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outpost_1:outpost_1_manual:online_manual [2015/12/27 08:25] – [How to Use this Manual] leeor_net | outpost_1:outpost_1_manual:online_manual [2017/05/28 00:42] (current) – leeor_net | ||
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- | ==== What is Outpost? ==== | + | * [[Introduction]] |
+ | * [[The Journey Begins]] | ||
+ | * [[Playing to Survive]] | ||
+ | * [[Playing to Thrive]] | ||
- | //Outpost// is a realistic simulation of what it will take to build a self-contained colony on a hostile planetary surface. This strategy game is based on current NASA research, and is designed by former NASA-Ames Research Center Systems Manager Bruce Balfour. Balfour also designed the award-winning // | ||
- | You must rescue humanity from certain doom, choose a new planet from a galaxy of possibilities, | + | ---- |
- | The colony must be managed as though it were any other city on Earth: short-term goals include continuing the building program, keeping the rabble employed and happy, exploiting planetary resources, recycling waste, and dealing with random events such as meteorite strikes. Eventually you may want to pursue long-term goals such as advancing the civilization, | + | <columns 100% right> |
- | + | <fs x-small> | |
- | //Outpost// is based on fact, but it's also a game, which means that there are bits of humor and the occasional dramatized event for your amusement. A reasonable amount of scientific progress over the next 50 years is also assumed. However, the underlying model, the technologies, | + | //Go Back to [[:start|Wiki Home Page]]// |
- | + | </fs> | |
- | The model used in //Outpost// is one of a complex system in the real world, so poking the model in one spot will have an effect on everything else. Events will invariably occur that you can't anticipate, and no two games will be exactly the same. Keep in mind that //Outpost// is a strategy game, and is not played in real time. You can take a half a moment or a week and ahalf to make your move, so feel free to think about it. | + | </columns> |
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- | When you arrive at your planet of choice, you'll find an icon on the bottom right of the screen. You will left click on this icon, a planet with an orbiting moon, when you want //Outpost// time to advance one unit. Time advancement will allow mines to be excavated, food to be harvested, roads to be built, factories to be constructed, | + | |
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- | ==== The Plot ==== | + | |
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- | It is the early part of the 21st century. Government funding of NASA has continued to shrink since the 1990' | + | |
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- | An enormous asteroid, which the media dubs Vulcan' | + | |
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- | Your colonist population is limited to 200 people, most of whom have the skills required to rebuild civilization. You'll be asleep for most of the 50-year trip to your destination of choice; while you nap, any probes you may have sent ahead of the starship will start sending back data when they arrive at your target star system. You'll evaluate the data to select the appropriate planet for your colony. | + | |
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- | When you land, a certain element of the population feels that your leadership is lacking, and they abscond with up to half of your colonists and resources to start a rebel colony. You'd like to deal with it, but you're too busy trying to survive. Hostile planets have dust storms, meteorite strikes, and numerous other hazards which can nail you when you aren't looking, not to mention the day-to-day business of just trying to eat and breath. In the meantime, the rank and file are watching your every move to see what kind of leader you are. When you screw up, morale goes down. When morale goes down enough, colonists begin leaving for the rebel colony. So don't screw up. | + | |
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- | That's the situation you find yourself in at the beginning of the game. You'll find more interesting facts and fascinating details in the chapter entitled "How to Play." | + | |
- | ==== Installation and Saving Games ==== | + | |
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- | Everything you ever wanted to know about installing | + | |
- | ==== How to Use this Manual ==== | + | |
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- | Since it is modeled on a complex system, | + | |
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- | The "How to Play" chapter is separated into basic needs and higher-order needs, organized in alphabetical order where appropriate. The " | + | |
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- | So, Commander, now you have everything you need to determine the fate of humanity. Sit back, relax, take the helm, and pray that fate is kind. | + |