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opu_projects:active_projects:outposthd [2018/06/10 18:21] – [See Also] leeor_net | opu_projects:active_projects:outposthd [2019/09/27 03:58] – [Mined Resources] leeor_net | ||
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- | ====== What is OutpostHD? ====== | ||
OutpostHD is the rebirth of the //Outpost: Missing In Action// project. Simply, it's an Outpost game inspired by OP1 that adds the missing advertised features, improves gameplay mechanics by removing a lot of the unnecessary and tedious micro management, interface choices that make a lot more sense, an enhanced research tree and a planned but as of yet undeveloped multiplayer mode. | OutpostHD is the rebirth of the //Outpost: Missing In Action// project. Simply, it's an Outpost game inspired by OP1 that adds the missing advertised features, improves gameplay mechanics by removing a lot of the unnecessary and tedious micro management, interface choices that make a lot more sense, an enhanced research tree and a planned but as of yet undeveloped multiplayer mode. | ||
The core of the project is to provide a fun OUTPOST game that has all of the advertised features and provides better feedback for things like resource lines, mining/ | The core of the project is to provide a fun OUTPOST game that has all of the advertised features and provides better feedback for things like resource lines, mining/ | ||
+ | |||
+ | ====== How To Play ====== | ||
+ | //Main article: [[OutpostHD:: | ||
+ | |||
+ | OutpostHD plays a lot like the original Outpost with some streamlining in the set process for the initial game. The basics are simple -- land your SEED Lander, land your cargo and colonists, begin mining operations and maintain good control over your resources. | ||
====== Project Goals ====== | ====== Project Goals ====== | ||
+ | <callout type=" | ||
===== Primary Goals ===== | ===== Primary Goals ===== | ||
- | + | | |
- | | + | |
* Implement the core gameplay mechanics from OUTPOST | * Implement the core gameplay mechanics from OUTPOST | ||
- | * Provide a better interface from which the user can get better feedback from their Colony. | + | * Provide a better interface from which the user can get better feedback from their Colony |
- | * Add the ability to establish new colonies on the same planet. | + | </ |
+ | <callout type=" | ||
===== Secondary Goals ===== | ===== Secondary Goals ===== | ||
+ | * Replace the original graphics with new, unencumbered assets | ||
+ | * Add the ability to establish new colonies on the same planet | ||
+ | </ | ||
- | * Develop new visuals to replace the old graphics using modern rendering procedures and alpha transparency (something impossible at the time the original game was built). | + | <callout type=" |
- | * Add additional planet and star types. | + | >===== Tertiary Goals ===== |
- | + | * Implement a multiplayer mode where other users can establish colonies on the same planet or different planets/ | |
- | ===== Tertiary Goals ===== | + | </ |
- | + | ||
- | * Implement a multiplayer mode where other users can establish colonies on the same planet or different planets/ | + | |
====== Changes from OUTPOST ====== | ====== Changes from OUTPOST ====== | ||
- | + | The core concepts for OUTPOST | |
- | OUTPOST | + | |
===== Recreational / Luxury Items ===== | ===== Recreational / Luxury Items ===== | ||
+ | //Main article: [[OutpostHD:: | ||
- | In OUTPOST, the Underground Factory could produce luxury items that were either consumed | + | OUTPOST |
- | + | ||
- | I remember personally thinking that this was silly. In OutpostHD, Underground Factories | + | |
===== Planet Selection ===== | ===== Planet Selection ===== | ||
+ | //Main Article: [[OutpostHD:: | ||
- | The original OUTPOST ' | + | The original OUTPOST ' |
- | OutpostHD | + | Difficulty settings |
- | + | ||
- | Higher difficulty levels will offer fewer stars with harsher star properties (higher radiation levels, more frequent solar mass ejections, lower light output, etc.). Fewer planets | + | |
- | + | ||
- | Difficulty level will affect how harshly your colonists will react to events, how frequently they make babies, how easily they die and how hard disasters will hit. It will also affect things like resource costs, effectiveness of food and factory production, speed of research, morale impact from deaths and births, decay rates of your structures and so on. | + | |
+ | See [[https:// | ||
===== Mined Resources ===== | ===== Mined Resources ===== | ||
+ | //Main Article: [[OutpostHD:: | ||
- | One of the problems with OUTPOST | + | All of the mined resources from OUTPOST |
- | OutpostHD has reduced this to four mined resources separated between Common and Rare varieties. | + | * Common Metals |
- | + | | |
- | ^ OUTPOST Resources ^ OutpostHD Resources ^ | + | |
- | | Metals A | Common Metals | + | |
- | | Metals B | Rare Metals | | + | |
- | | Metals C | Common Minerals | + | |
- | | Metals D | Rare Minerals | | + | |
- | | Precious | + | |
- | | Precious Metals B | | | + | |
- | | Minerals A | | | + | |
- | | Minerals B | | | + | |
- | | Minerals C | | | + | |
- | | Fusion Elements A | | | + | |
- | | Fusion Elements B | | | + | |
- | | Fusion Elements C | | | + | |
- | + | ||
- | The reasoning behind this is that players need to be able to know at a moments glance how much of what resources they have without having to look at a report that spans an entire screen. The four resources provide enough variety to account for all of the original resources (with the exception, perhaps, of fuels for fusion reactions however it's debatable if this really needs to be a separate resource or can be considered part of the Rare Minerals | + | |
+ | This will reduces player' | ||
===== Multi-Purpose Goo ===== | ===== Multi-Purpose Goo ===== | ||
+ | Multi-Purpose Goo (MPG) was a poor solution to resource management balancing that failed in two main ways: it wasn't realistic (a problem for a 'hard science' | ||
- | Multi-Purpose Goo was a substance produced in OUTPOST through recycling of bulldozed structures and by waste produced by the colony (e.g., residences). It could be used as a substitute for any of the other mined resources. This likely made sense as the developers found that having all of the necessary resources to keep their colony running was next to impossible until you had the chance to develop nano technology. Worse still, because of the way it was implemented, | + | ====== See Also ====== |
+ | [[OutpostHD:: | ||
- | Because of this (and it's lack of realism), MP will not make a reappearance in OutpostHD. Instead, materials from bulldozed structures will be sent to the Smelter which reclaims some of the materials that were used to build the structure. As of now it's set at 90% but this will change later on based on difficulty settings and research into recycling technologies. | + | [[https:// |
- | + | ||
- | + | ||
- | ====== See Also ====== | + | |
- | [[http:// | + | |
[[https:// | [[https:// |