outpost_1:outpost_1_manual:online_manual

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outpost_1:outpost_1_manual:online_manual [2015/12/27 08:14] leeor_netoutpost_1:outpost_1_manual:online_manual [2017/05/28 00:42] (current) leeor_net
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-====== Introduction ======+====== Outpost Online Manual ======
  
-==== What is Outpost? ====+  * [[Introduction]] 
 +  * [[The Journey Begins]] 
 +  * [[Playing to Survive]] 
 +  * [[Playing to Thrive]]
  
-//Outpost// is a realistic simulation of what it will take to build a self-contained colony on a hostile planetary surface. This strategy game is based on current NASA research, and is designed by former NASA-Ames Research Center Systems Manager Bruce Balfour. Balfour also designed the award-winning //Neuromancer//, and Sierra On-Line's //The Dagger of Amon Ra//. 
  
-You must rescue humanity from certain doom, choose a new planet from a galaxy of possibilities, and establish a colony on the planet's surface. This colony will be the final outpost of humanity, and your competence as the leader of this outpost will determine whether or not our species will survive.+----
  
-The colony must be managed as though it were any other city on Earth: short-term goals include continuing the building program, keeping the rabble employed and happy, exploiting planetary resources, recycling waste, and dealing with random events such as meteorite strikes. Eventually you may want to pursue long-term goals such as advancing the civilization, researching new technologies, establishing terraforming operations, and establishing trade between colonies. How you proceed in pursuit of your self-established objects is up to you; you're in command. +<columns 100% right> 
- +<fs x-small> 
-//Outpost// is based on fact, but it's also a game, which means that there are bits of humor and the occasional dramatized event for your amusement. A reasonable amount of scientific progress over the next 50 years is also assumed. However, the underlying model, the technologies, and the science have been extensively researched. Planet types are all based on planets in our very own solar system; they're not exactly the same, but they're similar. +//Go Back to [[:start|Wiki Home Page]]// 
- +</fs> 
-The model used in //Outpost// is one of a complex system in the real world, so poking the model in one spot will have an effect on everything else. Events will invariably occur that you can't anticipate, and no two games will be exactly the same. Keep in mind that //Outpost// is a strategy game, and is not played in real time. You can take a half a moment or a week and ahalf to make your move, so feel free to think about it. +</columns>
- +
-When you arrive at your planet of choice, you'll find an icon on the bottom right of the screen. You will left click on this icon, a planet with an orbiting moon, when you want //Outpost// time to advance one unit. Time advancement will allow mines to be excavated, food to be harvested, roads to be built, factories to be constructed, and other types of progress to be made. Time advancement also furthers plagues, natural disasters, and the decay of your man-made resources; what's more, morale will drop if your population feels that progress isn't being made quickly enough. Advance a turn only when you've done all you can during the current move. +
- +
-==== The Plot ==== +
- +
-==== Installation and Saving Games ==== +
- +
-==== How to Use this Manual ====+
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  • Last modified: 2015/12/27 08:14
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