op2_sdk:creating_tech_trees

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op2_sdk:creating_tech_trees [2016/03/04 01:26] vagabondop2_sdk:creating_tech_trees [2016/11/03 04:14] (current) vagabond
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 Outpost 2 Tech Trees can be highly customized for individual scenarios. Each tech tree is a a .txt file that is parsed by Outpost 2 and may be used by multiple scenarios. Outpost 2 Tech Trees can be highly customized for individual scenarios. Each tech tree is a a .txt file that is parsed by Outpost 2 and may be used by multiple scenarios.
  
-Outpost 2 shipped with several different tech trees that can be used on a new scenario instead of designing a new tech tree. Tech trees pre-included with Outpost 2 game distributions are often stored in .vol files. The Mapmaker can be used to extract the tech trees from the vol files. The following tech trees are widely used in Outpost 2 scenarios:+Outpost 2 shipped with several different tech trees. Each of these can be used on a new scenario instead of designing a new tech tree. Tech trees pre-included with Outpost 2 game distributions are often stored in .vol files. The [[op2_sdk:helper_programs|Outpost 2 Mapmaker]] can be used to extract the tech trees from the vol files. The following tech trees are widely used in Outpost 2 scenarios:
  
   * **MULTITEK** - Standard tech tree for colony and multiplayer scenarios.   * **MULTITEK** - Standard tech tree for colony and multiplayer scenarios.
   * **MULTITEK2** - Outpost Universe modified tech tree for colony and multiplayer scenarios.   * **MULTITEK2** - Outpost Universe modified tech tree for colony and multiplayer scenarios.
 +  * **survtech** - Outpost Universe modified tech tree designed for survivor style multiplayer maps.
   * **edentek** - Eden campaign tech tree.   * **edentek** - Eden campaign tech tree.
   * **plytek** - Plymouth campaign tech tree.   * **plytek** - Plymouth campaign tech tree.
 +  * **basictek** - Multitek style tech tree that includes the Basic Lab research.
   * **dtek_e** - Pre-release Eden scenario tech tree.   * **dtek_e** - Pre-release Eden scenario tech tree.
   * **dtek_p** - Pre-release Plymouth scenario tech tree.   * **dtek_p** - Pre-release Plymouth scenario tech tree.
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 It is possible to assign the same name to multiple technology descriptions. This is used to alter the results of the technology based on the faction researching. For example, Hypnopaedia is both tech 05309 and 05310 since the time to train scientists is reduced more for Eden than for Plymouth when researched. It is possible to assign the same name to multiple technology descriptions. This is used to alter the results of the technology based on the faction researching. For example, Hypnopaedia is both tech 05309 and 05310 since the time to train scientists is reduced more for Eden than for Plymouth when researched.
 +
 +**WARNING:** If you wish to modify an existing tech tree file, ensure you change the name first. Otherwise, when you modify the tech tree file, it will modify all scenarios already linked to the tech tree.
  
 ===== Tech Tree Sample Entry ===== ===== Tech Tree Sample Entry =====
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 UNIT_PROP BIG_TRUCK Move_Speed 3 UNIT_PROP BIG_TRUCK Move_Speed 3
 </code> </code>
 +
 +===== Property Token List =====
 +
 +^Property Token^Definition^
 +|Armor|Changes armor class of a unit|
 +|Build_Points|Amount of time it takes to build a unit (Need to verify)|
 +|Common_Required|Changes common ore requirement to build|
 +|Concussion_Damage|Changes the concussion damage of a weapon turret|
 +|Hit_Points|Changes the maximum hit points of a unit|
 +|Improved 1|Increases amount of ore from a common or rare ore mine. Increases amount of ore salvaged from a GORF. Increases Ore gained from smelting at a common or rare ore smelter. Icreases the accuracy of an observatory/Meteor Defense program|
 +|Move_Speed|Changes move speed of vehicle. The lower the number, the faster the vehicle moves.|
 +|Penetration_Damage|Changes the penetration damage of a weapon turret|
 +|Power_Required|Changes power requirement of a structure|
 +|Production_Capacity|Increases the number of colonists serviced by a building. For a DIRT number of buildings serviced. For a Garage, the speed repairs are made. For a Power Plant, increases the power produced. For a Magma_Well, increases the amount or rare ore per truck load.|
 +|Production_Rate|Changes the production rate or repair rate of a vehicle|
 +|Rare_Required|Changes the amount of rare ore required to build a unit|
 +|Rate_Of_Fire|Changes rate of fire of a weapon turret|
 +|Sight_Range|Increases the light radius around a unit. For a weapon turret, increases the distance the turret can fire.|
 +|Storage_bays|Number of storage bays in a factory or garage (Need to verify)|
 +|Storage_Capacity|Alters time required to finish training scientists at the University|
 +|Workers_Required|Changes the number of workers required|
 +
 +===== Unit Specifier =====
  
 ^Research Tree^In Game Equivalent^ ^Research Tree^In Game Equivalent^
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 |WALL_TRUCK|Earthworker| |WALL_TRUCK|Earthworker|
  
-^^^ 
-|Armor|Changes armor class of a unit| 
-|Build_Points|Amount of time it takes to build a unit (Need to verify)| 
-|Common_Required|Changes common ore requirement to build| 
-|Concussion_Damage|Changes the concussion damage of a weapon turret| 
-|Hit_Points|Changes the maximum hit points of a unit| 
-|Improved 1|Increases amount of ore from a common or rare ore mine. Increases amount of ore salvaged from a GORF. Increases Ore gained from smelting at a common or rare ore smelter. Icreases the accuracy of an observatory/Meteor Defense program| 
-|Move_Speed|Changes move speed of vehicle. The lower the number, the faster the vehicle moves.| 
-|Penetration_Damage|Changes the penetration damage of a weapon turret| 
-|Power_Required|Changes power requirement of a structure| 
-|Production_Capacity|Increases the number of colonists serviced by a building. For a DIRT number of buildings serviced. For a Garage, the speed repairs are made. For a Power Plant, increases the power produced. For a Magma_Well, increases the amount or rare ore per truck load.| 
-|Production_Rate|Changes the production rate or repair rate of a vehicle| 
-|Rare_Required|Changes the amount of rare ore required to build a unit| 
-|Rate_Of_Fire|Changes rate of fire of a weapon turret| 
-|Sight_Range|Increases the light radius around a unit. For a weapon turret, increases the distance the turret can fire.| 
-|Storage_bays|Number of storage bays in a factory or garage (Need to verify)| 
-|Storage_Capacity|Alters time required to finish training scientists at the University| 
-|Workers_Required|Changes the number of workers required| 
  
 ===== Tech Tree Best Practices ===== ===== Tech Tree Best Practices =====
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  - //Go Back to [[op2_sdk:Software_Development_Kit_SDK|Software Development Kit]]//\\  - //Go Back to [[op2_sdk:Software_Development_Kit_SDK|Software Development Kit]]//\\
  - //Go Back to [[outpost_2:outpost_2|Outpost 2 Main page]]//\\  - //Go Back to [[outpost_2:outpost_2|Outpost 2 Main page]]//\\
- - //Go Back to [[http://wiki.outpostuniverse.org/doku.php?id=start|Wiki Home Page]]//+ - //Go Back to [[http://wiki.outpost2.net/doku.php?id=start|Wiki Home Page]]//
  • op2_sdk/creating_tech_trees.1457054766.txt.gz
  • Last modified: 2016/03/04 01:26
  • by vagabond