op2_sdk:setting_resources

Setting Resources

Reviewed For: SDK 2.1

Colony resources can be set or retrieved for any player whether they are human controlled or AI controlled. Typically, resources values are reduces or increased based on the difficulty selected by the player.

For information on how to set colony morale, see: Stub

For information on how to set Day/Night cycles, see: Stub

From TethysGame

Stub
int InitProc()
{
    switch (Player[0].Difficulty())
    {
    case 0:
        Player[0].SetOre(4000);
        Player[0].SetWorkers(25);
        Player[0].SetFoodStored(750);
        break;
    case 1:
        Player[0].SetOre(2000);
        Player[0].SetWorkers(20);
        Player[0].SetFoodStored(500);
        break;
    case 2:
        Player[0].SetOre(1800);
        Player[0].SetWorkers(18);
        Player[0].SetFoodStored(250);
        break;
    }
}

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  • op2_sdk/setting_resources.1476307966.txt.gz
  • Last modified: 2016/11/04 17:54
  • (external edit)