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outpost_1:outpost_1_manual:playing_to_survive [2017/05/28 21:07] – [Transportation] leeor_net | outpost_1:outpost_1_manual:playing_to_survive [2017/05/28 21:07] – [Mining] leeor_net | ||
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Several categories of resources must be mined for survival. For simplicity’s sake, //Outpost// resources are grouped. They are: | Several categories of resources must be mined for survival. For simplicity’s sake, //Outpost// resources are grouped. They are: | ||
- | * Precious metals extracted from mineral ores by smelting. | + | |
- | * Raw resources shown with an “ore” prefix, such as OreMinA. | + | * Raw resources shown with an “ore” prefix, such as OreMinA. |
^ GROUP ^ PROVIDES ^ CONSISTS OF ^ | ^ GROUP ^ PROVIDES ^ CONSISTS OF ^ | ||
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Besides mined materials, other resources are generated by your colonists. These are: | Besides mined materials, other resources are generated by your colonists. These are: | ||
- | * Food, produced in Agricultural Domes. Production is enhanced through scientific research. | + | |
- | * Luxury Items, manufactured in your light manufacturing facility, and distributed in commercial facilities. | + | * Luxury Items, manufactured in your light manufacturing facility, and distributed in commercial facilities. |
- | * Population, which is increased by, well, the population. Morale level affects the rate of reproduction. | + | * Population, which is increased by, well, the population. Morale level affects the rate of reproduction. |
- | * Power, which is created by the Seed Factory and the other power facilities. | + | * Power, which is created by the Seed Factory and the other power facilities. |
- | * Breathable Atmosphere, which is created by the CHAP for your buildings. | + | * Breathable Atmosphere, which is created by the CHAP for your buildings. |
===== People ===== | ===== People ===== |