opu_projects:active_projects:outposthd

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opu_projects:active_projects:outposthd [2018/07/09 01:43] leeor_netopu_projects:active_projects:outposthd [2018/09/09 07:28] – [Planet Selection] leeor_net
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 The core of the project is to provide a fun OUTPOST game that has all of the advertised features and provides better feedback for things like resource lines, mining/factory/laboratory reports and colonist opinion/morale. The core of the project is to provide a fun OUTPOST game that has all of the advertised features and provides better feedback for things like resource lines, mining/factory/laboratory reports and colonist opinion/morale.
 +
 +====== How To Play ======
 +//Main article: [[OutpostHD::How To Play]]//
 +
 +OutpostHD plays a lot like the original Outpost with some streamlining in the set process for the initial game. The basics are simple -- land your SEED Lander, land your cargo and colonists, begin mining operations and maintain good control over your resources.
  
 ====== Project Goals ====== ====== Project Goals ======
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   * Implement a multiplayer mode where other users can establish colonies on the same planet or different planets/moons within the same star system   * Implement a multiplayer mode where other users can establish colonies on the same planet or different planets/moons within the same star system
 </callout> </callout>
- 
-====== How To Play ====== 
-//Main article: [[OutpostHD::How To Play]]// 
- 
-OutpostHD plays a lot like the original Outpost with some streamlining in the set process for the initial game. The basics are simple -- land your SEED Lander, land your cargo and colonists, begin mining operations and maintain good control over your resources. 
  
 ====== Changes from OUTPOST ====== ====== Changes from OUTPOST ======
-The core concepts for OUTPOST were great. The implementation was terrible. The following sections detail some of the changes in OutpostHD. You can follow [[http://forum.outpost2.net/index.php/board,106.0.html|OutpostHD's boards]] for additional details and to participate in the development of the game.+The core concepts for OUTPOST were great. The implementation was terrible. The following sections detail some of the changes in OutpostHD. You can follow [[https://forum.outpost2.net/index.php/board,106.0.html|OutpostHD's boards]] for additional details and to participate in the development of the game.
  
 ===== Recreational / Luxury Items ===== ===== Recreational / Luxury Items =====
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 The original OUTPOST 'gamified' the pre-launch screens but did it in a way that isn't very much fun -- lots of fluff with video animations to show launches and satellites and things that at the time were impressive but doesn't offer any real value today. OutpostHD will streamline this part of the game by giving the user fine-grained control over the conditions of their star system and planetary environments via a set of attributes. The original OUTPOST 'gamified' the pre-launch screens but did it in a way that isn't very much fun -- lots of fluff with video animations to show launches and satellites and things that at the time were impressive but doesn't offer any real value today. OutpostHD will streamline this part of the game by giving the user fine-grained control over the conditions of their star system and planetary environments via a set of attributes.
  
-Difficulty settings will affect the availability of attributes and the effectiveness or harshness of an attribute will be; for instance, high light output (a good attribute for solar power generation and food crop development) will be less effective in higher difficulties. Conversely, a negative attribute such as a low density planet will make metallic elements even scarcer on higher difficulties than in lower difficulty levels.+Difficulty settings will affect the availability of attributes and the effectiveness or harshness of an attribute; for instance, high light output (a good attribute for solar power generation and food crop development) will be less effective in higher difficulties. Conversely, a negative attribute such as a low density planet will make metallic elements even scarcer on higher difficulties than in lower difficulty levels.
  
 See [[http://forum.outpost2.net/index.php/topic,5990.0.html|this forum post]] for a discussion regarding this aspect of gameplay. See [[http://forum.outpost2.net/index.php/topic,5990.0.html|this forum post]] for a discussion regarding this aspect of gameplay.
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 ====== See Also ====== ====== See Also ======
-[[http://forum.outpost2.net/index.php/topic,5718.0.html|Main Forum Post]]+[[https://forum.outpost2.net/index.php/topic,5718.0.html|Main Forum Post]]
  
 [[https://github.com/ldicker83/OPHD/|GitHub Project]] [[https://github.com/ldicker83/OPHD/|GitHub Project]]
  • opu_projects/active_projects/outposthd.txt
  • Last modified: 2021/11/14 16:28
  • by leeor_net