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outpost_1:outpost_1_manual:playing_to_survive [2017/05/28 20:52] – [Factories] leeor_net | outpost_1:outpost_1_manual:playing_to_survive [2017/05/28 21:07] – [Mining] leeor_net | ||
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Terraforming Facilities are generated through extensive scientific research. They allow you to create a breathable atmosphere on certain planets. Success with terraforming has a significant positive effect on the morale of your colonists. | Terraforming Facilities are generated through extensive scientific research. They allow you to create a breathable atmosphere on certain planets. Success with terraforming has a significant positive effect on the morale of your colonists. | ||
===== Mining ===== | ===== Mining ===== | ||
+ | |||
+ | In // | ||
=== Gathering Resource Information === | === Gathering Resource Information === | ||
+ | |||
+ | You can gather information about resources on your planet in several ways. | ||
+ | |||
+ | From orbit, your starship will provide pertinent but basic information about the hostility level of your new planet, surface mineral deposits indicating reasonable mine locations, and basic planetary data. The AI will then generate landing Site Maps with the red dots that indicate potential mine locations. | ||
+ | |||
+ | You can launch a geological surface penetrator from orbit. The AI will then provide you with the maximum digging depth for your miners and diggers, an estimated total number of mining locations. | ||
+ | |||
+ | Explorer robots investigate potential mining sites identified from the starship. Explorer robots will also mark any potential mining locations with a red dot. | ||
=== Mining and Processing Ore === | === Mining and Processing Ore === | ||
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+ | Mines will produce ore for 100 to 400 turns, depending on the digging depth of the planet. If the storage maximum of 500 units is reached, the mine will shut down temporarily, | ||
+ | |||
+ | When mined ore reaches the smelter, production of processed ore begins. Metal ores will generate processed metals at a ratio of two to one; minerals and fusion elements are processed into purified minerals at a rate of one to one. | ||
=== Mined and Processed Resources === | === Mined and Processed Resources === | ||
+ | |||
+ | Several categories of resources must be mined for survival. For simplicity’s sake, //Outpost// resources are grouped. They are: | ||
+ | |||
+ | * Precious metals extracted from mineral ores by smelting. | ||
+ | * Raw resources shown with an “ore” prefix, such as OreMinA. | ||
+ | |||
+ | ^ GROUP ^ PROVIDES ^ CONSISTS OF ^ | ||
+ | | Metal | Building materials | OreA, OreB, OreC, OreD, MetalA, MetalB, LetalC, MetalD | | ||
+ | | Fusion | Reactor fuel, other fuel | OreFusionA, OreFusionB, OreFusionC, FusionA, FusionB, FusionC | | ||
+ | | Mineral and Precious Metal | Raw materials such as gold | OreMinA, MoreMinB, MoreMinC, MinA, MinB, MinC, PrecA, PrecB | | ||
=== Other Resources === | === Other Resources === | ||
+ | Besides mined materials, other resources are generated by your colonists. These are: | ||
+ | |||
+ | * Food, produced in Agricultural Domes. Production is enhanced through scientific research. | ||
+ | * Luxury Items, manufactured in your light manufacturing facility, and distributed in commercial facilities. | ||
+ | * Population, which is increased by, well, the population. Morale level affects the rate of reproduction. | ||
+ | * Power, which is created by the Seed Factory and the other power facilities. | ||
+ | * Breathable Atmosphere, which is created by the CHAP for your buildings. | ||
+ | |||
+ | ===== People ===== | ||
+ | |||
+ | One of your goals should be an ever-increasing population. Another is to keep this population contented so that they will be productive and not creep off in the night to the rebel colony. A good rule of thumb is to keep them reproducing, | ||
+ | |||
+ | During the first 60 turns on your new planet, the fatality rate will be high. Realistically, | ||
+ | |||
+ | After the first 60 turns, reproduction will drop to four children per couple. When birth and mortality rates have stabilized at a lower level, you can begin making plans for the long-term growth of your colony. | ||
+ | |||
+ | ===== Power ===== | ||
+ | |||
+ | The colony’s ability to expand and thrive depends in large part on access to, and exploitation of, available sources of power. You can generate power through several means: | ||
+ | |||
+ | ^ POWER SOURCE ^ PROS ^ CONS ^ | ||
+ | | Fuel Cells | Simple, immediately available | Limited to robots | | ||
+ | | Geothermal Energy | Cheap, clean | You may not find a fumarole | | ||
+ | | Seed Power | Immediately available | Extremely limited | | ||
+ | | Solar Power Satellite | Generates up to 2000 | No more than two receiver arrays per satellite | | ||
+ | | Tokamak Fusion Reactor | 1000 units of power per turn, efficient | Requires maintenance | | ||
==== People ==== | ==== People ==== | ||
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==== Storage ==== | ==== Storage ==== | ||
- | ==== Transportation ==== | ||
- | |||
- | === Trucks === | ||
- | === Monorails === | ||
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