outpost_1:structures

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outpost_1:structures [2016/08/04 21:50] goofoutpost_1:structures [2017/05/28 18:57] (current) leeor_net
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-====== Structures ======+{{page>outpost_1:outpost_1_manual:playing_to_survive&firstseconly&readmore}}
  
-===== Surface structures =====+====== Construction ====== 
 +There are a lot of buildings to choose from in Outpost. What does each one do? When it’s time to construct some buildings, use this handy guide showing your building options.
  
-^ Title ^ Description ^ # People to operate ^ # Turns to build ^ Morale effect ^ Production result ^ Chance of breakdown ^ +==== Surface Structures ====
-| Agricultural Dome | Provides Food | 1 | 5 | +1 | Food | 20 | +
-| CHAP Facility | Produces life-support gases and water | 4 | 6 | 0 | LSA, LSB, LSC | 10 | +
-| Command Center | Allows colony-building to commence | 1 | 3 | 0 |  | 50 | +
-| Communications Tower |  |  |  |  |  |  | +
-| DIRT Facility |  |  |  |  |  |  | +
-| Factory |  |  |  |  |  |  | +
-| Hot Laboratory |  |  |  |  |  |  | +
-| Mass Driver |  |  |  |  |  |  | +
-| Mine |  |  |  |  |  |  | +
-| Monorail |  |  |  |  |  |  | +
-| Monorail Intersection |  |  |  |  |  |  | +
-| Monorail Power |  |  |  |  |  |  | +
-| Monorail Station |  |  |  |  |  |  | +
-| Nanotechnology Facility |  |  |  |  |  |  | +
-| Police |  |  |  |  |  |  | +
-| Road |  |  |  |  |  |  | +
-| Robot Command |  |  |  |  |  |  | +
-| Seed Factory |  |  |  |  |  |  | +
-| Smelter/Ore Processor |  |  |  |  |  |  | +
-| Solar Powersat Receiver Array |  |  |  |  |  |  | +
-| Spaceport |  |  |  |  |  |  | +
-| SPEW Facility |  |  |  |  |  |  | +
-| Storage Tanks |  |  |  |  |  |  | +
-| Terraforming Facility |  |  |  |  |  |  | +
-| Tokamak Fusion Reactor |  |  |  |  |  |  | +
-| Trade Mission |  |  |  |  |  |  | +
-| Tube |  |  |  |  |  |  | +
-| Warehouse |  |  |  |  |  |  |+
  
-===== Underground structures =====+^  Title  ^  Description  ^  # People to operate  ^  # Turns to build  ^  Morale effect  ^  Production result  ^  Chance of breakdown 
 +| Agricultural Dome | Provides Food |  1  |  5  |  +1  | Food |  20  | 
 +| CHAP Facility | Produces life-support gases and water |  4  |  6  |  0  | LSA, LSB, LSC |  10  | 
 +| Command Center | Allows colony-building to commence |  1  |  3  |  0  |  |  50  | 
 +| Communications Tower | Extends communications |  1  |  2  |  0  |  |  5  | 
 +| DIRT Facility | Helps minimize damage from catastrophes |  2  |  5  |  +1  |  |  0  | 
 +| Factory | Produces robots, road material, etc. |  1  |  6  |  0  | Robots, Parts, Roads, Fuel Cells |  10  | 
 +| Hot Laboratory | Houses potentially dangerous experiments |  2  |  5  |  -1  | Research |  20  | 
 +| Mass Driver | Launches payloads into orbit |  4  |  9 per segment  |  0  |  |  20  | 
 +| Mine | Provides ore for building |  1  |  7  |  0  | Mined ore |  30  | 
 +| Monorail | Carries ore, resources, or passengers |  1  |  7 per segment  |  0  |  |  30  | 
 +| Monorail Intersection | Carries ore, resources, or passengers |  1  |  12 per segment  |  0  |  |  30  | 
 +| Monorail Power | Powers the Monorail |  0  |  6  |  0  |  |  30  | 
 +| Monorail Station | Acts as required terminal for Monorail line |  1  |  6  |  0  |  |  30  | 
 +| Nanotechnology Facility | Eliminates reliance on resources |  2  |  5  |  +1  | No resources requirements |  20  | 
 +| Police | Reduces crime level, improves morale |  2  |  4 surface  |  +1 or -1  |  |  20  | 
 +| Road | Allows transportation of resources |  0  |  2  |  0  |  |  0  | 
 +| Robot Command | Communicates with robots, orders repairs |  1  |  3  |  0  |  |  30  | 
 +| Seed Factory | Produces robots and processes ore |  0  |  2  |  0  | Robots |  0  | 
 +| Smelter/Ore Processor | Changes ore into processed resources |  3  |  7  |  0  | Processed resources |  10  | 
 +| Solar Powersat Receiver Array | Solar Powersat Receiver Array |  1  |  4  |  0  | Power |  20  | 
 +| Spaceport | Launches cargo and satellites into orbit |  4  |  7  |  0  |  |  30  | 
 +| SPEW Facility | Recycles wastes |  2  |  8  |  +1  | MPG (Multi-Purpose Goo) |  40  | 
 +| Storage Tanks | Acts as delivery points for processed resources |  0  |  2  |  0  |  |  0  | 
 +| Terraforming Facility | Creates breathable atmosphere for planet |  4  |  9  |  +5  | Breathable air |  20  | 
 +| Tokamak Fusion Reactor | Creates safe, reliable fusion energy |  1  |  2 if brought, 9 if built  |  0  | Power |  5 if brought, 30 if built  | 
 +| Trade Mission | Allows trade–built by trade partner |  1  |  2  |  0  | Trade |  0  | 
 +| Tube | Provides a supply line between buildings |  0  |  1  |  0  |  |  0  | 
 +| Warehouse | Stores medicine, fuel cells, robots, etc. |  1  |  2  |  0  |  |  5  | 
 + 
 +==== Underground Structures ====
  
 ^ Title ^ Description ^ # People to operate ^ # Turns to build ^ Morale effect ^ Production result ^ Chance of breakdown ^ ^ Title ^ Description ^ # People to operate ^ # Turns to build ^ Morale effect ^ Production result ^ Chance of breakdown ^
-| Administration | Provides administration site | 1 | 2 | 0 |   +| Administration | Provides administration site | 1 | 2 | 0 | Increase in productivity 10 
-| Commercial | Acts as a retail outlet for luxury items | 2 | 3 | +1 |  |  +| Commercial | Acts as a retail outlet for luxury items | 2 | 3 | +1 |  | 10 
-| Geothermal Power Plant | Provides a clean source of energy | 1 | 9 | 0 |   +| Geothermal Power Plant | Provides a clean source of energy | 1 | 9 | 0 | Power 20 
-| Laboratory | Allows “safe” experiments to take place | 2 | 4 | 0 |   +| Laboratory | Allows “safe” experiments to take place | 2 | 4 | 0 | Research 20 
-| Light Industry | Produces luxuries, clothing, or medicine | 2 | 4 | 0 |   +| Light Industry | Produces luxuries, clothing, or medicine | 2 | 4 | 0 | Luxuries, Clothing, Medicine 20 
-| Medical Facility | Reduces population attrition from disasters | 2 | 4 | 0 |   +| Medical Facility | Reduces population attrition from disasters | 2 | 4 | 0 | Life extension 20 
-| Mine Shaft | Provides mine access (built by robominer) | 0 | varies by terrain | 0 |   +| Mine Shaft | Provides mine access (built by robominer) | 0 | varies by terrain | 0 | Mined ore 
-| Park/Reservoir | Provides safe environment to play in | 0 | 3 | +1 per turn |   +| Park/Reservoir | Provides safe environment to play in | 0 | 3 | +1 per turn | Entertainment 10 
-| Police | Reduces crime level, improves morale | 2 | 3 underground | +1 or -1 |  |  +| Police | Reduces crime level, improves morale | 2 | 3 underground | +1 or -1 |  | 20 
-| Recreational Facility | Provides colonists with entertainment | 1 | 4 | +1 per turn |   +| Recreational Facility | Provides colonists with entertainment | 1 | 4 | +1 per turn | Entertainment 20 
-| Red Light District | Provides colonists with entertainment | 2 | 4, or spontaneous | +2 per turn |   +| Red Light District | Provides colonists with entertainment | 2 | 4, or spontaneous | +2 per turn | Entertainment 
-| Residential | Houses colonists | 1 | 3 | +1 or -1 |  |  +| Residential | Houses colonists | 1 | 3 | +1 or -1 |  | 10 
-| Tokamak Containment | Contains reactor (built along with reactor) | 0 | varies by terrain | -1 to 0 |  |  +| Tokamak Containment | Contains reactor (built along with reactor) | 0 | varies by terrain | -1 to 0 |  | 
-| University | Educates the rabble | 2 | 4 | +1 per turn |   |+| University | Educates the rabble | 2 | 4 | +1 per turn | Education 20 | 
 + 
 +==== Power structures ==== 
 + 
 +^ Power source ^ Pros ^ Cons ^ 
 +| Fuel Cells | Simple, immediately available | Limited to robots | 
 +| Geothermal Energy | Cheap, clean | You may not find a fumarole | 
 +| Seed Power | Immediately available | Extremely limited | 
 +| Solar Power Satellite | Generates up to 2000 | No more than two receiver arrays per satellite | 
 +| Tokamak Fusion Reactor | 1000 units of power per turn, efficient | Requires maintenance | 
 + 
 + 
 +===== See Also ===== 
 + 
 +[[outpost_1:StructuresDetails|Structures Details]] 
 + 
 +---- 
 + 
 +//Excerpt from the Outpost Manual//
  
 +----
  
 +<columns 100% right>
 +<fs x-small>
 +//Go Back to [[:start|Wiki Home Page]]//
 +</fs>
 +</columns>
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  • Last modified: 2016/08/04 21:50
  • by goof