outpost_1:structures

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outpost_1:structures [2016/08/04 22:16] – [Surface structures] goofoutpost_1:structures [2017/05/28 00:55] – [Surface structures] leeor_net
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 When it’s time to construct some buildings, use this handy guide showing your building options. When it’s time to construct some buildings, use this handy guide showing your building options.
  
-===== Surface structures =====+==== Surface Structures ====
  
 ^  Title  ^  Description  ^  # People to operate  ^  # Turns to build  ^  Morale effect  ^  Production result  ^  Chance of breakdown  ^ ^  Title  ^  Description  ^  # People to operate  ^  # Turns to build  ^  Morale effect  ^  Production result  ^  Chance of breakdown  ^
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 | Monorail Station | Acts as required terminal for Monorail line |  1  |  6  |  0  |  |  30  | | Monorail Station | Acts as required terminal for Monorail line |  1  |  6  |  0  |  |  30  |
 | Nanotechnology Facility | Eliminates reliance on resources |  2  |  5  |  +1  | No resources requirements |  20  | | Nanotechnology Facility | Eliminates reliance on resources |  2  |  5  |  +1  | No resources requirements |  20  |
-| Police | Reduces crime level, improves morale | 2 | 4 surface | +1 or -1 |  | 20 | +| Police | Reduces crime level, improves morale |    4 surface   +1 or -1  |  |  20  
-| Road | Allows transportation of resources | 0 | 2 | 0 |  | 0 | +| Road | Allows transportation of resources |       |  |   
-| Robot Command | Communicates with robots, orders repairs | 1 | 3 | 0 |  | 30 | +| Robot Command | Communicates with robots, orders repairs |       |  |  30  
-| Seed Factory | Produces robots and processes ore | 0 | 2 | 0 | Robots | 0 | +| Seed Factory | Produces robots and processes ore |       | Robots |   
-| Smelter/Ore Processor | Changes ore into processed resources | 3 | 7 | 0 | Processed resources | 10 | +| Smelter/Ore Processor | Changes ore into processed resources |       | Processed resources |  10  
-| Solar Powersat Receiver Array | Solar Powersat Receiver Array | 1 | 4 | 0 | Power | 20 | +| Solar Powersat Receiver Array | Solar Powersat Receiver Array |       | Power |  20  
-| Spaceport | Launches cargo and satellites into orbit | 4 | 7 | 0 |  | 30 | +| Spaceport | Launches cargo and satellites into orbit |       |  |  30  
-| SPEW Facility | Recycles wastes | 2 | 8 | +1 | MPG (Multi-Purpose Goo) | 40 | +| SPEW Facility | Recycles wastes |      +1  | MPG (Multi-Purpose Goo) |  40  
-| Storage Tanks | Acts as delivery points for processed resources | 0 | 2 | 0 |  | 0 | +| Storage Tanks | Acts as delivery points for processed resources |       |  |   
-| Terraforming Facility | Creates breathable atmosphere for planet | 4 | 9 | +5 | Breathable air | 20 | +| Terraforming Facility | Creates breathable atmosphere for planet |      +5  | Breathable air |  20  
-| Tokamak Fusion Reactor | Creates safe, reliable fusion energy | 1 | 2 if brought, 9 if built | 0 | Power | 5 if brought, 30 if built | +| Tokamak Fusion Reactor | Creates safe, reliable fusion energy |    2 if brought, 9 if built    | Power |  5 if brought, 30 if built  
-| Trade Mission | Allows trade–built by trade partner | 1 | 2 | 0 | Trade | 0 | +| Trade Mission | Allows trade–built by trade partner |       | Trade |   
-| Tube | Provides a supply line between buildings | 0 | 1 | 0 |  | 0 | +| Tube | Provides a supply line between buildings |       |  |   
-| Warehouse | Stores medicine, fuel cells, robots, etc. | 1 | 2 | 0 |  | 5 |+| Warehouse | Stores medicine, fuel cells, robots, etc. |       |  |   |
  
-===== Underground structures =====+==== Underground Structures ====
  
 ^ Title ^ Description ^ # People to operate ^ # Turns to build ^ Morale effect ^ Production result ^ Chance of breakdown ^ ^ Title ^ Description ^ # People to operate ^ # Turns to build ^ Morale effect ^ Production result ^ Chance of breakdown ^
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 | University | Educates the rabble | 2 | 4 | +1 per turn | Education | 20 | | University | Educates the rabble | 2 | 4 | +1 per turn | Education | 20 |
  
 +==== Power structures ====
  
 +^ Power source ^ Pros ^ Cons ^
 +| Fuel Cells | Simple, immediately available | Limited to robots |
 +| Geothermal Energy | Cheap, clean | You may not find a fumarole |
 +| Seed Power | Immediately available | Extremely limited |
 +| Solar Power Satellite | Generates up to 2000 | No more than two receiver arrays per satellite |
 +| Tokamak Fusion Reactor | 1000 units of power per turn, efficient | Requires maintenance |
 +
 +
 +===== Seed factory collapse =====
 +
 +Remember also that you will lose your Seed Factory units (power, smelter, robot factory) after 150 turns, so you must build structures to account for this loss if you want to maintain those functions.
 +
 +Before the Seed Factory units collapse, make sure that your tube connections will be maintained between structures.
 +
 +Tubes are required to carry power and air, both for construction of new buildings and maintenance of those buildings.
 +
 +You need a constant physical connection of buildings and tubes to keep supplying power and air to all of your structures, so there must be tubes that bypass your Seed Factory units by the time the units collapse.
 +
 +More informations on the [[Outpost_1:StructuresDetails|Structures details]] page.
 +----
 +
 +//Excerpt from the Outpost Manual//
 +
 +----
 +
 +<columns 100% right>
 +<fs x-small>
 +//Go Back to [[:start|Wiki Home Page]]//
 +</fs>
 +</columns>
  • outpost_1/structures.txt
  • Last modified: 2017/05/28 18:57
  • by leeor_net