outpost_2:mapmaking

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outpost_2:mapmaking [2015/12/19 14:10] vagabondoutpost_2:mapmaking [2016/10/12 21:32] – external edit 127.0.0.1
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-====== Install These ====== 
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-1) Install Microsoft Visual Studio with support for C++ 
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-NOTE: This take a while, follow [[https://www.visualstudio.com/|this link]] and install Visual Studio. The free version should work just fine. Make sure you include the files required for C++. This is a time-consuming process. 
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-2) Get the DLL SDK and decompress it somewhere. 
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-3) Copy the "Multiplayer Hooville\" or "Multiplayer\" directory and rename it to the name of your future map. 
  
 ====== Introduction to the Files ====== ====== Introduction to the Files ======
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 **What's a cell type?** Every grid has a layer of data attached to it (visible by pressing the third icon in the top left of the detailed map view window) wherein information like whether a grid is passable, or whether a unit moves slowly over it or quickly over it is saved. **What's a cell type?** Every grid has a layer of data attached to it (visible by pressing the third icon in the top left of the detailed map view window) wherein information like whether a grid is passable, or whether a unit moves slowly over it or quickly over it is saved.
  
-Play around with it! +----
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-====== Basic Introduction to Map Coding ======+
  
-[THIS IS WHERE I AM CURRENTLY LEARNING IT MYSELF, SOMEONE FEEL FREE TO ADD TO THIS IF I DON'T GET TO IT??]+ - //Go Back to [[outpost_2:outpost_2|Outpost 2 Main page]]//\\ 
 + - //Go Back to [[http://wiki.outpost2.net/doku.php?id=start|Wiki Home Page]]//
  
  • outpost_2/mapmaking.txt
  • Last modified: 2016/11/03 04:17
  • by vagabond