outpost_1:structures

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revisionBoth sides next revision
outpost_1:structures [2016/08/04 22:25] goofoutpost_1:structures [2017/05/28 00:55] – [Surface structures] leeor_net
Line 17: Line 17:
 When it’s time to construct some buildings, use this handy guide showing your building options. When it’s time to construct some buildings, use this handy guide showing your building options.
  
-===== Surface structures =====+==== Surface Structures ====
  
 ^  Title  ^  Description  ^  # People to operate  ^  # Turns to build  ^  Morale effect  ^  Production result  ^  Chance of breakdown  ^ ^  Title  ^  Description  ^  # People to operate  ^  # Turns to build  ^  Morale effect  ^  Production result  ^  Chance of breakdown  ^
Line 49: Line 49:
 | Warehouse | Stores medicine, fuel cells, robots, etc. |  1  |  2  |  0  |  |  5  | | Warehouse | Stores medicine, fuel cells, robots, etc. |  1  |  2  |  0  |  |  5  |
  
-===== Underground structures =====+==== Underground Structures ====
  
 ^ Title ^ Description ^ # People to operate ^ # Turns to build ^ Morale effect ^ Production result ^ Chance of breakdown ^ ^ Title ^ Description ^ # People to operate ^ # Turns to build ^ Morale effect ^ Production result ^ Chance of breakdown ^
Line 67: Line 67:
 | University | Educates the rabble | 2 | 4 | +1 per turn | Education | 20 | | University | Educates the rabble | 2 | 4 | +1 per turn | Education | 20 |
  
-===== Power structures =====+==== Power structures ====
  
 ^ Power source ^ Pros ^ Cons ^ ^ Power source ^ Pros ^ Cons ^
Line 76: Line 76:
 | Tokamak Fusion Reactor | 1000 units of power per turn, efficient | Requires maintenance | | Tokamak Fusion Reactor | 1000 units of power per turn, efficient | Requires maintenance |
  
 +
 +===== Seed factory collapse =====
 +
 +Remember also that you will lose your Seed Factory units (power, smelter, robot factory) after 150 turns, so you must build structures to account for this loss if you want to maintain those functions.
 +
 +Before the Seed Factory units collapse, make sure that your tube connections will be maintained between structures.
 +
 +Tubes are required to carry power and air, both for construction of new buildings and maintenance of those buildings.
 +
 +You need a constant physical connection of buildings and tubes to keep supplying power and air to all of your structures, so there must be tubes that bypass your Seed Factory units by the time the units collapse.
 +
 +More informations on the [[Outpost_1:StructuresDetails|Structures details]] page.
 +----
 +
 +//Excerpt from the Outpost Manual//
 +
 +----
 +
 +<columns 100% right>
 +<fs x-small>
 +//Go Back to [[:start|Wiki Home Page]]//
 +</fs>
 +</columns>
  • outpost_1/structures.txt
  • Last modified: 2017/05/28 18:57
  • by leeor_net