opu_projects:active_projects:outposthd

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opu_projects:active_projects:outposthd [2018/09/09 07:28] – [Planet Selection] leeor_netopu_projects:active_projects:outposthd [2021/06/13 21:34] leeor_net
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 {{ :opu_projects:active_projects:outpost-hd-logo-sm.png?nolink |}} {{ :opu_projects:active_projects:outpost-hd-logo-sm.png?nolink |}}
  
-OutpostHD is the rebirth of the //Outpost: Missing In Action// projectSimply, it's an Outpost game inspired by OP1 that adds the missing advertised features, improves gameplay mechanics by removing a lot of the unnecessary and tedious micro management, interface choices that make lot more sense, an enhanced research tree and a planned but as of yet undeveloped multiplayer mode.+OutpostHD is a remake of OUTPOST by Sierra On-line from 1994It's not a clone of OUTPOST -- it's an entirely new game inspired by OUTPOST's core mechanics while providing a more complete and satisfying experience than the original ever could.
  
 The core of the project is to provide a fun OUTPOST game that has all of the advertised features and provides better feedback for things like resource lines, mining/factory/laboratory reports and colonist opinion/morale. The core of the project is to provide a fun OUTPOST game that has all of the advertised features and provides better feedback for things like resource lines, mining/factory/laboratory reports and colonist opinion/morale.
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 All of the mined resources from OUTPOST have been simplified and condensed into the following four mined resources: All of the mined resources from OUTPOST have been simplified and condensed into the following four mined resources:
  
-  * Common Metals +|< 100% 25% 25% 25% 25% >| 
-  * Common Minerals +^  ^  ^  ^  ^ 
-  * Rare Metals +|  **Common Metals**  |  **Common Minerals**  |  **Rare Metals**  |  **Rare Minerals**  |
-  * Rare Minerals+
  
-This will reduces player's mental workload allowing them to focus their energies on other parts of the game including population, storage management and research. Tweaked and overhauled production, maintenance and structure costs will continue to provide challenging game-play mechanic.+This will reduces player's mental workload allowing them to focus their energies on other parts of the game including population, storage management and research. Tweaked and overhauled production, maintenance and structure costs will continue to provide challenging game-play.
  
 ===== Multi-Purpose Goo ===== ===== Multi-Purpose Goo =====
-Multi-Purpose Goo (MPG) was a poor solution to resource management balancing that failed in two main ways: it wasn't realistic (a problem for a 'hard science' game) and it was broken. That said, MPG will not make a reappearance in OutpostHD. While the resource management will provide a challenge to the player, the challenge will not be in the form of insufficient resources being produced by mines.+Multi-Purpose Goo (MPG) was a poor solution to resource management balancing that failed in two main ways: it wasn't realistic (a problem for a 'hard science' game) and it was broken. That said, MPG will not make a reappearance in OutpostHD. While the resource management will provide a challenge to the player, the challenge will not be in the form of insufficient resources being produced by mines. Instead challenge will be in the form of ensuring that resources are carefully allocated and monitored (particularly in the very beginning), not overextending resource usage by building/expanding too fast and focusing on researching technologies to reduce improve resource efficiency and find new sources of resources.
  
 ====== See Also ====== ====== See Also ======
 +[[OutpostHD::Frequently Asked Questions]]
 +
 +[[OutpostHD::Building from Source]]
 +
 [[https://forum.outpost2.net/index.php/topic,5718.0.html|Main Forum Post]] [[https://forum.outpost2.net/index.php/topic,5718.0.html|Main Forum Post]]
  
 [[https://github.com/ldicker83/OPHD/|GitHub Project]] [[https://github.com/ldicker83/OPHD/|GitHub Project]]
  • opu_projects/active_projects/outposthd.txt
  • Last modified: 2021/11/14 16:28
  • by leeor_net