outpost_2:concepts:population_and_morale

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outpost_2:concepts:population_and_morale [2023/11/11 22:07] – Move "strategy" towards top of page arklonoutpost_2:concepts:population_and_morale [2023/11/11 22:31] (current) – [Strategy] arklon
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 ==== Strategy ==== ==== Strategy ====
  
-  * Despite there being a "demand %" shown for Med Centers, having excess medical center capacity strictly lowers the death rate (at the cost of Scientists and power to run the medical centers).  Veteran OP2 players strive for 30-40% demand to give a decent reduction to death rate.+  * Despite there being a "demand %" shown for Med Centers, having excess medical center capacity strictly lowers the death rate (at the cost of Scientists and power to run the medical centers).  While maintaining < 100% Med Center demand is necessary for morale by itself, further reducing demand % can have enormous benefits even in Morale Steady games. 
 +    * Veteran OP2 players strive for 30-40% demand to give a decent reduction to death rate.
   * There is limited value in having more than 1 nursery and university:   * There is limited value in having more than 1 nursery and university:
     * Multiple nurseries do not increase birth rate, only decreasing kid death rate by providing 40 capacity for kids, but this is quickly obsoleted when Med Centers become available as they have a base capacity of 50, upgradeable to 75 (and apply to all colonists).     * Multiple nurseries do not increase birth rate, only decreasing kid death rate by providing 40 capacity for kids, but this is quickly obsoleted when Med Centers become available as they have a base capacity of 50, upgradeable to 75 (and apply to all colonists).
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