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op2_sdk:disasters [2016/11/26 08:09] – vagabond | op2_sdk:disasters [2016/11/26 22:00] – vagabond | ||
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All disasters in Outpost 2 are fully supported by the SDK. This section covers Meteors, Electrical Storms, Earthquakes, | All disasters in Outpost 2 are fully supported by the SDK. This section covers Meteors, Electrical Storms, Earthquakes, | ||
- | When setting a disaster, you are setting when the first warning that the disaster will occur. No disaster can occur at mark 0 (when a scenario first starts). Even if you set a disaster to immediately occur, it actually will not happen until mark 15. | + | When setting a disaster, you are setting when the first warning that the disaster will occur. No disaster can occur at mark 0 (when a scenario first starts). Even if you set a disaster to immediately occur, it actually will not happen until about mark 10-15. The exception is a vortex which can be set to occur immediately. |
===== Meteor ===== | ===== Meteor ===== | ||
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- | Earthquake magnitudes above about 7 become | + | Magnitude 0 Earthquakes do the least amount of damage. |
===== Vortex ===== | ===== Vortex ===== | ||
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- | If you set the vortex duration to 0, it will continue indefinitely. | + | If a vortex duration |
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+ | If the vortex reaches its endpoint before its duration expires, it will slightly wobble around the end location for the remainder of its duration. | ||
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+ | If immediate is set to true, the vortex can be made to appear immediately when the scenario starts. | ||
===== Sample Code ===== | ===== Sample Code ===== |