op2_sdk:mapmaking

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op2_sdk:mapmaking [2016/11/02 22:02] vagabondop2_sdk:mapmaking [2017/07/27 00:50] (current) – [Outpost 2 Mapper] vagabond
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 ===== Outpost 2 Mapmaking ===== ===== Outpost 2 Mapmaking =====
  
-{{outpost_2:maps:plymouth07.jpg }} +{{outpost_2:maps:ply07.s1.png }} 
  
 Each Outpost 2 scenario (sometimes called a mission) requires a supporting .MAP file. The MAP file contains the tiles and associated metadata required to create a swath of New Terran Terrain. Typically, maps are created and edited with the OP2Mapper. Preexisting maps may be used for new scenarios with no modifications. For inspiration, see the current maps here: [[outpost_2:maps|Maps Page]]. Each map file can support multiple scenarios.  Each Outpost 2 scenario (sometimes called a mission) requires a supporting .MAP file. The MAP file contains the tiles and associated metadata required to create a swath of New Terran Terrain. Typically, maps are created and edited with the OP2Mapper. Preexisting maps may be used for new scenarios with no modifications. For inspiration, see the current maps here: [[outpost_2:maps|Maps Page]]. Each map file can support multiple scenarios. 
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 ===== Outpost 2 Mapper ===== ===== Outpost 2 Mapper =====
  
-For more information on the Outpost 2 Mapper, see the [[op2_sdk:helper_programs|SDK Helper Programs Page]].+For more information on the Outpost 2 Mapper, see the [[outpost_2:helper_programs|Helper Programs Page]]. 
 + 
 +===== Tile Types ===== 
 + 
 +There are three major terrain types in Outpost 2, Mud (light gray), Rock (dark gray/lava rock), Sand (orange).  
 + 
 +===== Cell Types ===== 
 + 
 +Each tile in Outpost 2 has both an associated terrain and cell type. The cell type controls how the tile behaves mostly independent of which image is selected. 
 + 
 +**Cell type factors:** 
 + 
 +  * Can vehicles pass over tile 
 +  * How fast do vehicles pass over tile 
 +  * Is the tile a cliff (affects ability of some weapons to fire across) 
 +  * Is tile a fumarole 
 +  * Is tile rubble 
 +  * Is tile a variation of a wall 
 +  * Is tile a tube 
 + 
 +For standard terrain, the following cell types are typically used: 
 + 
 +^Cell Type^Typical Associated Tile^ 
 +|cellFastPassible1|Mud vegetation| 
 +|cellFastPassible2|Mud| 
 +|cellMediumPassible1|Sand| 
 +|cellMediumPassible2|Rock| 
 +|cellSlowPassible1|Lava rock (dark)| 
 +|cellSlowPassible2|Rippled sand/Lava rock with bumps| 
 +|cellImpassible1|Mud/Sand/Rock mound/ice/volcano| 
 +|cellImpassible2|Meteor craters, cracks/crevasses| 
 +|cellNorthCliffs| | 
 +|cellCliffsHighSide| | 
 +|cellCliffsLowSide| | 
 +|cellVentsAndFumaroles|Fumaroles (passable only by GeoCons)| 
 +|cellDozedArea| | 
 +|cellRubble| | 
 +|cellNormalWall| | 
 +|cellMicrobeWall| | 
 +|cellLavaWall| | 
 +|cellTube0|Tubes and areas under buildings|
  
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  • op2_sdk/mapmaking.1478124148.txt.gz
  • Last modified: 2016/11/02 22:02
  • by vagabond