op2_sdk:disasters

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op2_sdk:disasters [2016/10/12 21:32] – external edit 127.0.0.1op2_sdk:disasters [2016/11/26 08:09] vagabond
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 All disasters in Outpost 2 are fully supported by the SDK. This section covers Meteors, Electrical Storms, Earthquakes, and Vortices. Volcanoes are handled in the Volcano Section here: [[op2_sdk:Volcanoes]]. All disasters in Outpost 2 are fully supported by the SDK. This section covers Meteors, Electrical Storms, Earthquakes, and Vortices. Volcanoes are handled in the Volcano Section here: [[op2_sdk:Volcanoes]].
  
-When setting a disaster, you are setting when the first warning that the disaster will occur.+When setting a disaster, you are setting when the first warning that the disaster will occur. No disaster can occur at mark 0 (when a scenario first starts). Even if you set a disaster to immediately occur, it actually will not happen until mark 15.
  
 ===== Meteor ===== ===== Meteor =====
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 </code> </code>
  
-Stub+There are 3 sizes of meteors available.
  
 ===== Electrical Storm ===== ===== Electrical Storm =====
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 </code> </code>
  
-Stub+An electrical storm will disappear once its duration has expired. Duration is set as number of marks. If the electrical storm reaches its end tile before the duration expires, it will continue on past the end point.
  
 ===== Earthquake ===== ===== Earthquake =====
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 </code> </code>
  
-Stub+Earthquake magnitudes above about 7 become very dangerous. 
  
 ===== Vortex ===== ===== Vortex =====
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 </code> </code>
  
-Stub+If you set the vortex duration to 0, it will continue indefinitely.
  
 ===== Sample Code ===== ===== Sample Code =====
  • op2_sdk/disasters.txt
  • Last modified: 2016/12/29 17:55
  • by vagabond