Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | Next revisionBoth sides next revision | ||
op2_sdk:disasters [2016/10/12 21:32] – external edit 127.0.0.1 | op2_sdk:disasters [2016/11/26 08:09] – vagabond | ||
---|---|---|---|
Line 5: | Line 5: | ||
All disasters in Outpost 2 are fully supported by the SDK. This section covers Meteors, Electrical Storms, Earthquakes, | All disasters in Outpost 2 are fully supported by the SDK. This section covers Meteors, Electrical Storms, Earthquakes, | ||
- | When setting a disaster, you are setting when the first warning that the disaster will occur. | + | When setting a disaster, you are setting when the first warning that the disaster will occur. No disaster can occur at mark 0 (when a scenario first starts). Even if you set a disaster to immediately occur, it actually will not happen until mark 15. |
===== Meteor ===== | ===== Meteor ===== | ||
Line 13: | Line 13: | ||
</ | </ | ||
- | Stub | + | There are 3 sizes of meteors available. |
===== Electrical Storm ===== | ===== Electrical Storm ===== | ||
Line 21: | Line 21: | ||
</ | </ | ||
- | Stub | + | An electrical storm will disappear once its duration has expired. Duration is set as number of marks. If the electrical storm reaches its end tile before the duration expires, it will continue on past the end point. |
===== Earthquake ===== | ===== Earthquake ===== | ||
Line 29: | Line 29: | ||
</ | </ | ||
- | Stub | + | Earthquake magnitudes above about 7 become very dangerous. |
===== Vortex ===== | ===== Vortex ===== | ||
Line 37: | Line 37: | ||
</ | </ | ||
- | Stub | + | If you set the vortex duration to 0, it will continue indefinitely. |
===== Sample Code ===== | ===== Sample Code ===== |