outpost_2:easter_eggs

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outpost_2:easter_eggs [2016/11/07 23:54] – [Santa Claus] vagabondoutpost_2:easter_eggs [2016/11/20 17:31] (current) vagabond
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 ====== Outpost 2 Easter Eggs ====== ====== Outpost 2 Easter Eggs ======
  
-A couple of known Easter Eggs exist in Outpost 2. Easter Eggs are difficult to find anomalies purposefully placed in the game. Outpost 2 contains 3 known Easter Eggs: Dan's Dog, the Small Capacity Air Transport (SCAT), and Santa Claus.+Outpost 2 contains several Easter Eggs! In case you are new to Easter Eggs in games, Easter Eggs are difficult to find anomalies purposefully placed in game. Outpost 2 contains 3 currently known Easter Eggs: Dan's Dog, the Small Capacity Air Transport (SCAT), and Santa Claus. Only Dan's Dog has been proven to exist in gameplay. See below for details on all three Easter Eggs.
  
 ===== Dan's Dog ===== ===== Dan's Dog =====
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 {{outpost_2:easter_eggs:DansDog.gif }} //Note: The following information was compiled by Hooman.// {{outpost_2:easter_eggs:DansDog.gif }} //Note: The following information was compiled by Hooman.//
  
-Dan's Dog was an inside joke by the Outpost 2 programming team that referred to programmer Dan White's dog. An animated howling dog can appear during gameplay under very specific in game circumstances.+Dan's Dog was an inside joke by the Outpost 2 programming team that referred to programmer Dan White's dog. Dan Duncalf, the lead programmer of Outpost 2 verified the reference to the dog is to Dan White. An animated howling dog can appear during gameplay under very specific in game circumstances.
  
 **Dan's dog will appear when a meteor impacts if all the following conditions hold:** **Dan's dog will appear when a meteor impacts if all the following conditions hold:**
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   - the tile is not currently occupied by a unit   - the tile is not currently occupied by a unit
  
-**Proof of Dan's Dog Scenario (created by Hooman):** {{outpost_2:easeter_eggs:dandog.zip}}+**Proof of Dan's Dog Scenario (created by Hooman):** {{outpost_2:easter_eggs:cdandog.zip}}
  
 As an additional note, the routine that generates the dog belongs to the Unit class for the Meteor, and this processing function will only be called when (unitIndex XOR tick) MOD 8 != 0. Hence the time condition can only hold for meteors that have a unit index that is a multiple of 8. As an additional note, the routine that generates the dog belongs to the Unit class for the Meteor, and this processing function will only be called when (unitIndex XOR tick) MOD 8 != 0. Hence the time condition can only hold for meteors that have a unit index that is a multiple of 8.
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 {{outpost_2:easter_eggs:scat.gif }} {{outpost_2:easter_eggs:scat.gif }}
  
-Stub+The small capacity air transport (SCAT) is supposed to be a flying evacuation transport in Outpost 2. The existence of the SCAT in game has not been proven.  
 + 
 +Artwork of the SCAT is contained within Outpost 2. It can be found using the Outpost 2 Art Viewer. See the [[http://wiki.outpost2.net/doku.php?id=op2_sdk:helper_programs|Outpost 2 Helper Programs Page]] for details on how to use the Outpost 2 Art Viewer.
  
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 An animated Santa Claus wearing a green suit is contained in the Outpost 2 artwork. Rumors are Santa Claus will appear walking across sections of tubing during gameplay under certain circumstances. The existence of Santa Claus within a scenario has not been substantiated to date. An animated Santa Claus wearing a green suit is contained in the Outpost 2 artwork. Rumors are Santa Claus will appear walking across sections of tubing during gameplay under certain circumstances. The existence of Santa Claus within a scenario has not been substantiated to date.
 +
 +**Quote from Dan Duncalf, the lead programmer of Outpost 2:**
 +
 +> "... but I think Santa appears in similar circumstances to the dog, but when the date is 12/25 and involves a different terrain type and tick modulo.  Since there are a few assembly guys on the board, have them set breakpoints around GetSystemTime and/or GetLocalTime and that may give them some insight."
 +
 +Artwork of Santa Claus is contained within Outpost 2. It can be found using the Outpost 2 Art Viewer. See the [[http://wiki.outpost2.net/doku.php?id=op2_sdk:helper_programs|Outpost 2 Helper Programs Page]] for details on how to use the Outpost 2 Art Viewer.
  
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