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op2_sdk:creating_tech_trees [2016/03/03 23:00] – vagabond | op2_sdk:creating_tech_trees [2016/10/12 21:32] – external edit 127.0.0.1 | ||
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* **MULTITEK** - Standard tech tree for colony and multiplayer scenarios. | * **MULTITEK** - Standard tech tree for colony and multiplayer scenarios. | ||
* **MULTITEK2** - Outpost Universe modified tech tree for colony and multiplayer scenarios. | * **MULTITEK2** - Outpost Universe modified tech tree for colony and multiplayer scenarios. | ||
+ | * **survtech** - Outpost Universe modified tech tree designed for survivor style multiplayer maps. | ||
* **edentek** - Eden campaign tech tree. | * **edentek** - Eden campaign tech tree. | ||
* **plytek** - Plymouth campaign tech tree. | * **plytek** - Plymouth campaign tech tree. | ||
+ | * **basictek** - Multitek style tech tree that includes the Basic Lab research. | ||
* **dtek_e** - Pre-release Eden scenario tech tree. | * **dtek_e** - Pre-release Eden scenario tech tree. | ||
* **dtek_p** - Pre-release Plymouth scenario tech tree. | * **dtek_p** - Pre-release Plymouth scenario tech tree. | ||
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UNIT_PROP BIG_TRUCK Move_Speed 3 | UNIT_PROP BIG_TRUCK Move_Speed 3 | ||
</ | </ | ||
+ | |||
+ | ===== Property Token List ===== | ||
+ | |||
+ | ^Property Token^Definition^ | ||
+ | |Armor|Changes armor class of a unit| | ||
+ | |Build_Points|Amount of time it takes to build a unit (Need to verify)| | ||
+ | |Common_Required|Changes common ore requirement to build| | ||
+ | |Concussion_Damage|Changes the concussion damage of a weapon turret| | ||
+ | |Hit_Points|Changes the maximum hit points of a unit| | ||
+ | |Improved 1|Increases amount of ore from a common or rare ore mine. Increases amount of ore salvaged from a GORF. Increases Ore gained from smelting at a common or rare ore smelter. Icreases the accuracy of an observatory/ | ||
+ | |Move_Speed|Changes move speed of vehicle. The lower the number, the faster the vehicle moves.| | ||
+ | |Penetration_Damage|Changes the penetration damage of a weapon turret| | ||
+ | |Power_Required|Changes power requirement of a structure| | ||
+ | |Production_Capacity|Increases the number of colonists serviced by a building. For a DIRT number of buildings serviced. For a Garage, the speed repairs are made. For a Power Plant, increases the power produced. For a Magma_Well, increases the amount or rare ore per truck load.| | ||
+ | |Production_Rate|Changes the production rate or repair rate of a vehicle| | ||
+ | |Rare_Required|Changes the amount of rare ore required to build a unit| | ||
+ | |Rate_Of_Fire|Changes rate of fire of a weapon turret| | ||
+ | |Sight_Range|Increases the light radius around a unit. For a weapon turret, increases the distance the turret can fire.| | ||
+ | |Storage_bays|Number of storage bays in a factory or garage (Need to verify)| | ||
+ | |Storage_Capacity|Alters time required to finish training scientists at the University| | ||
+ | |Workers_Required|Changes the number of workers required| | ||
+ | |||
+ | ===== Unit Specifier ===== | ||
^Research Tree^In Game Equivalent^ | ^Research Tree^In Game Equivalent^ | ||
|ACID|Acid Cloud| | |ACID|Acid Cloud| | ||
+ | |AGRIDOME|Agridome| | ||
+ | |ASE|MHD Generator (Need to verify)| | ||
+ | |BIG_TANK|Tiger| | ||
|BIG_TRUCK|Cargo Truck| | |BIG_TRUCK|Cargo Truck| | ||
- | |CON_TRUCK|Construction Vehicle (ConVec) | ||
- | |WALL_TRUCK|Earthworker| | ||
|BULL_DOZER|Robo Dozer| | |BULL_DOZER|Robo Dozer| | ||
- | |AGRIDOME|Same| | ||
|CANNON|RPG Weapon Turret| | |CANNON|RPG Weapon Turret| | ||
- | |DIRT|Same| | + | |COMMAND|Command Center (Need to verify)| |
+ | |CON_TRUCK|Construction Vehicle (ConVec)| | ||
+ | |DIRT|DIRT| | ||
|EMP|EMP Weapon Turret| | |EMP|EMP Weapon Turret| | ||
+ | |EMP_MISSILE|EMP Missile| | ||
|FACT_ANDROID|Arachnid Factory| | |FACT_ANDROID|Arachnid Factory| | ||
|FACT_LUXURY|Consumer Goods Factory| | |FACT_LUXURY|Consumer Goods Factory| | ||
Line 113: | Line 141: | ||
|FACT_VEHICLE|Vehicle Factory| | |FACT_VEHICLE|Vehicle Factory| | ||
|FOAM|Stickyfoam Weapon Turret| | |FOAM|Stickyfoam Weapon Turret| | ||
- | |FORUM|Same| | + | |FORUM|Forum| |
- | |GARAGE|Same| | + | |GARAGE|Garage| |
|GEOTHERMAL|Geothermal Power Plant| | |GEOTHERMAL|Geothermal Power Plant| | ||
- | |GORF|Same| | + | |GORF|GORF| |
|LASER|Laser Weapon Turret| | |LASER|Laser Weapon Turret| | ||
|LIGHT_TANK|Lynx| | |LIGHT_TANK|Lynx| | ||
- | |MAGMA_WELL|Same| | + | |MAGMA_WELL|Magma Well| |
|MED_CENTER|Medical Center| | |MED_CENTER|Medical Center| | ||
|MED_TANK|Panther| | |MED_TANK|Panther| | ||
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|MINE|Common Ore Mine| | |MINE|Common Ore Mine| | ||
|MINE_ADV|Rare Ore Mine| | |MINE_ADV|Rare Ore Mine| | ||
- | |OBSERVATORY|Same| | + | |MOBILE_HOME|Evacuation Transport (Need to verify)| |
- | |RAIL_GUN|Same| | + | |OBSERVATORY|Observatory| |
+ | |RAIL_GUN|Rail Gun| | ||
|RECREATION|Recreation Facility| | |RECREATION|Recreation Facility| | ||
|REPAIR_TRUCK|Repair Vehicle| | |REPAIR_TRUCK|Repair Vehicle| | ||
- | |SCORPION|Same| | + | |RESIDENCE|Residence| |
+ | |RESIDENCE_E|Residence Expanded| | ||
+ | |RESIDENCE_P|Residence, | ||
+ | |SCORPION|Scorpion| | ||
+ | |SCORPION_PACK|Pack of 3 Scorpions (Need to verify)| | ||
+ | |SCORPION_WEAPON|Energy Cannon| | ||
+ | |SCUTTLE_DESTRUCT|Self Destruct Damage (Need to verify)| | ||
+ | |SELF_DESTRUCT|Starflare Weapon Turret, Vehicle | ||
+ | |SELF_DESTRUCT_ADV|Supernova Weapon Turret, vehicle (Need to verify)| | ||
+ | |TURRET_DESTRUCT|Starflare Weapon Turret, Guard Post (Need to verify)| | ||
+ | |TURRET_DESTRUCT_ADV|Supernova Weapon Turret, Guard Post (Need to verify)| | ||
|SMELTER|Common Ore Smelter| | |SMELTER|Common Ore Smelter| | ||
|SMELTER_ADV|Rare Ore Smelter| | |SMELTER_ADV|Rare Ore Smelter| | ||
|SPACEPORT|Spaceport| | |SPACEPORT|Spaceport| | ||
|SPAM|ESG Weapon Turret| | |SPAM|ESG Weapon Turret| | ||
- | |SPIDER|Same| | + | |SPIDER|Spider| |
+ | |SPIDER_PACK|Pack of 3 Spiders (Need to verify)| | ||
|SURVEYOR|Robo Surveyor| | |SURVEYOR|Robo Surveyor| | ||
- | |UNIVERSITY|Same| | + | |UNIVERSITY|University| |
|MINER|Robo Miner| | |MINER|Robo Miner| | ||
+ | |SCOUT|Scout| | ||
+ | |THORS_HAMMER|Thor' | ||
|TOWER_LIGHT|Light Tower| | |TOWER_LIGHT|Light Tower| | ||
|TOWER_GUARD|Guard Tower| | |TOWER_GUARD|Guard Tower| | ||
- | |SCOUT|Same| | + | |WALL|Normal Wall| |
+ | |WALL_MICROBE|Microbe Wall| | ||
+ | |WALL_TRUCK|Earthworker| | ||
- | ^^^ | ||
- | |Armor|Changes armor class of a unit| | ||
- | |Common_Required|Changes common ore requirement to build| | ||
- | |Concussion_Damage|Changes the concussion damage of a weapon turret| | ||
- | |Hit_Points|Changes the maximum hit points of a unit| | ||
- | |Improved 1|Increases amount of ore from a common or rare ore mine. Increases amount of ore salvaged from a GORF. Increases Ore gained from smelting at a common or rare ore smelter. Icreases the accuracy of an observatory/ | ||
- | |Move_Speed|Changes move speed of vehicle. The lower the number, the faster the vehicle moves.| | ||
- | |Penetration_Damage|Changes the penetration damage of a weapon turret| | ||
- | |Power_Required|Changes power requirement of a structure| | ||
- | |Production_Capacity|Increases the number of colonists serviced by a building. For a DIRT number of buildings serviced. For a Garage, the speed repairs are made. For a Power Plant, increases the power produced. For a Magma_Well, increases the amount or rare ore per truck load.| | ||
- | |Production_Rate|Changes the production rate or repair rate of a vehicle| | ||
- | |Rare_Required|Changes the amount of rare ore required to build a unit| | ||
- | |Rate_Of_Fire|Changes rate of fire of a weapon turret| | ||
- | |Sight_Range|Increases the light radius around a unit. For a weapon turret, increases the distance the turret can fire.| | ||
- | |Storage_Capacity|Alters time required to finish training scientists at the University| | ||
- | |Workers_Required|Changes the number of workers required| | ||
===== Tech Tree Best Practices ===== | ===== Tech Tree Best Practices ===== | ||
- | Keep a changelog at the top of the tech tree so other developers can see what you have changed. | + | Keep a changelog at the top of the tech tree so other developers can see what you have changed. |
+ | //Example Changelog:// | ||
< | < | ||
; | ; | ||
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- //Go Back to [[op2_sdk: | - //Go Back to [[op2_sdk: | ||
- //Go Back to [[outpost_2: | - //Go Back to [[outpost_2: | ||
- | - //Go Back to [[http:// | + | - //Go Back to [[http:// |