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+ | ====== Outpost 2 Mapmaking ====== | ||
- | ====== Introduction to the Files ====== | + | Please see [[op2_sdk: |
- | **Map Directory File Construct when Starting Out:** | ||
- | * BaseData.h - - This is where you declare a lot of structures (I think of them like complex variable arrays). | ||
- | * Main.cpp - - This is where the map is initialized. It will "# | ||
- | * OP2Script.dsp - - This is ... the developer studio project file ... whatever that is. | ||
- | * OP2Script.dsw - - This is ... the developer studio workspace file ... whatever that is. | ||
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- | **The following files are generated by Visual Studio:** | ||
- | * OP2Script.ncb - - This is a non-plain text data file. | ||
- | * OP2Script.opt - - This is a file that is generated and edited by Visual Studio. | ||
- | * OP2Script.plg - - This is another file that is generated and edited by Visual Studio. | ||
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- | **Terrain File:** | ||
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- | [yourmapname].map - - This gets edited with the [[outpost_2: | ||
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- | ====== Rule of Thumb ====== | ||
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- | As any map-making tutorial will tell you, make sure you plan out/draw out your map by hand first. If you're just playing around, try to just make a simple 1 on 1 last one standing map with standard starting units. | ||
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- | ====== Editing: Where to Begin? ====== | ||
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- | The order in which you go about editing and designing your map is not important, but I would suggest mapping it out in the Mapper map editor first. You'll probably go back and forth as you make adjustments. | ||
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- | ====== Basic Introduction to Mapper ====== | ||
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- | It's buggy. **Save after every single action.** | ||
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- | **To Copy + Paste:** Click on the copy icon up top, left click on the top let of the area you want to copy, then left click again on the lower right of the area you want to copy. The pasting part is simple and intuitive, click on the paste icon at the top, then you'll see a box representing where the copied tiles will go. | ||
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- | At present, copying and pasting doesn' | ||
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- | **What' | ||
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