Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
opu_projects:active_projects:outposthd [2018/07/09 01:43]
leeor_net
opu_projects:active_projects:outposthd [2018/09/09 07:28] (current)
leeor_net [Planet Selection]
Line 31: Line 31:
  
 ====== Changes from OUTPOST ====== ====== Changes from OUTPOST ======
-The core concepts for OUTPOST were great. The implementation was terrible. The following sections detail some of the changes in OutpostHD. You can follow [[http://​forum.outpost2.net/​index.php/​board,​106.0.html|OutpostHD'​s boards]] for additional details and to participate in the development of the game.+The core concepts for OUTPOST were great. The implementation was terrible. The following sections detail some of the changes in OutpostHD. You can follow [[https://​forum.outpost2.net/​index.php/​board,​106.0.html|OutpostHD'​s boards]] for additional details and to participate in the development of the game.
  
 ===== Recreational / Luxury Items ===== ===== Recreational / Luxury Items =====
Line 43: Line 43:
 The original OUTPOST '​gamified'​ the pre-launch screens but did it in a way that isn't very much fun -- lots of fluff with video animations to show launches and satellites and things that at the time were impressive but doesn'​t offer any real value today. OutpostHD will streamline this part of the game by giving the user fine-grained control over the conditions of their star system and planetary environments via a set of attributes. The original OUTPOST '​gamified'​ the pre-launch screens but did it in a way that isn't very much fun -- lots of fluff with video animations to show launches and satellites and things that at the time were impressive but doesn'​t offer any real value today. OutpostHD will streamline this part of the game by giving the user fine-grained control over the conditions of their star system and planetary environments via a set of attributes.
  
-Difficulty settings will affect the availability of attributes and the effectiveness or harshness of an attribute ​will be; for instance, high light output (a good attribute for solar power generation and food crop development) will be less effective in higher difficulties. Conversely, a negative attribute such as a low density planet will make metallic elements even scarcer on higher difficulties than in lower difficulty levels.+Difficulty settings will affect the availability of attributes and the effectiveness or harshness of an attribute; for instance, high light output (a good attribute for solar power generation and food crop development) will be less effective in higher difficulties. Conversely, a negative attribute such as a low density planet will make metallic elements even scarcer on higher difficulties than in lower difficulty levels.
  
-See [[http://​forum.outpost2.net/​index.php/​topic,​5990.0.html|this forum post]] for a discussion regarding this aspect of gameplay.+See [[https://​forum.outpost2.net/​index.php/​topic,​5990.0.html|this forum post]] for a discussion regarding this aspect of gameplay.
  
 ===== Mined Resources ===== ===== Mined Resources =====
Line 63: Line 63:
  
 ====== See Also ====== ====== See Also ======
-[[http://​forum.outpost2.net/​index.php/​topic,​5718.0.html|Main Forum Post]]+[[https://​forum.outpost2.net/​index.php/​topic,​5718.0.html|Main Forum Post]]
  
 [[https://​github.com/​ldicker83/​OPHD/​|GitHub Project]] [[https://​github.com/​ldicker83/​OPHD/​|GitHub Project]]
  • opu_projects/active_projects/outposthd.1531100631.txt.gz
  • Last modified: 2018/07/09 01:43
  • by leeor_net