outpost_1:structures

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outpost_1:structures [2016/08/04 22:16] – [Surface structures] goofoutpost_1:structures [2017/05/28 18:57] (current) leeor_net
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-====== Structures ======+{{page>outpost_1:outpost_1_manual:playing_to_survive&firstseconly&readmore}}
  
-===== Construction =====+====== Construction =====
 +There are a lot of buildings to choose from in Outpost. What does each one do? When it’s time to construct some buildings, use this handy guide showing your building options.
  
-Build facilities for your colonists at the first opportunity. +==== Surface Structures ====
- +
-They’ll really think you’re the greatest if, early on, you provide them with a place to live and food to eat. +
- +
-You should build your first structures in this order: Agricultural Dome, CHAP, Residential Units, Storage Tanks, and Power Facility. +
- +
-Later, as their lower-order needs are met, your colonists will demand Medical Facilities, Research Labs, and Parks. +
- +
-There are a lot of buildings to choose from in Outpost. +
- +
-What does each one do? +
- +
-When it’s time to construct some buildings, use this handy guide showing your building options. +
- +
-===== Surface structures =====+
  
 ^  Title  ^  Description  ^  # People to operate  ^  # Turns to build  ^  Morale effect  ^  Production result  ^  Chance of breakdown  ^ ^  Title  ^  Description  ^  # People to operate  ^  # Turns to build  ^  Morale effect  ^  Production result  ^  Chance of breakdown  ^
Line 34: Line 21:
 | Monorail Station | Acts as required terminal for Monorail line |  1  |  6  |  0  |  |  30  | | Monorail Station | Acts as required terminal for Monorail line |  1  |  6  |  0  |  |  30  |
 | Nanotechnology Facility | Eliminates reliance on resources |  2  |  5  |  +1  | No resources requirements |  20  | | Nanotechnology Facility | Eliminates reliance on resources |  2  |  5  |  +1  | No resources requirements |  20  |
-| Police | Reduces crime level, improves morale | 2 | 4 surface | +1 or -1 |  | 20 | +| Police | Reduces crime level, improves morale |    4 surface   +1 or -1  |  |  20  
-| Road | Allows transportation of resources | 0 | 2 | 0 |  | 0 | +| Road | Allows transportation of resources |       |  |   
-| Robot Command | Communicates with robots, orders repairs | 1 | 3 | 0 |  | 30 | +| Robot Command | Communicates with robots, orders repairs |       |  |  30  
-| Seed Factory | Produces robots and processes ore | 0 | 2 | 0 | Robots | 0 | +| Seed Factory | Produces robots and processes ore |       | Robots |   
-| Smelter/Ore Processor | Changes ore into processed resources | 3 | 7 | 0 | Processed resources | 10 | +| Smelter/Ore Processor | Changes ore into processed resources |       | Processed resources |  10  
-| Solar Powersat Receiver Array | Solar Powersat Receiver Array | 1 | 4 | 0 | Power | 20 | +| Solar Powersat Receiver Array | Solar Powersat Receiver Array |       | Power |  20  
-| Spaceport | Launches cargo and satellites into orbit | 4 | 7 | 0 |  | 30 | +| Spaceport | Launches cargo and satellites into orbit |       |  |  30  
-| SPEW Facility | Recycles wastes | 2 | 8 | +1 | MPG (Multi-Purpose Goo) | 40 | +| SPEW Facility | Recycles wastes |      +1  | MPG (Multi-Purpose Goo) |  40  
-| Storage Tanks | Acts as delivery points for processed resources | 0 | 2 | 0 |  | 0 | +| Storage Tanks | Acts as delivery points for processed resources |       |  |   
-| Terraforming Facility | Creates breathable atmosphere for planet | 4 | 9 | +5 | Breathable air | 20 | +| Terraforming Facility | Creates breathable atmosphere for planet |      +5  | Breathable air |  20  
-| Tokamak Fusion Reactor | Creates safe, reliable fusion energy | 1 | 2 if brought, 9 if built | 0 | Power | 5 if brought, 30 if built | +| Tokamak Fusion Reactor | Creates safe, reliable fusion energy |    2 if brought, 9 if built    | Power |  5 if brought, 30 if built  
-| Trade Mission | Allows trade–built by trade partner | 1 | 2 | 0 | Trade | 0 | +| Trade Mission | Allows trade–built by trade partner |       | Trade |   
-| Tube | Provides a supply line between buildings | 0 | 1 | 0 |  | 0 | +| Tube | Provides a supply line between buildings |       |  |   
-| Warehouse | Stores medicine, fuel cells, robots, etc. | 1 | 2 | 0 |  | 5 |+| Warehouse | Stores medicine, fuel cells, robots, etc. |       |  |   |
  
-===== Underground structures =====+==== Underground Structures ====
  
 ^ Title ^ Description ^ # People to operate ^ # Turns to build ^ Morale effect ^ Production result ^ Chance of breakdown ^ ^ Title ^ Description ^ # People to operate ^ # Turns to build ^ Morale effect ^ Production result ^ Chance of breakdown ^
Line 67: Line 54:
 | University | Educates the rabble | 2 | 4 | +1 per turn | Education | 20 | | University | Educates the rabble | 2 | 4 | +1 per turn | Education | 20 |
  
 +==== Power structures ====
 +
 +^ Power source ^ Pros ^ Cons ^
 +| Fuel Cells | Simple, immediately available | Limited to robots |
 +| Geothermal Energy | Cheap, clean | You may not find a fumarole |
 +| Seed Power | Immediately available | Extremely limited |
 +| Solar Power Satellite | Generates up to 2000 | No more than two receiver arrays per satellite |
 +| Tokamak Fusion Reactor | 1000 units of power per turn, efficient | Requires maintenance |
 +
 +
 +===== See Also =====
 +
 +[[outpost_1:StructuresDetails|Structures Details]]
 +
 +----
 +
 +//Excerpt from the Outpost Manual//
 +
 +----
  
 +<columns 100% right>
 +<fs x-small>
 +//Go Back to [[:start|Wiki Home Page]]//
 +</fs>
 +</columns>
  • outpost_1/structures.1470348986.txt.gz
  • Last modified: 2016/08/04 22:16
  • by goof