outpost_2:mapmaking

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outpost_2:mapmaking [2015/10/11 14:52] – Trying to find out why line breaks weren't appearing. drankofoutpost_2:mapmaking [2016/11/03 04:17] (current) vagabond
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 +====== Outpost 2 Mapmaking ======
  
-[DO THIS FIRST]+Please see [[op2_sdk:mapmaking|the Outpost 2 Mapmaking Page]for details on making new Outpost 2 maps.
  
-1) Install Microsoft Visual Studio with support for C++ 
  
-NOTE: This take a while, follow [this link] and install. This is a time-consuming process. +----
- +
- +
-2) Get the DLL SDK and decompress it somewhere. +
- +
-3) Copy the "Multiplayer Hooville\" or "Multiplayer\" directory and rename it to the name of your future map. +
- +
- +
-Map Directory File Construct: +
-  * BaseData.h - - This is where you declare a lot of structures (I think of them like complex variable arrays). +
-  * Main.cpp - This is where the map is initialized. It will "#include" a lot of the other files, naturally. +
-  * OP2Script.dsp - - This is ... the developer studio project file. +
-  * OP2Script.dsw - - This is ... the developer studio workspace file. +
-  * OP2Script.ncb - - This is ... the non-plain text data file. +
-  * OP2Script.opt - - This is ... a file that is generated and edited by Visual Studio. +
-  * OP2Script.plg - - This is ... another file that is generated and edited by Visual Studio. +
- +
- +
-Terrain File +
- +
-.map file - - This gets edited with the OP2Mapper program. Don't try placing buildings or units with this. +
- +
- +
-Editing +
-Mapper+
  
 + - //Go Back to [[outpost_2:outpost_2|Outpost 2 Main page]]//\\
 + - //Go Back to [[http://wiki.outpost2.net/doku.php?id=start|Wiki Home Page]]//
  
  • outpost_2/mapmaking.1444575123.txt.gz
  • Last modified: 2015/10/11 14:52
  • by drankof