Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
op2_sdk:placing_units [2016/02/01 03:12] – vagabond | op2_sdk:placing_units [2016/10/12 21:32] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 30: | Line 30: | ||
When any vehicle is created, the Outpost 2 SDK defaults to turning its lights off. The function '' | When any vehicle is created, the Outpost 2 SDK defaults to turning its lights off. The function '' | ||
- | ===== Level 2 Headline | + | ===== Placing Units In a Garage |
+ | During level initialization, | ||
+ | Call PutInGarage on the vehicle that you plan to place in a garage. The arguments tileX and tileY are the position of the garage you want the vehicle placed inside. | ||
+ | |||
+ | You CAN add vehicles to a garage that are not owned by the same player as the garage owner. | ||
===== Using the CreateUnit Function ===== | ===== Using the CreateUnit Function ===== | ||
Line 79: | Line 83: | ||
enum UnitDirection | enum UnitDirection | ||
{ | { | ||
- | East = 0, | + | |
- | SouthEast = 1, | + | SouthEast = 1, |
- | South = 2, | + | South = 2, |
- | SouthWest = 3, | + | SouthWest = 3, |
- | West = 4, | + | West = 4, |
- | NorthWest = 5, | + | NorthWest = 5, |
- | North = 6, | + | North = 6, |
- | NorthEast = 7, | + | NorthEast = 7, |
}; | }; | ||
</ | </ | ||
Line 278: | Line 282: | ||
- //Go Back to [[op2_sdk: | - //Go Back to [[op2_sdk: | ||
- //Go Back to [[outpost_2: | - //Go Back to [[outpost_2: | ||
- | - //Go Back to [[http:// | + | - //Go Back to [[http:// |