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op2_sdk:dayandnight [2016/01/25 21:05]
vagabond
op2_sdk:dayandnight [2016/10/12 21:32] (current)
Line 13: Line 13:
 If you wish to indicate little time is passing during the scenario, consider setting to Day only or prevent Day/Night from cycling over time. If you wish to indicate little time is passing during the scenario, consider setting to Day only or prevent Day/Night from cycling over time.
  
-**Useful Functions**+===== Useful Functions ​===== 
 + 
 +TethysGame
 <code cpp> <code cpp>
-From TethysGame 
 static void __fastcall SetDaylightEverywhere(int bOn); static void __fastcall SetDaylightEverywhere(int bOn);
 static void __fastcall SetDaylightMoves(int bOn); static void __fastcall SetDaylightMoves(int bOn);
 +</​code>​
  
-From GameMap+GameMap 
 +<code cpp>
 static void __fastcall SetInitialLightLevel(int lightPosition);​ static void __fastcall SetInitialLightLevel(int lightPosition);​
 </​code>​ </​code>​
Line 38: Line 41:
 ===== Sample Code ===== ===== Sample Code =====
  
 +For a multiplayer scenario, setting day/night based on user input.
 <code cpp> <code cpp>
 int InitProc() int InitProc()
 { {
-    // For a multiplayer scenario, set day/night based on user input. 
     TethysGame::​SetDaylightEverywhere(0);​     TethysGame::​SetDaylightEverywhere(0);​
     TethysGame::​SetDaylightMoves(1);​     TethysGame::​SetDaylightMoves(1);​
Line 53: Line 56:
  
 ----  ---- 
 + - //Go Back to [[op2_sdk:​programming_scenario_dlls|Programming a Scenario]]//​\\
  - //Go Back to [[op2_sdk:​software_development_kit_sdk|Outpost 2 Mapmaking]]//​\\  - //Go Back to [[op2_sdk:​software_development_kit_sdk|Outpost 2 Mapmaking]]//​\\
  - //Go Back to [[outpost_2:​outpost_2|Outpost 2 Main page]]//\\  - //Go Back to [[outpost_2:​outpost_2|Outpost 2 Main page]]//\\
- - //Go Back to [[http://​wiki.outpostuniverse.org/​doku.php?​id=start|Wiki Home Page]]//+ - //Go Back to [[http://​wiki.outpost2.net/​doku.php?​id=start|Wiki Home Page]]//
  • op2_sdk/dayandnight.txt
  • Last modified: 2016/10/12 21:32
  • (external edit)