Scenarios^Scenario DLL^ +
-|6P, Last One Standing|ml6_03.dll| +
- +
----- +
- +
-==== Ambush Alley ==== +
- +
-{{outpost_2:maps:ambush_alley.jpg}} +
- +
-|Created by|Dynamix| +
-|Filename|mp2_08.map| +
-|Size|64 x 64| +
-^Scenarios^Scenario DLL^ +
-|2P, Last One Standing|ml2_08.dll| +
- +
----- +
- +
-==== Around the World ==== +
- +
-{{outpost_2:maps:around_the_world.jpg}} +
- +
-|Created by|Dynamix| +
-|Filename|mp4_05.map or newworld.map| +
-|Size|512 x 256| +
-^Scenarios^Scenario DLL^ +
-|6P, Last One Standing|ml6_02.dll| +
-|6P, Land Rush|mu6_02.dll| +
-|6P, Space Race|mf6_02.dll| +
- +
----- +
- +
-==== Axen's Home ==== +
- +
-{{outpost_2:maps:axens_home.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|mp6_01.map| +
-|Size|512 x 256| +
-^Scenarios^Scenario DLL^ +
-|6P, Last One Standing|ml6_01.dll| +
-|6P, Land Rush|mu6_01.dll| +
-|???|mf6_01.dll| +
-|6P, Resource Race|mr6_01.dll| +
- +
----- +
- +
-==== Barren Land ==== +
- +
-{{outpost_2:maps:barren_land.jpg}} +
-|Created by | Dynamix| +
-|Map filename|mp4_04.map| +
-|Size|256 x 256| +
-^Scenarios^Scenario DLL^ +
-|4P, Land Rush|mu4_04.dll|  +
-|4P, Midas|mm4_04.dll| +
- +
----- +
- +
-==== Beach Party ==== +
- +
-{{outpost_2:maps:beach_party.jpg}}  +
- +
-|Created by|Dynamix| +
-|Map filename|mp2_10.map| +
-|Size|128 x 128| +
-^Scenarios^Scenario DLL^ +
-|2P, Last One Standing|ml2_10.dll| +
-|2P, Land Rush|mp2_10.dll| +
-|2P, Resource Race|mp2_10.map| +
- +
----- +
- +
-==== Biohazard ==== +
- +
-{{outpost_2:maps:biohazard.jpg}} +
-|Created by|Dynamix| +
-|Map filename|mp3_02.map|  +
-|Size|128 x 128| +
-^Scenarios^Scenario DLL^ +
-|3P, Space Race|mf3_02.dll|  +
- +
----- +
- +
-==== BoreHole ==== +
- +
-{{outpost_2:maps:borehole.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|mp4_06.map| +
-^Scenarios^Scenario DLL^ +
-|4P, Last One Standing|ml4_06.dll| +
-|6P, Land Rush|ml4_06.dll| +
- +
----- +
- +
-==== Caught in the Crossfire ==== +
- +
-{{outpost_2:maps:caught_in_the_crossfire.jpg}} +
- +
-|Created by|Mcshay| +
-|Map filename|Crossfire.map| +
-|Map Tech Tree filename|survtech.txt| +
-^Scenarios^Scenario DLL^ +
-|4P, Survivor|mf4_ccf.dll| +
- +
-Includes an AI opponent.\\ +
-Based on the map Barren Land. +
- +
----- +
- +
-==== Close Encounter ==== +
- +
-{{outpost_2:maps:close_encounter.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|mp2_01.map| +
-|Size|128 x 64| +
-^Scenarios^Scenario DLL^ +
-|2P, Last One Standing|ml2_01.dll|  +
-|2P, Space Race|mf2_01.dll| +
- +
----- +
- +
-==== Coliseum ==== +
- +
-{{outpost_2:maps:coliseum.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|mp4_01.map| +
-|Size|128 x 128| +
-^Scenarios^Scenario DLL^ +
-|4P, Last One Standing|ml4_01.dll| +
-|4P, Midas|mm4_01.dll| +
- +
----- +
- +
-==== Crash Zone ==== +
- +
-{{outpost_2:maps:crash_zone.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|mp4_05.map| +
-|Size|256 x 128| +
-^Scenarios^Scenario DLL^ +
-|4P, Last One Standing|ml4_05.dll| +
-|4P, Space Race|mf4_05.dll| +
-|4P, Resource Race|mr4_05.dll| +
- +
----- +
- +
-==== Double Cross ==== +
- +
-{{outpost_2:maps:double_cross.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|mp4_10.map| +
-|Size|128 x 128| +
-^Scenarios^Scenario DLL^ +
-|4P, Last One Standing|ml4_10.dll| +
-|4P, Resource Race|mr4_10.dll| +
- +
----- +
- +
-==== Earlobe ==== +
- +
-{{outpost_2:maps:earlobe.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|opu_07.map|  +
-^Scenarios^Scenario DLL^ +
-|6P, Last One Standing|ml6_31.dll| +
- +
----- +
- +
-==== Enter the Dragon ==== +
- +
-{{outpost_2:maps:enter_the_dragon.jpg}} +
- +
-|Created by|Leviathan| +
-|Map filename|opu_01.map| +
-|Size|128 x 64| +
-^Scenarios^Scenario DLL^ +
-|4P, Last One Standing|ml2_33.dll| +
- +
-Based on a StarCraft Map. +
- +
----- +
- +
-==== Flood Plain ==== +
- +
-{{outpost_2:maps:flood_plain.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|opu_05.map| +
-^Scenarios^Scenario DLL^ +
-|4P, Land Rush|mu4_31.dll| +
- +
----- +
- +
-==== Forsaken World ==== +
- +
-{{outpost_2:maps:survaxen.jpg}} +
- +
-|Created by|Mcshay| +
-|Map filename|survaxen.map| +
-^Scenarios^Scenario DLL^ +
-|4P, Survival|mf4_hso.dll| +
- +
----- +
- +
-==== Four Mesas ==== +
- +
-{{outpost_2:maps:four_mesas.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|mp4_07.map| +
-|Size|256 x 256| +
-^Scenarios^Scenario DLL^ +
-|4P, Last One Standing|ml4_07.dll|  +
-|4P, Land Rush|mu4_07.dll| +
- +
----- +
- +
-==== Fractures ==== +
- +
-{{outpost_2:maps:fractures_actual.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|opu_08.map| +
-^Scenarios^Scenario DLL^ +
-|5P, Land rush|mu6_41.dll| +
- +
----- +
- +
-==== Great Divide ==== +
- +
-{{outpost_2:maps:great_divide.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|mp2_02.map| +
-|Size|128 x 64 | +
-^Scenarios^Scenario DLL^ +
-|2P, Last One Standing|ml2_02.dll|  +
-|2P, Land Rush|mu2_02.dll| +
- +
----- +
- +
-==== Handprint ==== +
- +
-{{outpost_2:maps:handprint.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|opu_06.map| +
-^Scenarios^Scenario DLL^ +
-|4P, Last One Standing|ml4_41.dll| +
- +
----- +
- +
-==== Hidden Treasure ==== +
- +
-{{outpost_2:maps:hidden_treasure.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|mm4_11.map | +
-|Size|128x128| +
-^Scenarios^Scenario DLL^ +
-|4P, Midas|mm4_11.dll| +
- +
----- +
- +
-==== Improved Pie Chart ==== +
- +
-{{outpost_2:maps:improved_pie_chart.jpg}} +
- +
-|Created by|Leviathan| +
-|Map filename|opu_15.map| +
-|Size|128 x 128| +
-^Scenarios^Scenario DLL^ +
-|4P, Last One Standing|ml4_p1.dll| +
- +
-Based on the map Pie Chart. +
- +
----- +
- +
-==== La Corrida ==== +
- +
-{{outpost_2:maps:la_corrida.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|opu_03.map| +
-|Size|128 x 128| +
-^Scenarios^Scenario DLL^ +
-|4P, Last One Standing|ml4_21.dll| +
- +
-Includes a peacekeeper AI. +
- +
----- +
- +
-==== Labyrinth ==== +
- +
-{{outpost_2:maps:labyrinth.jpg}} +
- +
-|Created by Dynamix| +
-|Map filename|mp2_11.map| +
-|Size|128 x 128| +
-^Scenarios^Scenario DLL^ +
-|2P, Last One Standing|ml2_11.dll| +
- +
----- +
- +
-==== Moogle Ville ==== +
- +
-{{outpost_2:maps:moogle_ville.jpg}} +
- +
-|Created by|Outpost Universe+
-|Map filename|mpdemohax.map| +
-|Size|128 x 128| +
-^Scenarios^Scenario DLL^ +
-|4P, Last One Standing|ml4_46.dll| +
- +
-Based on the map Unsettled Earth. +
- +
----- +
- +
-==== Nostalgia ==== +
- +
-{{outpost_2:maps:nostalgia.jpg}} +
-|Created by|Leviathan| +
-|Map filename|opu_03.map| +
-|Size|128 x 128| +
-^Scenarios^Scenario DLL^ +
-|4P, Last One Standing|ml4_43.dll|  +
- +
-Based on a StarCraft Map. +
- +
----- +
- +
-==== Olympus Mons ==== +
- +
-{{outpost_2:maps:olympus_mons.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|ml4_12.map| +
-|Size|256 x 256| +
-^Scenarios^Scenario DLL^ +
-|4P, Last One Standing|ml4_12.dll|  +
-|4P, Resource Race|mr4_12.dll| +
- +
----- +
- +
-==== Peacekeeper ==== +
- +
-{{outpost_2:maps:peacekeeper.jpg}} +
- +
-|Created by|Dynamix|  +
-|Map filename|opu_13.map| +
-^Scenarios^Scenario DLL^ +
-|2P, Last One Standing|ml2_21.dll| +
- +
-Includes a peacekeeper AI. +
- +
----- +
- +
-==== Pie Chart ==== +
-  +
-{{outpost_2:maps:pie_chart.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|opu_04.map| +
-^Scenarios^Scenario DLL^ +
-|6P, Last One Standing|ml6_21.dll| +
- +
----- +
- +
-==== Plains and Passes ==== +
- +
-{{outpost_2:maps:plains_and_passes.jpg}} +
- +
-|Created by|Outpost Universe| +
-|Map filename|opu_12.map| +
-^Scenarios^Scenario DLL^ +
-|6P, Land Rush|mu4_32.dll| +
- +
-Based on the map Allied Siege. +
- +
----- +
- +
-==== Punwick Junction ==== +
- +
-{{outpost_2:maps:la_corrida.jpg}} +
- +
-|Created by|Outpost Universe| +
-|Map filename|opu_03.map| +
-^Scenarios^Scenario DLL^ +
-|4P, Last One Standing|ml4_44.dll| +
- +
-Based on map La Corrida. Removes Peacekeeper AI and move mining beacons.\\ +
-\\ +
-Note: If when attempting to play you get the message, Local Load Fail, check and see if you have the file opu_03.map in the root directory. If the file is missing, make a copy of on4_01.map and rename it opu_03.map. Then place this file in the root directory of your Outpost 2 install.  +
- +
----- +
- +
-==== Ridge & Siege Warfare ==== +
- +
-{{outpost_2:maps:ridge_and_siege_warfare.jpg}} +
- +
-|Created by|Outpost Universe| +
-|Map filename|opu_11.map| +
-^Scenarios^Scenario DLL^ +
-|6P, Last One Standing|ml6_06.dll| +
- +
----- +
- +
-==== River of Fire ==== +
- +
-{{outpost_2:maps:river_of_fire.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|mp2_03.map| +
-|Size|64 x 128| +
-^Scenarios^Scenario DLL^ +
-|2P, Last One Standing|ml2_03.dll|  +
- +
----- +
- +
-==== Rock Garden ==== +
- +
-{{outpost_2:maps:rock_garden.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|mp4_05.map|  +
-|Size|256 x 256| +
-^Scenarios^Scenario DLL^ +
-|5P, Land rush|mu4_03.dll| +
-|5P, Resource Race|mr4_03.dll| +
-|5P, Space Race|mf4_03.dll| +
- +
----- +
- +
-==== Root Canal ==== +
- +
-{{outpost_2:maps:root_canal.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|mp2_12.map| +
-|Size|256x128| +
-^Scenarios^Scenario DLL^ +
-|6P, Last One Standing|ml6_12.dll| +
-|6P, Land Rush|mu6_12.dll| +
-|6P, Space Race|mf6_12.dll| +
- +
-For last one standing scenario, players start with basic defensive structures. +
- +
----- +
- +
-==== Team Handprint ==== +
- +
-{{outpost_2:maps:team_handprint.jpg}} +
- +
-|Created by|Outpost Universe| +
-|Map filename|opu_10.map| +
-^Scenarios^Scenario DLL^ +
-|4P, Last One Standing|ml4_42.dll| +
- +
-Based on the map Handprint. +
- +
----- +
- +
-==== Team La Corrida ==== +
- +
-{{outpost_2:maps:team_la_corrida.jpg}} +
- +
-|Created by|Outpost Universe| +
-|Map Filename|opu_09.map| +
-|Size|128 x 128| +
-^Scenarios^Scenario DLL^ +
-|4P, Last One Standing|ml4_22.dll| +
- +
-Based on the map La Corrida\\  +
-Includes a peacekeeper AI +
- +
----- +
- +
-==== The Rift ==== +
- +
-{{outpost_2:maps:the_rift.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|mp4_08.map| +
-|Size|256 x 128|  +
-^Scenarios^Scenario DLL^ +
-|4P, Last One Standing|ml4_08.dll|  +
-|4P, Land Rush|mu4_08.dll| +
-|4P, Space Race|mf4_08.dll|  +
-|4P, Midas|mm4_08.dll| +
- +
----- +
- +
-==== Three's a Crowd ==== +
- +
-{{outpost_2:maps:threes_a_crowd.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|mp3_08.map| +
-|Size|128 x 128| +
-^Scenarios^Scenario DLL^ +
-|3P, Last One Standing|ml3_08.dll| +
-|3P, Land Rush|mu3_08.dll| +
-|3P, Space Race|mf3_08.dll| +
-|3P, Midas|mm3_08.dll| +
-|3P, Resource Race|mr3_08.dll| +
- +
----- +
- +
-==== Tug-O-War ==== +
- +
-{{outpost_2:maps:tug-o-war.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|on2_2.map| +
-|Size|64 x 64| +
-^Scenarios^Scenario DLL^ +
-|2P, Last One Standing|ml2_31.dll| +
- +
-Players start with basic defensive structures. +
- +
----- +
- +
-==== Twin Valleys ==== +
- +
-{{outpost_2:maps:twin_valleys.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|mp2_07.map| +
-|Size|64 x 256| +
-^Scenarios^Scenario DLL^ +
-|2P, Midas|mm2_07.dll| +
- +
----- +
- +
-==== Unsettled Earth ==== +
- +
-{{outpost_2:maps:unsettled_earth.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|mpdemo.map|  +
-|Size|128 x 128| +
-^Scenarios^Scenario DLL^ +
-|4P, Last One Standing|ml4_13.dll| +
-|4P, Land Rush|mu4_13.dll| +
- +
----- +
- +
-==== Wishbone ==== +
- +
-{{outpost_2:maps:wishbone.jpg}} +
- +
-|Created by|Dynamix| +
-|Map filename|mp2_05.map| +
-|Size|128 x 64| +
-^Scenarios^Scenario DLL^ +
-|2P Last One Standing|ml2_05.dll| +
- +
-----+
  
-===== Last One Standing (LoS) Map list =====+===== Last One Standing (LoS) Scenarios =====
  
   * 2P, LoS, Ambush Alley   * 2P, LoS, Ambush Alley
Line 761: Line 75:
   * 2P, LoS, Wishbone   * 2P, LoS, Wishbone
   * 3P, LoS, Three's a Crowd   * 3P, LoS, Three's a Crowd
 +  * //4P, LoS, Battle of the Blight//
 +  * 4P, LoS, Bomber's Big Blast
   * 4P, LoS, BoreHole   * 4P, LoS, BoreHole
 +  * //4P, LoS, Bridge Defence//
   * 4P, LoS, Coliseum   * 4P, LoS, Coliseum
 +  * //4P, LoS, Confrontation//
   * 4P, LoS, Crash Zone   * 4P, LoS, Crash Zone
 +  * //4P, LoS, Doomsday//
   * 4P, LoS, Double Cross   * 4P, LoS, Double Cross
   * 4P, LoS, Enter the Dragon   * 4P, LoS, Enter the Dragon
   * 4P, LoS, Four Mesas   * 4P, LoS, Four Mesas
   * 4P, LoS, Handprint   * 4P, LoS, Handprint
 +  * 4P, LoS, Hidden Treasure
   * 4P, LoS, Improved Pie Chart   * 4P, LoS, Improved Pie Chart
   * 4P, LoS, La Corrida   * 4P, LoS, La Corrida
Line 773: Line 93:
   * 4P, LoS, Nostalgia   * 4P, LoS, Nostalgia
   * 4P, LoS, Olympus Mons   * 4P, LoS, Olympus Mons
 +  * //4P, LoS, Outpost Monopoly//
   * 4P, LoS, Pre-Release Demo   * 4P, LoS, Pre-Release Demo
-  * 4P, LoS, Punwick Junction 
   * 4P, LoS, Team Handprint   * 4P, LoS, Team Handprint
   * 4P, LoS, Team La Corrida   * 4P, LoS, Team La Corrida
Line 786: Line 106:
   * 6P, LoS, Ridge & Siege Warfare   * 6P, LoS, Ridge & Siege Warfare
   * 6P, LoS, Root Canal   * 6P, LoS, Root Canal
 +  * //6P, LoS, Scout Rush//
  
-===== Land Rush (LR) Map List =====+===== Land Rush (LR) Scenarios =====
  
 +  * 2P, Convoy, Rescue Escort
   * 2P, LR, Beach Party   * 2P, LR, Beach Party
   * 2P, LR, Great Divide   * 2P, LR, Great Divide
Line 801: Line 123:
   * 6P, LR, Axen's Home   * 6P, LR, Axen's Home
   * 6P, LR, BoreHole   * 6P, LR, BoreHole
 +  * //6P, LR, Flood Plain V2//
   * 6P, LR, Fractures   * 6P, LR, Fractures
 +  * //6P, LR, PlayGround//
   * 6P, LR, Root Canal   * 6P, LR, Root Canal
 +  * //6P, LR, 'The Green World'//
  
-===== Space Race (SR) Map List =====+===== Space Race (SR) Scenarios =====
  
   * 2P, SR, Close Encounter   * 2P, SR, Close Encounter
Line 815: Line 140:
   * 6P, SR, Root Canal   * 6P, SR, Root Canal
  
-===== Midas Map List =====+===== Midas Scenarios =====
  
   * 2P, Midas, Twin Valleys   * 2P, Midas, Twin Valleys
Line 824: Line 149:
   * 4P, Midas, The Rift   * 4P, Midas, The Rift
  
-===== Resource Race (RR) =====+===== Resource Race (RR) Scenarios =====
  
   * 2P, RR, Beach Party   * 2P, RR, Beach Party
Line 834: Line 159:
   * 6P, RR, Axen's Home   * 6P, RR, Axen's Home
  
-===== Survival (SRV, SURV) =====+===== Survival (SRV, SURV) Scenarios =====
  
 +  * 4P, SRV, Darkest Hour
   * 4P, SRV, Forsaken World   * 4P, SRV, Forsaken World
   * 4P, SURV, To the Skies or to the Grave   * 4P, SURV, To the Skies or to the Grave
   * 4P, SRV, Caught in the Crossfire   * 4P, SRV, Caught in the Crossfire
   * 5P, SRV, Danger Zone   * 5P, SRV, Danger Zone
 +  * 5P, SRV, Forsaken World
   * 5P, SRV, Fractured Alliance   * 5P, SRV, Fractured Alliance
   * 6P, SRV, Judgement Day   * 6P, SRV, Judgement Day
  
-====== Game Demos ======+====== Game Demo Scenarios ======
  
   * Demo #1: eden04.map, ademo1.dll   * Demo #1: eden04.map, ademo1.dll
  • outpost_2/maps.1478707582.txt.gz
  • Last modified: 2016/11/09 16:06
  • by vagabond