op2_sdk:disasters

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op2_sdk:disasters [2016/11/26 08:09] vagabondop2_sdk:disasters [2016/11/26 22:00] vagabond
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 All disasters in Outpost 2 are fully supported by the SDK. This section covers Meteors, Electrical Storms, Earthquakes, and Vortices. Volcanoes are handled in the Volcano Section here: [[op2_sdk:Volcanoes]]. All disasters in Outpost 2 are fully supported by the SDK. This section covers Meteors, Electrical Storms, Earthquakes, and Vortices. Volcanoes are handled in the Volcano Section here: [[op2_sdk:Volcanoes]].
  
-When setting a disaster, you are setting when the first warning that the disaster will occur. No disaster can occur at mark 0 (when a scenario first starts). Even if you set a disaster to immediately occur, it actually will not happen until mark 15.+When setting a disaster, you are setting when the first warning that the disaster will occur. No disaster can occur at mark 0 (when a scenario first starts). Even if you set a disaster to immediately occur, it actually will not happen until about mark 10-15. The exception is a vortex which can be set to occur immediately.
  
 ===== Meteor ===== ===== Meteor =====
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 </code> </code>
  
-Earthquake magnitudes above about 7 become very dangerous. +Magnitude 0 Earthquakes do the least amount of damage. Earthquake magnitudes above about 7 become extremely dangerous. Setting the magnitude to -1 will make the Earthquake last indefinitely but it will not cause any damage.
  
 ===== Vortex ===== ===== Vortex =====
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 </code> </code>
  
-If you set the vortex duration to 0, it will continue indefinitely.+If vortex duration is set to 0, it will continue indefinitely
 + 
 +If the vortex reaches its endpoint before its duration expires, it will slightly wobble around the end location for the remainder of its duration. 
 + 
 +If immediate is set to true, the vortex can be made to appear immediately when the scenario starts.
  
 ===== Sample Code ===== ===== Sample Code =====
  • op2_sdk/disasters.txt
  • Last modified: 2016/12/29 17:55
  • by vagabond