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op2_sdk:placing_units [2016/02/01 03:17]
vagabond
op2_sdk:placing_units [2016/10/12 21:32] (current)
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 When any vehicle is created, the Outpost 2 SDK defaults to turning its lights off. The function ''​DoSetLights(int boolOn)''​ from Unit.h can be used to turn the lights on. See example code below for context. When any vehicle is created, the Outpost 2 SDK defaults to turning its lights off. The function ''​DoSetLights(int boolOn)''​ from Unit.h can be used to turn the lights on. See example code below for context.
  
-===== Level 2 Headline ​=====+===== Placing Units In a Garage ​=====
  
 +During level initialization,​ units can be placed in a garage using the Unit function PutInGarage(int bayIndex, int tileX, int tileY). ​
  
 +Call PutInGarage on the vehicle that you plan to place in a garage. The arguments tileX and tileY are the position of the garage you want the vehicle placed inside.
 +
 +You CAN add vehicles to a garage that are not owned by the same player as the garage owner.
 ===== Using the CreateUnit Function ===== ===== Using the CreateUnit Function =====
  
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  - //Go Back to [[op2_sdk:​software_development_kit_sdk|Outpost 2 Mapmaking]]//​\\  - //Go Back to [[op2_sdk:​software_development_kit_sdk|Outpost 2 Mapmaking]]//​\\
  - //Go Back to [[outpost_2:​outpost_2|Outpost 2 Main page]]//\\  - //Go Back to [[outpost_2:​outpost_2|Outpost 2 Main page]]//\\
- - //Go Back to [[http://​wiki.outpostuniverse.org/​doku.php?​id=start|Wiki Home Page]]//+ - //Go Back to [[http://​wiki.outpost2.net/​doku.php?​id=start|Wiki Home Page]]//
  • op2_sdk/placing_units.txt
  • Last modified: 2016/10/12 21:32
  • (external edit)