outpost_2:mapmaking

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outpost_2:mapmaking [2015/10/12 02:57] – New sections, added headings, they're probably all wrong... drankofoutpost_2:mapmaking [2016/10/12 21:32] – external edit 127.0.0.1
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-====== Install These ====== 
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-1) Install Microsoft Visual Studio with support for C++ 
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-NOTE: This take a while, follow [[https://www.visualstudio.com/|this link]] and install Visual Studio. The free version should work just fine. Make sure you include the files required for C++. This is a time-consuming process. 
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-2) Get the DLL SDK and decompress it somewhere. 
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-3) Copy the "Multiplayer Hooville\" or "Multiplayer\" directory and rename it to the name of your future map. 
  
 ====== Introduction to the Files ====== ====== Introduction to the Files ======
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 **Terrain File:** **Terrain File:**
  
-[yourmapname].map - - This gets edited with the [[outpost_2:mapper|OP2Mapper]] program. Actual unit and building placement is done in the data files above. Placing units in this program is only useful to help you export the code to the files above. For help editing different tilesets, read up on the [[outpost_2:mapper|OP2Mapper]] page or on the [[outpost_2:greenworld|Greenworld]] page.+[yourmapname].map - - This gets edited with the [[outpost_2:mapper|OP2Mapper]] program. Actual unit and building placement is done in the data files above. Placing units in this program is only useful to help you export the code to the files above. For help editing different tilesets, read up on the [[outpost_2:mapper|OP2Mapper]] page or on the [[outpost_2:addons:greenworld|Greenworld]] page.
  
  
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 As any map-making tutorial will tell you, make sure you plan out/draw out your map by hand first. If you're just playing around, try to just make a simple 1 on 1 last one standing map with standard starting units. As any map-making tutorial will tell you, make sure you plan out/draw out your map by hand first. If you're just playing around, try to just make a simple 1 on 1 last one standing map with standard starting units.
  
-====== Editing ======+====== Editing: Where to Begin? ======
  
 The order in which you go about editing and designing your map is not important, but I would suggest mapping it out in the Mapper map editor first. You'll probably go back and forth as you make adjustments. The order in which you go about editing and designing your map is not important, but I would suggest mapping it out in the Mapper map editor first. You'll probably go back and forth as you make adjustments.
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 **What's a cell type?** Every grid has a layer of data attached to it (visible by pressing the third icon in the top left of the detailed map view window) wherein information like whether a grid is passable, or whether a unit moves slowly over it or quickly over it is saved. **What's a cell type?** Every grid has a layer of data attached to it (visible by pressing the third icon in the top left of the detailed map view window) wherein information like whether a grid is passable, or whether a unit moves slowly over it or quickly over it is saved.
  
-Play around with it! +----
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-====== Basic Introduction to Map Coding ======+
  
-[THIS IS WHERE I AM CURRENTLY LEARNING IT MYSELF, SOMEONE FEEL FREE TO ADD TO THIS IF I DON'T GET TO IT??]+ - //Go Back to [[outpost_2:outpost_2|Outpost 2 Main page]]//\\ 
 + - //Go Back to [[http://wiki.outpost2.net/doku.php?id=start|Wiki Home Page]]//
  
  • outpost_2/mapmaking.txt
  • Last modified: 2016/11/03 04:17
  • by vagabond