opu_projects:active_projects:outposthd

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opu_projects:active_projects:outposthd [2018/07/02 02:41] – [Mined Resources] leeor_netopu_projects:active_projects:outposthd [2018/07/09 01:43] leeor_net
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 The core of the project is to provide a fun OUTPOST game that has all of the advertised features and provides better feedback for things like resource lines, mining/factory/laboratory reports and colonist opinion/morale. The core of the project is to provide a fun OUTPOST game that has all of the advertised features and provides better feedback for things like resource lines, mining/factory/laboratory reports and colonist opinion/morale.
 +
 +====== How To Play ======
 +//Main article: [[OutpostHD::How To Play]]//
 +
 +OutpostHD plays a lot like the original Outpost with some streamlining in the set process for the initial game. The basics are simple -- land your SEED Lander, land your cargo and colonists, begin mining operations and maintain good control over your resources.
  
 ====== Project Goals ====== ====== Project Goals ======
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   * Implement a multiplayer mode where other users can establish colonies on the same planet or different planets/moons within the same star system   * Implement a multiplayer mode where other users can establish colonies on the same planet or different planets/moons within the same star system
 </callout> </callout>
- 
  
 ====== Changes from OUTPOST ====== ====== Changes from OUTPOST ======
- 
 The core concepts for OUTPOST were great. The implementation was terrible. The following sections detail some of the changes in OutpostHD. You can follow [[http://forum.outpost2.net/index.php/board,106.0.html|OutpostHD's boards]] for additional details and to participate in the development of the game. The core concepts for OUTPOST were great. The implementation was terrible. The following sections detail some of the changes in OutpostHD. You can follow [[http://forum.outpost2.net/index.php/board,106.0.html|OutpostHD's boards]] for additional details and to participate in the development of the game.
  
 ===== Recreational / Luxury Items ===== ===== Recreational / Luxury Items =====
- 
 //Main article: [[OutpostHD::Economy]]// //Main article: [[OutpostHD::Economy]]//
  
 OUTPOST had UG Factories that produced a number of products most of which were used by Commercial and Red Light District structures to provide a morale boost. These products all had silly names and all served to fill the same need as a luxury item. OutpostHD's factories will produce a wider range of products intended to suit several needs of the colony and its economy. OUTPOST had UG Factories that produced a number of products most of which were used by Commercial and Red Light District structures to provide a morale boost. These products all had silly names and all served to fill the same need as a luxury item. OutpostHD's factories will produce a wider range of products intended to suit several needs of the colony and its economy.
-===== Planet Selection ===== 
  
 +===== Planet Selection =====
 //Main Article: [[OutpostHD::Planet Selection]]// //Main Article: [[OutpostHD::Planet Selection]]//
  
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 See [[http://forum.outpost2.net/index.php/topic,5990.0.html|this forum post]] for a discussion regarding this aspect of gameplay. See [[http://forum.outpost2.net/index.php/topic,5990.0.html|this forum post]] for a discussion regarding this aspect of gameplay.
-===== Mined Resources ===== 
  
 +===== Mined Resources =====
 //Main Article: [[OutpostHD::Mines and Mining]]// //Main Article: [[OutpostHD::Mines and Mining]]//
  
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 This will reduces player's mental workload allowing them to focus their energies on other parts of the game including population, storage management and research. Tweaked and overhauled production, maintenance and structure costs will continue to provide a challenging game-play mechanic. This will reduces player's mental workload allowing them to focus their energies on other parts of the game including population, storage management and research. Tweaked and overhauled production, maintenance and structure costs will continue to provide a challenging game-play mechanic.
-===== Multi-Purpose Goo ===== 
  
 +===== Multi-Purpose Goo =====
 Multi-Purpose Goo (MPG) was a poor solution to resource management balancing that failed in two main ways: it wasn't realistic (a problem for a 'hard science' game) and it was broken. That said, MPG will not make a reappearance in OutpostHD. While the resource management will provide a challenge to the player, the challenge will not be in the form of insufficient resources being produced by mines. Multi-Purpose Goo (MPG) was a poor solution to resource management balancing that failed in two main ways: it wasn't realistic (a problem for a 'hard science' game) and it was broken. That said, MPG will not make a reappearance in OutpostHD. While the resource management will provide a challenge to the player, the challenge will not be in the form of insufficient resources being produced by mines.
 +
 ====== See Also ====== ====== See Also ======
 [[http://forum.outpost2.net/index.php/topic,5718.0.html|Main Forum Post]] [[http://forum.outpost2.net/index.php/topic,5718.0.html|Main Forum Post]]
  
 [[https://github.com/ldicker83/OPHD/|GitHub Project]] [[https://github.com/ldicker83/OPHD/|GitHub Project]]
  • opu_projects/active_projects/outposthd.txt
  • Last modified: 2021/11/14 16:28
  • by leeor_net