Differences
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op2_sdk:creating_tech_trees [2016/03/04 01:26] – vagabond | op2_sdk:creating_tech_trees [2016/03/07 22:16] – vagabond | ||
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UNIT_PROP BIG_TRUCK Move_Speed 3 | UNIT_PROP BIG_TRUCK Move_Speed 3 | ||
</ | </ | ||
+ | |||
+ | ===== Property Token List ===== | ||
+ | |||
+ | ^Property Token^Definition^ | ||
+ | |Armor|Changes armor class of a unit| | ||
+ | |Build_Points|Amount of time it takes to build a unit (Need to verify)| | ||
+ | |Common_Required|Changes common ore requirement to build| | ||
+ | |Concussion_Damage|Changes the concussion damage of a weapon turret| | ||
+ | |Hit_Points|Changes the maximum hit points of a unit| | ||
+ | |Improved 1|Increases amount of ore from a common or rare ore mine. Increases amount of ore salvaged from a GORF. Increases Ore gained from smelting at a common or rare ore smelter. Icreases the accuracy of an observatory/ | ||
+ | |Move_Speed|Changes move speed of vehicle. The lower the number, the faster the vehicle moves.| | ||
+ | |Penetration_Damage|Changes the penetration damage of a weapon turret| | ||
+ | |Power_Required|Changes power requirement of a structure| | ||
+ | |Production_Capacity|Increases the number of colonists serviced by a building. For a DIRT number of buildings serviced. For a Garage, the speed repairs are made. For a Power Plant, increases the power produced. For a Magma_Well, increases the amount or rare ore per truck load.| | ||
+ | |Production_Rate|Changes the production rate or repair rate of a vehicle| | ||
+ | |Rare_Required|Changes the amount of rare ore required to build a unit| | ||
+ | |Rate_Of_Fire|Changes rate of fire of a weapon turret| | ||
+ | |Sight_Range|Increases the light radius around a unit. For a weapon turret, increases the distance the turret can fire.| | ||
+ | |Storage_bays|Number of storage bays in a factory or garage (Need to verify)| | ||
+ | |Storage_Capacity|Alters time required to finish training scientists at the University| | ||
+ | |Workers_Required|Changes the number of workers required| | ||
+ | |||
+ | ===== Unit Specifier ===== | ||
^Research Tree^In Game Equivalent^ | ^Research Tree^In Game Equivalent^ | ||
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|WALL_TRUCK|Earthworker| | |WALL_TRUCK|Earthworker| | ||
- | ^^^ | ||
- | |Armor|Changes armor class of a unit| | ||
- | |Build_Points|Amount of time it takes to build a unit (Need to verify)| | ||
- | |Common_Required|Changes common ore requirement to build| | ||
- | |Concussion_Damage|Changes the concussion damage of a weapon turret| | ||
- | |Hit_Points|Changes the maximum hit points of a unit| | ||
- | |Improved 1|Increases amount of ore from a common or rare ore mine. Increases amount of ore salvaged from a GORF. Increases Ore gained from smelting at a common or rare ore smelter. Icreases the accuracy of an observatory/ | ||
- | |Move_Speed|Changes move speed of vehicle. The lower the number, the faster the vehicle moves.| | ||
- | |Penetration_Damage|Changes the penetration damage of a weapon turret| | ||
- | |Power_Required|Changes power requirement of a structure| | ||
- | |Production_Capacity|Increases the number of colonists serviced by a building. For a DIRT number of buildings serviced. For a Garage, the speed repairs are made. For a Power Plant, increases the power produced. For a Magma_Well, increases the amount or rare ore per truck load.| | ||
- | |Production_Rate|Changes the production rate or repair rate of a vehicle| | ||
- | |Rare_Required|Changes the amount of rare ore required to build a unit| | ||
- | |Rate_Of_Fire|Changes rate of fire of a weapon turret| | ||
- | |Sight_Range|Increases the light radius around a unit. For a weapon turret, increases the distance the turret can fire.| | ||
- | |Storage_bays|Number of storage bays in a factory or garage (Need to verify)| | ||
- | |Storage_Capacity|Alters time required to finish training scientists at the University| | ||
- | |Workers_Required|Changes the number of workers required| | ||
===== Tech Tree Best Practices ===== | ===== Tech Tree Best Practices ===== |